diff --git a/Model/RoomModel.cs b/Model/RoomModel.cs index 5a3fab6..4940f1e 100644 --- a/Model/RoomModel.cs +++ b/Model/RoomModel.cs @@ -10,7 +10,7 @@ namespace OnlineUserPool.Model public int RoomId { get; set; } public string Name { get; set; } public int UserId { get; set; }//房主 - public int Status { get; set; }//房间状态 0 :准备状态 1:开始loading + public int Status { get; set; }//房间状态 0 :准备状态 1:开始loading 2:结束 public DateTime StatusChangedTime { get; set; } public DateTime CreateTime { get; set; }//创建时间 public DateTime? StartTime { get; set; }//开始时间 diff --git a/ViewModels/MainWindowViewModel.cs b/ViewModels/MainWindowViewModel.cs index 340a9e5..76c311d 100644 --- a/ViewModels/MainWindowViewModel.cs +++ b/ViewModels/MainWindowViewModel.cs @@ -528,7 +528,7 @@ namespace OnlineUserPool.ViewModels if (needRemove != null) { list.Remove(needRemove); - //如果当前是房主退出房间,房主替换成其他人 + //如果当前是房主退出房间,房主替换成其他人, 房主客户端中断也算 if (needRemove.IsOwner && list.Count() > 0) { var newOwner = list.FirstOrDefault(); @@ -537,7 +537,7 @@ namespace OnlineUserPool.ViewModels } } //人数为0,删除房间 - if (list.Count() == 0 && room.Status == 0) + if (list.Count() == 0) { RoomList.Remove(room); } @@ -845,18 +845,18 @@ namespace OnlineUserPool.ViewModels private void GameRoomDisConnectHandler(HostModel client) { - //如果是在对战房间或者对战列表掉线执行,骑行阶段断开连接不移除房间信息 - if (client.Model != null && !client.Model.Equals("GameRoom")) - return; + ////如果是在对战房间或者对战列表掉线执行,骑行阶段断开连接不移除房间信息 + //if (client.Model != null && !client.Model.Equals("GameRoom")) + // return; RoomList.ToList().ForEach(o => { - if (o.List != null && o.Status == 0) + if (o.List != null && o.Status != 2) { var needRemove = o.List.Where(c => c.UserId == client.MemberId).FirstOrDefault(); o.List.Remove(needRemove); } }); - var needRemoveList = RoomList.ToList().Where(c => c.List.Count == 0 && c.Status == 0).ToList(); + var needRemoveList = RoomList.ToList().Where(c => c.List.Count == 0 && c.Status != 2).ToList(); foreach (var item in needRemoveList) { RoomList.Remove(item);