using UnityEngine;
using System.Collections;
using FluffyUnderware.Curvy;

namespace FluffyUnderware.Curvy.Shapes
{
    [CurvyShapeInfo("%MENUNAME%",%IS2D%)]
    public class %CLASSNAME% : %PARENT%
    {
        
		#if UNITY_EDITOR
        protected override void OnValidate()
        {
            base.OnValidate();
            // Add your validation here
        }
		#endif

		// Set your default values here
        protected override void Reset()
        {
 	         base.Reset();
        }

		// Add your shape generation code here
        protected override void ApplyShape()
        {
 	        PrepareSpline(CurvyInterpolation.Bezier);
            
        }
        
      
    }
}