using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using FluffyUnderware.Curvy.Generator;
using FluffyUnderware.Curvy.Generator.Modules;

namespace FluffyUnderware.CurvyEditor.Generator.Modules
{
    [CustomEditor(typeof(%CLASSNAME%))]
    public class %CLASSNAME%Editor : CGModuleEditor<%CLASSNAME%>
    {
		
        // Scene View GUI - Called only if the module is initialized and configured
        //public override void OnModuleSceneGUI() {}
        
        // Scene View Debug GUI - Called only when Show Debug Visuals is activated
        //public override void OnModuleSceneDebugGUI() {}
        
        // Inspector Debug GUI - Called only when Show Debug Values is activated
        //public override void OnModuleDebugGUI() {}
        
    }
   
}