32 lines
767 B
C#
32 lines
767 B
C#
|
|
using System.Collections;
|
|||
|
|
using System.Collections.Generic;
|
|||
|
|
using UnityEngine;
|
|||
|
|
using DG.Tweening;
|
|||
|
|
|
|||
|
|
[RequireComponent(typeof(RectTransform))]
|
|||
|
|
public class RotationRectLoop : MonoBehaviour
|
|||
|
|
{
|
|||
|
|
RectTransform rect { get; set; }
|
|||
|
|
Vector3 startvalue;
|
|||
|
|
Vector3 endvalue;
|
|||
|
|
// Start is called before the first frame update
|
|||
|
|
void Start()
|
|||
|
|
{
|
|||
|
|
rect = GetComponent<RectTransform>();
|
|||
|
|
endvalue = new Vector3(0, 0, 180);
|
|||
|
|
startvalue = new Vector3(0, 0, 360);
|
|||
|
|
}
|
|||
|
|
float timer = 0f;
|
|||
|
|
float angle = -15;
|
|||
|
|
// Update is called once per frame
|
|||
|
|
void Update()
|
|||
|
|
{
|
|||
|
|
timer -= Time.deltaTime;
|
|||
|
|
while (timer < 0)
|
|||
|
|
{
|
|||
|
|
rect.Rotate(new Vector3(0, 0, 1), angle);
|
|||
|
|
timer += 0.1f;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|