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2021-03-22 19:20:51 +08:00
namespace Mapbox.Unity.MeshGeneration.Modifiers
{
using UnityEngine;
using Mapbox.Unity.MeshGeneration.Components;
using Mapbox.Unity.MeshGeneration.Data;
[CreateAssetMenu(menuName = "Mapbox/Modifiers/Add To Collection Modifier")]
public class AddToCollectionModifier : GameObjectModifier
{
[SerializeField]
private FeatureCollectionBase _collection;
public override void Initialize()
{
base.Initialize();
_collection.Initialize();
}
public override void Run(VectorEntity ve, UnityTile tile)
{
_collection.AddFeature(new double[] { ve.Transform.position.x, ve.Transform.position.z }, ve);
}
}
}