25 lines
672 B
C#
25 lines
672 B
C#
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namespace Mapbox.Unity.MeshGeneration.Modifiers
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{
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using UnityEngine;
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using Mapbox.Unity.MeshGeneration.Components;
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using Mapbox.Unity.MeshGeneration.Data;
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[CreateAssetMenu(menuName = "Mapbox/Modifiers/Add To Collection Modifier")]
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public class AddToCollectionModifier : GameObjectModifier
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{
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[SerializeField]
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private FeatureCollectionBase _collection;
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public override void Initialize()
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{
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base.Initialize();
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_collection.Initialize();
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}
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public override void Run(VectorEntity ve, UnityTile tile)
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{
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_collection.AddFeature(new double[] { ve.Transform.position.x, ve.Transform.position.z }, ve);
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}
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}
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}
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