powerfun-unity/Assets/Scripts/UI/Prefab/Update/DownloadController.cs

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C#
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using Assets.Scripts;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class DownloadController : PFUIPanel
{
// Start is called before the first frame update
Transform Btn, Loading,Exit,BtnStart;
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ScrollRect scroll;
string path;
[SerializeField] Transform log;
void Start()
{
Btn = transform.Find("Panel/BtnConfirm");
BtnStart = transform.Find("Panel/BtnStart");
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Loading = transform.Find("Panel/LoadingContainer");
scroll = transform.Find("Panel/Scroll View").GetComponent<ScrollRect>();
Exit = transform.Find("Panel/Exit");
UIManager.AddEvent(Exit.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, (b) =>
{
Utils.showToast(gameObject, "Please update to the latest version.");
});
SetType(1);
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//Button.GetComponent<Button>().enabled = false;
//Button.GetComponent<Button>().interactable = false;
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path = Application.temporaryCachePath + "/PowerFun.exe";
UIManager.AddEvent(Btn.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, (b) =>
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{
Application.Quit();
Utils.ExecFile(path);
});
UIManager.AddEvent(BtnStart.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, (_base) =>
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{
if (App.UpdateObject != null)
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{
BtnStart.GetComponent<Button>().enabled = false;
BtnStart.GetComponent<Button>().interactable = false;
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StartCoroutine(DownLoadExe(App.UpdateObject.Url, path, (p, isComplete) =>
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{
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transform.Find("Panel/LoadingContainer/Text").GetComponent<Text>().text = $"Downloaded {Math.Round(p * 100, 0)}%";// string.Format(, a, b);
transform.Find("Panel/LoadingContainer/Loading").GetComponent<Image>().fillAmount = (float)p;
if (isComplete)
{
SetType(3);
PlayerPrefs.SetString("exeVersion", App.UpdateObject.Code);
new FileInfo(path + ".pfdownload").MoveTo(path);
}
}));
}
});
//transform
if (App.UpdateObject != null)
{
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for (var i = 0; i < App.UpdateObject.UpdateLog.Count; i++)
{
var newLog = Instantiate<Transform>(log);
newLog.GetComponent<DownloadLog>().Initial(App.UpdateObject.UpdateLog[i]);
if (i == App.UpdateObject.UpdateLog.Count - 1)
{
newLog.GetComponent<DownloadLog>().HideLine();
}
newLog.SetParent(scroll.content);
newLog.localScale = Vector3.one;
}
}
}
/*下载文件*/
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IEnumerator DownLoadExe(string url, string desFileName, Action<double, bool> OnDownloadProgressEvent)
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{
string version = null;
if (App.UpdateObject != null)
{
version = App.UpdateObject.Code;
}
if (File.Exists(desFileName))
{
//if(PlayerPrefs.GetString("exeVersion")==)
if (version == null)
{
yield break;
}
else
{
if (version == PlayerPrefs.GetString("exeVersion"))
{
Application.Quit();
Utils.ExecFile(desFileName);
yield break;
}
else
{
File.Delete(desFileName);
}
}
//File.Delete(desFileName);
}
if (File.Exists(desFileName + ".pfdownload"))
{
File.Delete(desFileName + ".pfdownload");
}
SetType(2);
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//HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
//request.Timeout = 5000;
//WebResponse response = request.GetResponse();
////UnityWebRequest request = UnityWebRequest.Get(url);
////yield return request.SendWebRequest();
//int packLength = 1024 * 20;
//int nReadSize = 0;
//byte[] nbytes = new byte[packLength];
//double dDownloadedLength = 0, dTotalLength = 0;
//long countLength = response.ContentLength;
//using (FileStream fs = new FileStream(desFileName + ".pfdownload", FileMode.Create))
//using (Stream netStream = response.GetResponseStream())
//{
// nReadSize = netStream.Read(nbytes, 0, packLength);
// while (nReadSize > 0)
// {
// fs.Write(nbytes, 0, nReadSize);
// nReadSize = netStream.Read(nbytes, 0, packLength);
// dDownloadedLength = fs.Length * 1.0 / (1024 * 1024);
// dTotalLength = countLength * 1.0 / (1024 * 1024);
// OnDownloadProgressEvent.Invoke(dDownloadedLength, dTotalLength, false);
// //string ss = string.Format("已下载 {0:F}M / {1:F}M", dDownloadedLength, dTotalLength);
// //Debug.Log(ss);
// yield return null;
// }
//}
//OnDownloadProgressEvent.Invoke(dDownloadedLength, dTotalLength, true);
using (var uwr = UnityWebRequest.Get(url))
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{
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var operation = uwr.SendWebRequest();
while (!operation.isDone)
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{
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/*
* as BugFinder metnioned in the comments
* what you want to track is uwr.downloadProgress
*/
var downloadDataProgress = uwr.downloadProgress * 100;
/*
* use a float division here
* I don't know what type downloadDataProgress is
* but if it is an int than you will always get
* an int division <somethingSmallerThan100>/100 = 0
*/
//progressBar.fillAmount = downloadDataProgress / 100.0f;
OnDownloadProgressEvent.Invoke(uwr.downloadProgress, false);
Debug.Log("Download: " + downloadDataProgress);
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yield return null;
}
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ByteArrayToFile(path + ".pfdownload", uwr.downloadHandler.data);
OnDownloadProgressEvent.Invoke(1, true);
}
}
public bool ByteArrayToFile(string fileName, byte[] byteArray)
{
try
{
using (var fs = new FileStream(fileName, FileMode.Create, FileAccess.Write))
{
fs.Write(byteArray, 0, byteArray.Length);
return true;
}
}
catch (Exception ex)
{
Debug.LogError(ex);
return false;
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}
}
void SetType(int a)
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{
switch (a)
{
case 1:
// true 显示 button false 显示loading
Btn.gameObject.SetActive(false);
Loading.gameObject.SetActive(false);
BtnStart.gameObject.SetActive(true);
break;
case 2:
Btn.gameObject.SetActive(false);
Loading.gameObject.SetActive(true);
BtnStart.gameObject.SetActive(false);
break;
case 3:
Btn.gameObject.SetActive(true);
Loading.gameObject.SetActive(false);
BtnStart.gameObject.SetActive(false);
break;
default:break;
}
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}
// Update is called once per frame
void Update()
{
}
}