2021-05-10 10:21:46 +08:00
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using Assets.Scripts;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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public class DownloadController : PFUIPanel
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{
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// Start is called before the first frame update
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Transform Btn, Loading,Exit,BtnStart;
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ScrollRect scroll;
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string path;
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[SerializeField] Transform log;
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void Start()
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{
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Btn = transform.Find("Panel/BtnConfirm");
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BtnStart = transform.Find("Panel/BtnStart");
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Loading = transform.Find("Panel/LoadingContainer");
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scroll = transform.Find("Panel/Scroll View").GetComponent<ScrollRect>();
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Exit = transform.Find("Panel/Exit");
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UIManager.AddEvent(Exit.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, (b) =>
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{
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Utils.showToast(gameObject, "Please update to the latest version.");
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});
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SetType(1);
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2021-05-10 10:21:46 +08:00
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//Button.GetComponent<Button>().enabled = false;
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//Button.GetComponent<Button>().interactable = false;
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2021-07-28 21:09:34 +08:00
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path = Application.temporaryCachePath + "/PowerFun.exe";
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2021-05-20 14:12:43 +08:00
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UIManager.AddEvent(Btn.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, (b) =>
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2021-05-10 10:21:46 +08:00
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{
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Application.Quit();
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Utils.ExecFile(path);
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});
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2021-05-20 14:12:43 +08:00
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UIManager.AddEvent(BtnStart.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, (_base) =>
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{
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if (App.UpdateObject != null)
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{
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BtnStart.GetComponent<Button>().enabled = false;
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BtnStart.GetComponent<Button>().interactable = false;
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2021-07-28 21:09:34 +08:00
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StartCoroutine(DownLoadExe(App.UpdateObject.Url, path, (p, isComplete) =>
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{
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transform.Find("Panel/LoadingContainer/Text").GetComponent<Text>().text = $"Downloaded {Math.Round(p * 100, 0)}%";// string.Format(, a, b);
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transform.Find("Panel/LoadingContainer/Loading").GetComponent<Image>().fillAmount = (float)p;
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if (isComplete)
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{
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SetType(3);
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PlayerPrefs.SetString("exeVersion", App.UpdateObject.Code);
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new FileInfo(path + ".pfdownload").MoveTo(path);
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}
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}));
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}
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});
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//transform
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if (App.UpdateObject != null)
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{
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2021-05-10 10:21:46 +08:00
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for (var i = 0; i < App.UpdateObject.UpdateLog.Count; i++)
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{
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var newLog = Instantiate<Transform>(log);
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newLog.GetComponent<DownloadLog>().Initial(App.UpdateObject.UpdateLog[i]);
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if (i == App.UpdateObject.UpdateLog.Count - 1)
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{
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newLog.GetComponent<DownloadLog>().HideLine();
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}
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newLog.SetParent(scroll.content);
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newLog.localScale = Vector3.one;
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}
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}
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}
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/*下载文件*/
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IEnumerator DownLoadExe(string url, string desFileName, Action<double, bool> OnDownloadProgressEvent)
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{
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string version = null;
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if (App.UpdateObject != null)
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{
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version = App.UpdateObject.Code;
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}
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if (File.Exists(desFileName))
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{
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//if(PlayerPrefs.GetString("exeVersion")==)
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if (version == null)
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{
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yield break;
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}
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else
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{
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if (version == PlayerPrefs.GetString("exeVersion"))
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{
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Application.Quit();
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Utils.ExecFile(desFileName);
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yield break;
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}
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else
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{
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File.Delete(desFileName);
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}
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}
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//File.Delete(desFileName);
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}
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if (File.Exists(desFileName + ".pfdownload"))
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{
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File.Delete(desFileName + ".pfdownload");
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}
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SetType(2);
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//HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
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//request.Timeout = 5000;
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//WebResponse response = request.GetResponse();
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////UnityWebRequest request = UnityWebRequest.Get(url);
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////yield return request.SendWebRequest();
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//int packLength = 1024 * 20;
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//int nReadSize = 0;
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//byte[] nbytes = new byte[packLength];
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//double dDownloadedLength = 0, dTotalLength = 0;
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//long countLength = response.ContentLength;
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//using (FileStream fs = new FileStream(desFileName + ".pfdownload", FileMode.Create))
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//using (Stream netStream = response.GetResponseStream())
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//{
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// nReadSize = netStream.Read(nbytes, 0, packLength);
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// while (nReadSize > 0)
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// {
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// fs.Write(nbytes, 0, nReadSize);
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// nReadSize = netStream.Read(nbytes, 0, packLength);
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// dDownloadedLength = fs.Length * 1.0 / (1024 * 1024);
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// dTotalLength = countLength * 1.0 / (1024 * 1024);
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// OnDownloadProgressEvent.Invoke(dDownloadedLength, dTotalLength, false);
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// //string ss = string.Format("已下载 {0:F}M / {1:F}M", dDownloadedLength, dTotalLength);
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// //Debug.Log(ss);
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// yield return null;
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// }
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//}
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//OnDownloadProgressEvent.Invoke(dDownloadedLength, dTotalLength, true);
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using (var uwr = UnityWebRequest.Get(url))
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{
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var operation = uwr.SendWebRequest();
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while (!operation.isDone)
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{
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/*
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* as BugFinder metnioned in the comments
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* what you want to track is uwr.downloadProgress
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*/
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var downloadDataProgress = uwr.downloadProgress * 100;
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/*
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* use a float division here
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* I don't know what type downloadDataProgress is
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* but if it is an int than you will always get
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* an int division <somethingSmallerThan100>/100 = 0
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*/
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//progressBar.fillAmount = downloadDataProgress / 100.0f;
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OnDownloadProgressEvent.Invoke(uwr.downloadProgress, false);
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Debug.Log("Download: " + downloadDataProgress);
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yield return null;
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}
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ByteArrayToFile(path + ".pfdownload", uwr.downloadHandler.data);
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OnDownloadProgressEvent.Invoke(1, true);
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}
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}
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public bool ByteArrayToFile(string fileName, byte[] byteArray)
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{
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try
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{
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using (var fs = new FileStream(fileName, FileMode.Create, FileAccess.Write))
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{
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fs.Write(byteArray, 0, byteArray.Length);
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return true;
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}
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}
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catch (Exception ex)
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{
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Debug.LogError(ex);
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return false;
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}
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}
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void SetType(int a)
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{
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switch (a)
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{
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case 1:
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// true 显示 button false 显示loading
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Btn.gameObject.SetActive(false);
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Loading.gameObject.SetActive(false);
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BtnStart.gameObject.SetActive(true);
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break;
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case 2:
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Btn.gameObject.SetActive(false);
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Loading.gameObject.SetActive(true);
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BtnStart.gameObject.SetActive(false);
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break;
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case 3:
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Btn.gameObject.SetActive(true);
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Loading.gameObject.SetActive(false);
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BtnStart.gameObject.SetActive(false);
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break;
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default:break;
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}
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2021-05-10 10:21:46 +08:00
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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