64 lines
1.6 KiB
C#
64 lines
1.6 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ContentFitterController : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void Refresh()
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{
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LayoutRebuilder.ForceRebuildLayoutImmediate(transform.GetComponent<RectTransform>());
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//Canvas.ForceUpdateCanvases();
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//HorizontalOrVerticalLayoutGroup layout = GetComponent<HorizontalLayoutGroup>();
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//if (layout)
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//{
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// UpdateRect(layout);
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//}
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//else
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//{
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// layout = GetComponent<VerticalLayoutGroup>();
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// if (layout)
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// {
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// UpdateRect(layout);
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// }
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//}
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}
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private void OnRectTransformDimensionsChange()
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{
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Debug.Log("cf刷新一次2");
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Refresh();
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}
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private IEnumerator UpdateRect()
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{
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LayoutRebuilder.ForceRebuildLayoutImmediate(transform.GetComponent<RectTransform>());
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yield return new WaitForSeconds(0.1F);
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var round = GetComponent<ImageWithIndependentRoundedCorners>();
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if (round)
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{
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round.Refresh();
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}
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}
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public void UpdateRect(HorizontalOrVerticalLayoutGroup layout)
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{
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if (layout is HorizontalLayoutGroup)
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{
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layout.SetLayoutHorizontal();
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}
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if (layout is VerticalLayoutGroup)
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{
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layout.SetLayoutVertical();
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}
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}
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}
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