46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AppCenterEditor
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{
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public class JsonWrapper
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{
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private static ISerializer _instance = new SimpleJsonInstance();
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/// <summary>
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/// Use this property to override the Serialization for the SDK.
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/// </summary>
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public static ISerializer Instance
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{
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get { return _instance; }
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set { _instance = value; }
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}
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public static T DeserializeObject<T>(string json)
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{
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return _instance.DeserializeObject<T>(json);
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}
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public static T DeserializeObject<T>(string json, object jsonSerializerStrategy)
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{
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return _instance.DeserializeObject<T>(json, jsonSerializerStrategy);
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}
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public static object DeserializeObject(string json)
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{
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return _instance.DeserializeObject(json);
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}
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public static string SerializeObject(object json)
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{
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return _instance.SerializeObject(json);
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}
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public static string SerializeObject(object json, object jsonSerializerStrategy)
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{
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return _instance.SerializeObject(json, jsonSerializerStrategy);
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}
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}
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}
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