powerfun-unity/Assets/Mapbox/Unity/Editor/PropertyDrawers/LayerPerformanceOptionsDrawer.cs

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2021-03-22 19:20:51 +08:00
namespace Mapbox.Editor
{
using UnityEditor;
using UnityEngine;
using Mapbox.Unity.Map;
[CustomPropertyDrawer(typeof(LayerPerformanceOptions))]
public class LayerPerformanceOptionsDrawer : PropertyDrawer
{
SerializedProperty isActiveProperty;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
isActiveProperty = property.FindPropertyRelative("isEnabled");
isActiveProperty.boolValue = EditorGUILayout.Toggle(new GUIContent("Enable Coroutines"), isActiveProperty.boolValue);
if (isActiveProperty.boolValue == true)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(property.FindPropertyRelative("entityPerCoroutine"), true);
EditorGUI.indentLevel--;
}
}
}
}