powerfun-unity/Assets/Scripts/Devices/DeviceAdapterState.cs

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2021-05-19 14:38:48 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.Devices
{
public enum DeviceAdapterState
{
Unavailable,
On
}
}