powerfun-unity/Assets/Scripts/UI/Prefab/Race/RaceButtonGroupScript.cs

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using Assets.Scripts.Apis.Models;
using System.Collections;
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
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public class RaceButtonGroupScript : MonoBehaviour
{
private Transform BtnEnter, BtnCancel, BtnWatch;
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public MapCompetition map { get; set; }
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public Transform parent { get; set; }
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// Start is called before the first frame update
void Start()
{
BtnEnter = transform.Find("BtnEnter");
BtnCancel = transform.Find("BtnCancel");
BtnWatch = transform.Find("BtnWatch");
if (BtnEnter != null)
{
UIManager.AddEvent(BtnEnter.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b => GoEnter());
}
if (BtnCancel != null)
{
UIManager.AddEvent(BtnCancel.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b => GoCancel());
}
if (BtnWatch != null)
{
UIManager.AddEvent(BtnWatch.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b => GoWatch());
}
}
void GoEnter()
{
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if (!map.HasJoin)
{
parent.GetComponent<RaceItemScript>().Join();
}else
{
App.RouteIdParam = map.RouteId;
App.CompetionId = map.Id;
SceneManager.LoadScene("Ride");
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}
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Debug.Log(map);
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}
void GoCancel()
{
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if (map.HasJoin)
{
parent.GetComponent<RaceItemScript>().CancelJoin();
}
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}
void GoWatch()
{
App.RouteIdParam = map.RouteId;
App.CompetionId = map.Id;
SceneManager.LoadScene("Ride");
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}
// Update is called once per frame
void Update()
{
}
}