powerfun-unity/Assets/Scripts/UI/Prefab/Panel/GameRoomListController.cs

615 lines
22 KiB
C#
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using Assets.Scenes.Ride.Scripts;
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using Assets.Scripts;
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using Assets.Scripts.Apis.Models;
using Assets.Scripts.UI.Prefab.MapList;
using System;
using System.Collections.Generic;
using System.IO;
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using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class GameRoomListController : PFUIPanel
{
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[SerializeField] GameObject map;
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private RawImage Avatar;
private GameObject CreateRoomBtn;
private GameObject MapList;
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private Transform sorts;
private Transform sortDir;
private Transform topContainer;
private Transform content;
private GameObject scroll;
private Transform distanceOptions;
private Transform searchInput;
private string sort = "", sortDire = "";
private bool isFav;
private int pageSize = 10;
private string ftname = "";
private string distance = "";
private bool is3d = false;
public Dictionary<string, Texture> caches = new Dictionary<string, Texture>();
private bool startMouse;
List<string> hands = new List<string>();
private int selectedRouteId;
private MapRoute Map;
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private int pageIndex = 0;
private bool isEnd = false;
private GameObject step1Btn;
private GameObject step2Btn;
private GameObject next;
private GameObject previous;
private GameObject create;
private GameObject cancel;
private GameObject right;
private GameObject right2;
private GameObject btn30;
private GameObject btn40;
private GameObject btn50;
private GameObject btn60;
private GameObject btn2;
private GameObject btn3;
private GameObject btn4;
private GameObject btn5;
private GameObject btn6;
private Transform enterRoomModal;
private string RoomName;
private string Roompwd;
private int hours;
private int mins;
private int CloseTime;
private int Members;
private GameRoomModel GameRoom;
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protected override void Awake()
{
base.Awake();
}
protected override void Start()
{
base.Start();
Avatar = transform.Find("Avatar").GetComponent<RawImage>();
CreateRoomBtn = transform.Find("SwitchMode/GoList").gameObject;
Utils.DisplayImage(Avatar, App.CurrentUser.WxHeadImg);
UIManager.AddEvent(CreateRoomBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, CreateGameRoom);
MapList = transform.Find("MapList").gameObject;
enterRoomModal = transform.Find("EnterRoomModal");
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InitStep1();
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}
private void Update()
{
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if (Input.GetAxis("Mouse ScrollWheel") != 0)
{
if (scroll.GetComponent<ScrollRect>().verticalNormalizedPosition <= 0 ||
scroll.GetComponent<ScrollRect>().verticalNormalizedPosition >= (pageIndex == 0 ? 1.2 : 1))
{
startMouse = true;
}
}
else
{
if (startMouse)
{
startMouse = false;
OnEndDrag(null);
}
}
if (Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Return))
{
onEndEdit();
}
}
private void InitStep1()
{
sort = "Near";
sortDire = "asc";
var mapList = transform.Find("MapList");
topContainer = transform.Find("MapList/Modal/Right/Top/Container");
content = transform.Find("MapList/Modal/Right/Scroll View/Viewport/Content");
scroll = transform.Find("MapList/Modal/Right/Scroll View").gameObject;
if (scroll != null)
{
UIManager.AddEvent(scroll, UnityEngine.EventSystems.EventTriggerType.EndDrag, OnEndDrag);
}
distanceOptions = topContainer.Find("distanceOptions");
if (distanceOptions != null)
{
var dDropdown = distanceOptions.GetComponent<Dropdown>();
dDropdown.options = MapFilterOptions.distances;
dDropdown.onValueChanged.AddListener(ChangeDistance);
}
var tdContainer = topContainer.Find("3dContainer");
var favContainer = topContainer.Find("FavContainer");
//是否是3d
if (tdContainer != null)
{
UIManager.AddEvent(tdContainer.gameObject, EventTriggerType.PointerClick, (b) =>
{
var gou = tdContainer.Find("Gou").gameObject;
bool v = !gou.activeSelf;
gou.SetActive(v);
is3d = v;
Refresh();
});
}
//是否收藏
if (favContainer != null)
{
UIManager.AddEvent(favContainer.gameObject, EventTriggerType.PointerClick, (b) =>
{
var gou = favContainer.Find("Gou").gameObject;
bool v = !gou.activeSelf;
gou.SetActive(v);
isFav = v;
Refresh();
});
}
//搜索框
searchInput = topContainer.Find("SearchInput");
if (searchInput != null)
{
searchInput.GetComponent<InputField>().onEndEdit.AddListener((s) =>
{
var t = searchInput.GetComponent<InputField>().text;
ftname = t;
});
UIManager.AddEvent(searchInput.Find("Button").gameObject, EventTriggerType.PointerClick, (b) =>
{
onEndEdit();
});
}
//难度
var diffOptions = topContainer.Find("DifficultyContainer");
if (diffOptions != null)
{
foreach (Transform t in diffOptions)
{
var button = t.GetComponent<Button>();
var image = t.GetComponent<Image>();
var text = t.Find("Text").GetComponent<Text>();
UIManager.AddEvent(button.gameObject, EventTriggerType.PointerClick, (b) =>
{
ColorUtility.TryParseHtmlString("#23232D", out Color c1);
if (image.color.r == c1.r && image.color.g == c1.g && image.color.b == c1.b)
{
ColorUtility.TryParseHtmlString("#F93086", out Color c);
image.color = c;
text.color = new Color(1, 1, 1, 1);
hands.Add(MapFilterOptions.diffDict[text.text]);
}
else
{
ColorUtility.TryParseHtmlString("#6E6E7D", out Color c);
image.color = c1;
text.color = new Color(1, 1, 1, 1);
hands.Remove(MapFilterOptions.diffDict[text.text]);
}
scroll.GetComponent<ScrollRect>().verticalNormalizedPosition = 1;
Refresh();
});
}
}
//排序条件
var sorts = topContainer.Find("FilterOptions");
if (sorts != null)
{
var drop = sorts.GetComponent<Dropdown>();
drop.options = MapFilterOptions.sorts;
drop.value = 0;
drop.onValueChanged.AddListener((int index) =>
{
var text = drop.options[index].text;
sort = MapFilterOptions.sortsDict[text];
if (sort == "Trend")
{
sort = "Hot";
}
var image = sortDir.Find("Image").GetComponent<Image>();
if (sort == "Near")
{
image.sprite = Resources.Load<Sprite>("Images/UP");
sortDire = "asc";
}
else
{
image.sprite = Resources.Load<Sprite>("Images/DOWN");
sortDire = "desc";
}
Refresh();
});
}
//排序
sortDir = topContainer.Find("Dir");
if (sortDir)
{
var image = sortDir.Find("Image").GetComponent<Image>();
UIManager.AddEvent(sortDir.gameObject, EventTriggerType.PointerClick, (b) =>
{
if (image.sprite.name == "DOWN")
{
image.sprite = Resources.Load<Sprite>("Images/UP");
sortDire = "asc";
}
else
{
image.sprite = Resources.Load<Sprite>("Images/DOWN");
sortDire = "desc";
}
Refresh();
});
}
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Refresh();
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step1Btn = transform.Find("MapList/Modal/Left/Step1Btn").gameObject;
step2Btn = transform.Find("MapList/Modal/Left/Step2Btn").gameObject;
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next = transform.Find("MapList/Modal/Left/Next").gameObject;
next.GetComponent<Button>().interactable = false;
next.GetComponent<Button>().enabled = false;
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previous = transform.Find("MapList/Modal/Left/Previous").gameObject;
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create = transform.Find("MapList/Modal/Left/Create").gameObject;
create.GetComponent<Button>().interactable = false;
create.GetComponent<Button>().enabled = false;
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cancel = transform.Find("MapList/Modal/Left/Cancel").gameObject;
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right = transform.Find("MapList/Modal/Right").gameObject;
right2 = transform.Find("MapList/Modal/Right2").gameObject;
UIManager.AddEvent(cancel, EventTriggerType.PointerClick, (e) =>
{
MapList.SetActive(false);
});
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UIManager.AddEvent(next, EventTriggerType.PointerClick, (e) =>
{
HandleStepBtn(next.name);
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});
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UIManager.AddEvent(previous, EventTriggerType.PointerClick, (e) =>
{
HandleStepBtn(previous.name);
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});
UIManager.AddEvent(create, EventTriggerType.PointerClick, async (e) =>
{
var result = await ConfigHelper.GameRoomApi.Add(RoomName,selectedRouteId,Roompwd,UIManager.Now.GetDateTime(),CloseTime,Members);
if (result.result)
{
MapList.SetActive(false);
}
else
{
UIManager.ShowAlert("error", result.errMsg);
}
});
}
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private void InitStep2()
{
//关门时间
btn30 = right2.transform.Find("btn30").gameObject;
btn40 = right2.transform.Find("btn40").gameObject;
btn50 = right2.transform.Find("btn50").gameObject;
btn60 = right2.transform.Find("btn60").gameObject;
//房间人数
btn2 = right2.transform.Find("btn2").gameObject;
btn3 = right2.transform.Find("btn3").gameObject;
btn4 = right2.transform.Find("btn4").gameObject;
btn5 = right2.transform.Find("btn5").gameObject;
btn6 = right2.transform.Find("btn6").gameObject;
//房间名和密码
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var hourInputField = right2.transform.Find("HourInputField").GetComponent<InputField>();
var minInputField = right2.transform.Find("MinInputField").GetComponent<InputField>();
var roomNameInputField = right2.transform.Find("RoomNameInputField").GetComponent<InputField>();
var passwordInputField = right2.transform.Find("PasswordInputField").GetComponent<InputField>();
//房间名
roomNameInputField.onValueChanged.AddListener((e) => {
RoomName = e;
HandleFormInput();
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});
//房间密码
passwordInputField.onValueChanged.AddListener((e) => {
Roompwd = e;
HandleFormInput();
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});
UIManager.AddEvent(minInputField.gameObject, EventTriggerType.Select, (e) => {
hourInputField.GetComponent<Outline>().enabled = true;
HandleFormInput();
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});
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UIManager.AddEvent(btn30,EventTriggerType.PointerClick, (e) =>
{
HandleCloseTimeBtnClick(30, btn30.name);
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});
UIManager.AddEvent(btn40, EventTriggerType.PointerClick, (e) =>
{
HandleCloseTimeBtnClick(40, btn40.name);
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});
UIManager.AddEvent(btn50, EventTriggerType.PointerClick, (e) =>
{
HandleCloseTimeBtnClick(50, btn50.name);
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});
UIManager.AddEvent(btn60, EventTriggerType.PointerClick, (e) =>
{
HandleCloseTimeBtnClick(60, btn60.name);
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});
//小时
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hourInputField.onValueChanged.AddListener((e) => {
hours = Convert.ToInt32(e);
CloseTime = hours * 60 + mins;
HandleCloseTimeBtnClick(CloseTime, hourInputField.name);
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});
//分钟
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minInputField.onValueChanged.AddListener((e) => {
mins = Convert.ToInt32(e);
CloseTime = hours * 60 + mins;
HandleCloseTimeBtnClick(CloseTime, minInputField.name);
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});
//房间人数
UIManager.AddEvent(btn2, EventTriggerType.PointerClick, (e) =>
{
HandleMembersBtnClick(2, btn2.name);
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});
UIManager.AddEvent(btn3, EventTriggerType.PointerClick, (e) =>
{
HandleMembersBtnClick(3, btn3.name);
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});
UIManager.AddEvent(btn4, EventTriggerType.PointerClick, (e) =>
{
HandleMembersBtnClick(4, btn4.name);
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});
UIManager.AddEvent(btn5, EventTriggerType.PointerClick, (e) =>
{
HandleMembersBtnClick(5, btn5.name);
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});
UIManager.AddEvent(btn6, EventTriggerType.PointerClick, (e) =>
{
HandleMembersBtnClick(6, btn6.name);
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});
}
private void HandleStepBtn(string btnName)
{
next.SetActive(btnName == previous.name);
previous.SetActive(btnName != previous.name);
cancel.SetActive(btnName == previous.name);
create.SetActive(btnName != previous.name);
right2.SetActive(btnName != previous.name);
right.SetActive(btnName == previous.name);
step1Btn.transform.Find("Title").GetComponent<Text>().color = btnName == previous.name ? Color.white : PFConstants.grey;
step2Btn.transform.Find("Title").GetComponent<Text>().color = btnName != previous.name ? Color.white : PFConstants.grey;
previous.transform.Find("Text").GetComponent<Text>().color = btnName == previous.name ? PFConstants.grey : Color.white;
step1Btn.transform.Find("Bg").gameObject.SetActive(btnName == previous.name);
step2Btn.transform.Find("Bg").gameObject.SetActive(btnName != previous.name);
}
private void HandleFormInput()
{
if (Members >= 2 && !string.IsNullOrEmpty(RoomName) && CloseTime > 0)
{
create.GetComponent<Image>().color = PFConstants.Pink;
create.transform.Find("Text").GetComponent<Text>().color = Color.white;
create.GetComponent<Button>().interactable = true;
create.GetComponent<Button>().enabled = true;
}
else
{
ColorUtility.TryParseHtmlString("#5C5C6E", out Color grey);
ColorUtility.TryParseHtmlString("#23232D", out Color dark);
create.GetComponent<Image>().color = dark;
create.transform.Find("Text").GetComponent<Text>().color = grey;
create.GetComponent<Button>().interactable = false;
create.GetComponent<Button>().enabled = false;
}
}
private void HandleCloseTimeBtnClick(int closeTime,string btnName)
{
ColorUtility.TryParseHtmlString("#3D3E4D", out Color grey);
ColorUtility.TryParseHtmlString("#F93086", out Color pink);
CloseTime = closeTime;
btn30.GetComponent<Image>().color = btn30.name == btnName ? pink : grey;
btn40.GetComponent<Image>().color = btn40.name == btnName ? pink : grey;
btn50.GetComponent<Image>().color = btn50.name == btnName ? pink : grey;
btn60.GetComponent<Image>().color = btn60.name == btnName ? pink : grey;
HandleFormInput();
}
private void HandleMembersBtnClick(int members,string btnName)
{
ColorUtility.TryParseHtmlString("#3D3E4D", out Color grey);
ColorUtility.TryParseHtmlString("#F93086", out Color pink);
Members = members;
btn2.GetComponent<Image>().color = btn2.name == btnName ? pink : grey;
btn3.GetComponent<Image>().color = btn3.name == btnName ? pink : grey;
btn4.GetComponent<Image>().color = btn4.name == btnName ? pink : grey;
btn5.GetComponent<Image>().color = btn5.name == btnName ? pink : grey;
btn6.GetComponent<Image>().color = btn6.name == btnName ? pink : grey;
HandleFormInput();
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}
private void ChangeDistance(int index)
{
var text = distanceOptions.GetComponent<Dropdown>().options[index].text;
distance = MapFilterOptions.distanceDict[text];
scroll.GetComponent<ScrollRect>().verticalNormalizedPosition = 1;
Refresh();
}
private void OnEndDrag(BaseEventData arg0)
{
var scrollrect = scroll.GetComponent<ScrollRect>();
if (scrollrect.verticalNormalizedPosition < 0)
{
pageIndex++;
GetList();
}
if (scrollrect.verticalNormalizedPosition >= (pageIndex == 0 ? 1.2 : 1))
{
Refresh();
}
}
public void ShowPwdConfirm()
{
enterRoomModal.gameObject.SetActive(true);
}
//如果本地没有视频文件则弹窗下载否则直接进入房间
public void ShowDownLoadConfirm()
{
var fileName = GameRoom.FileName;
var path = PFConstants.VideoFolder;
var filepath = path + "/" + fileName;
var download = transform.Find("DownloadPanel").gameObject;
if (!File.Exists(filepath))
{
download.SetActive(true);
download.GetComponent<GameRoomDownLoad>().Init(RoomId, GameRoom.FileName, GameRoom.FileUrl, this);
}
else
{
if (File.Exists(filepath))
{
GetInRoom();
}
}
}
private int RoomId;
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public void GetInRoom()
{
var result = ConfigHelper.GameRoomApi.GetDetail(RoomId);
if (result.result)
{
App.gameRoomDetail = result.data;
//TODO:一些状态的校验
//1.房间人数已经满了
//2.房间状态不对
//发送TCP信息
MapUDPService.SendJoinGameRoom(App.gameRoomDetail.Id,App.CurrentUser.Id,UIManager.Now.GetDateTime().ToUniversalTime());
UIManager.ShowGameRoomDetailPanel();
}
else
{
Utils.showToast(gameObject, result.errMsg);
}
}
public void SelectRoom(GameRoomModel room)
{
GameRoom = room;
RoomId = GameRoom.Id;
}
public int GetRoomId()
{
return RoomId;
}
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public void Select(MapRoute map)
{
Map = map;
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selectedRouteId = map.Id;
next.GetComponent<Image>().color = PFConstants.Pink;
next.transform.Find("Text").GetComponent<Text>().color = Color.white;
next.GetComponent<Button>().interactable = true;
next.GetComponent<Button>().enabled = true;
//Right2绑定值
var rawImage = right2.transform.Find("RawImage").GetComponent<RawImage>();
var MapHBImg = right2.transform.Find("MapHBImg").GetComponent<RawImage>();
var Country = right2.transform.Find("TabContainer/Country").GetComponent<RawImage>();
var routeName = right2.transform.Find("Name").GetComponent<Text>();
right2.transform.Find("Id").GetComponent<Text>().text = map.Id.ToString().PadLeft(7,'0');
Utils.DisplayImageTempDict(rawImage, map.CoverImage, this.caches);
Utils.DisplayImageTempDict(MapHBImg.GetComponent<RawImage>(), map.AltitudeGraph, this.caches);
right2.transform.Find("Name").GetComponent<Text>().text = map.Name;
var props = right2.transform.Find("Props");
props.Find("DistanceText").GetComponent<Text>().text = $"{map.Distance.ToString(map.Distance > 1000 ? "#0" : "#0.00")}KM";
props.Find("EleText").GetComponent<Text>().text = $"{(map.TotalClimb ?? 0.0).ToString(map.TotalClimb > 1000 ? "#0" : "#0.00")}M";
props.Find("SlopeText").GetComponent<Text>().text = $"{map.AverageGrade.ToString("#0.00")}%";
props.Find("rideText").GetComponent<Text>().text = map.TheHeat.ToString();
var tabContainer = right2.transform.Find("TabContainer");
var diff = tabContainer.Find("Diff");
diff.Find("Text").GetComponent<Text>().text = map.Hard;
tabContainer.Find("3d").gameObject.SetActive(map.Enable3D);
tabContainer.Find("Country").GetComponent<RawImage>().texture = UIManager.Instance.loginRegOptions.GetCountryImage(map.CountryCode);
}
public void Refresh()
{
content.transform.DestroyChildren();
pageIndex = 0;
isEnd = false;
GetList();
}
private void onEndEdit()
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{
var t = searchInput.GetComponent<InputField>().text;
ftname = t;
Refresh();
}
private void DisplayMaps(List<MapRoute> list)
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{
if (map != null)
{
foreach (var item in list)
{
var obj = Instantiate(map);
obj.GetComponent<GameRoomMapItem>().Initial(item, caches);
//obj.SendMessage("Initial", );
obj.transform.SetParent(content.transform);
obj.transform.localScale = new Vector3(1, 1, 1);
}
}
}
private async void GetList()
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{
if (isEnd) return;
var res = await ConfigHelper.mapApi.GetList(pageIndex, pageSize, ftname, distance, string.Join(",", hands), is3d, sort, sortDire);
if (res.result)
{
if (res.data.Count == 0)
{
if (pageIndex != 0)
{
isEnd = true;
scroll.transform.Find("Error").gameObject.SetActive(false);
}
else
{
Debug.Log("当前没查到内容");
scroll.transform.Find("Error").gameObject.SetActive(true);
}
}
else
{
isEnd = false;
DisplayMaps(res.data);
scroll.transform.Find("Error").gameObject.SetActive(false);
}
}
}
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//创建房间
private void CreateGameRoom(BaseEventData data)
{
MapList.SetActive(true);
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InitStep2();
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}
}