56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using DG.Tweening;
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using UnityEngine.UI;
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public class CountDownAnimation : PFUIPanel
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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public void StartTime(UnityAction action)
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{
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HandleAnimation("5", action);
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}
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void HandleAnimation(string s, UnityAction action)
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{
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GetComponent<Text>().text = s;
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transform.GetComponent<RectTransform>().DOScale(Vector3.one * 2, 0.5f).onComplete = () =>
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{
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transform.GetComponent<RectTransform>().DOScale(Vector3.one * 0.5f, 0.5f).onComplete = ()=>
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{
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if (s == "Go")
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{
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action.Invoke();
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gameObject.SetActive(false);
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return;
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}
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var flag = int.TryParse(s,out int a);
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if (flag)
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{
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if (a - 1 == 0)
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{
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HandleAnimation("Go", action);
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}
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else
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{
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HandleAnimation((a - 1).ToString(), action);
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}
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}
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};
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};
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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