powerfun-unity/Assets/PlayerFactory.cs

27 lines
614 B
C#
Raw Normal View History

2021-03-22 19:20:51 +08:00
using Mapbox.Directions;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
2021-03-23 16:07:31 +08:00
namespace Assets.Scenes.Ride.Scripts
2021-03-22 19:20:51 +08:00
{
2021-03-23 16:07:31 +08:00
public class PlayerFactory : MonoBehaviour
2021-03-22 19:20:51 +08:00
{
2021-03-23 16:07:31 +08:00
[SerializeField]
public GameObject _playerPrefab;
// Start is called before the first frame update
void Start()
2021-03-22 19:20:51 +08:00
{
2021-03-23 16:07:31 +08:00
if (_playerPrefab != null)
2021-03-22 19:20:51 +08:00
{
2021-03-23 16:07:31 +08:00
for (int i = 0; i < 100; i++)
{
Instantiate(_playerPrefab, new Vector3(i, 1, 0), Quaternion.identity);
}
2021-03-22 19:20:51 +08:00
}
}
}
}