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using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
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using Assets.Scripts;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Assets.Scenes.Ride.Scripts
{
public class TopRankingFactory : BaseListFactory
{
private List<CompetitionTopModel> rankingList {get;set;}
private AbstractPlayer currentPlayer { get; set; }
private int topSize = 6;//取前6名
protected override void Awake()
{
//base.Awake();
scroll = transform.Find("List").gameObject;
if (scroll != null)
{
UIManager.AddEvent(scroll, UnityEngine.EventSystems.EventTriggerType.EndDrag, OnEndDrag);
}
parent = scroll.transform.Find("Viewport/Content");
cyclingController = FindObjectOfType<CyclingController>();
playerController = FindObjectOfType<PlayerController>();
currentPlayer = cyclingController.currentPlayer;
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#if UNITY_IOS || UNITY_ANDROID
nearByItem = Resources.Load<GameObject>("UI/Prefab/Match/Mobile/TopRankingItem");
nearByMajorItem = Resources.Load<GameObject>("UI/Prefab/Match/Mobile/CompetitionRankingMajorItem");
#else
nearByItem = Resources.Load<GameObject>("UI/Prefab/Match/TopRankingItem");
nearByMajorItem = Resources.Load<GameObject>("UI/Prefab/Match/CompetitionRankingMajorItem");
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#endif
}
protected override void CreateList()
{
CompetitionModel s = cyclingController.cyclingController as CompetitionModel;
var ss = s?.competitionRankingModel;
rankingList = ss?.TopList;
if (rankingList == null) return;
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////删除
//var currentTopRankingList = FindObjectsOfType<TopRankingItem>();
//foreach (var o in currentTopRankingList)
//{
// var e = rankingList.Where(c => c.UserId == o.UserId).FirstOrDefault();
// if (e == null)
// {
// o.transform.gameObject.SetActive(false);//TODO这里暂时不删除删除对应的图片和脚本依赖这个对象脚本提供一个dispose
// bufferSize--;
// }
//}
Utils.DestroyChildren(parent);
for (int i = 0; i < rankingList.Count(); i++)
{
Create(rankingList[i]);
}
}
private void Create(CompetitionTopModel item)
{
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//var rankingList = FindObjectsOfType<TopRankingItem>();
//var competitionRankingItem = rankingList.Where(c => c.rank == item.Index).FirstOrDefault();
////如果当前有这个用户则更新没有则创建并setslibingindex
//if (competitionRankingItem == null)
//{
// //创建
// if (bufferSize < pageSize)
// {
// //情况一还有足够的buffer,直接创建
// GameObject prefabItem = nearByItem;
// GameObject newObj = (GameObject)Instantiate(prefabItem, parent);
// competitionRankingItem = newObj.GetComponent<TopRankingItem>();
// bufferSize++;
// }
// else
// {
// //情况二没有足够的buffer找到要被淘汰的buffer()最后一名
// competitionRankingItem = rankingList.OrderByDescending(c => c.rank).FirstOrDefault();
// }
//}
GameObject newObj = (GameObject)Instantiate(nearByItem, parent);
var competitionRankingItem = newObj.GetComponent<TopRankingItem>();
competitionRankingItem.setHead(item.Head);
competitionRankingItem.setTimer(item.TripTime);
competitionRankingItem.SetRank(item.Index);
competitionRankingItem.setName(item.Name);
competitionRankingItem.setUserId(item.UserId);
var countryTexture = cyclingController.GetCountryImageByName(item.Country);
competitionRankingItem.setCountry(countryTexture);
competitionRankingItem.transform.SetSiblingIndex(item.Index);
}
}
}