powerfun-unity/Assets/Scenes/Ride/Scripts/PlayerController.cs

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using System.Collections;
using UnityEngine;
using Mapbox.Unity.Map;
using Mapbox.Utils;
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using Assets.Scripts.Apis.Models;
using static Assets.Scripts.Apis.Models.MapDataModel;
using System;
using Random = UnityEngine.Random;
using Assets.Scripts.Apis;
using GeoJSON.Net.Geometry;
using TurfCS;
using System.Linq;
using System.Collections.Generic;
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using System.Text;
using System.Globalization;
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namespace Assets.Scenes.Ride.Scripts
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{
public class PlayerController : MonoBehaviour
{
[Header("Character")]
[SerializeField]
GameObject character;
[SerializeField]
Animator characterAnimator;
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//[SerializeField]
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AbstractMap map;
#region
Vector3 nextPos;
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Vector3 prePos;
Vector2d currentlatlong; //当前坐标
Vector2d nextlatlong; //下一个点的坐标
float timer = 1.0f;//计时器
#endregion
#region
bool isStart;
MapDataModel mapData;
int userId;
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DateTime startTime;//开始骑行时间
double speed;
double power;
double gradev;
double elevation;
double cadance;
double heartRate;
int ticks;
double totalDistance;
double currentSlope;
double nextSlope;
double nextSlopeDistance;
double distance;
public int UserId { get => userId; }
public bool IsStart { get => isStart; }
public double Speed { get => speed; }
public double Power { get => power; }
public double Cadance { get => cadance; }
public double HeartRate { get => heartRate; }
public int TotalTicks { get => ticks; }
public double TotalDistance { get => totalDistance; }
public double CurrentSlope { get => currentSlope; }
public double NextSlope { get => nextSlope;}
public double NextSlopeDistance { get => nextSlopeDistance; }
public double Gradev { get => gradev; }
public double Elevation { get => elevation; }
#endregion
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void Start()
{
characterAnimator = GetComponentInChildren<Animator>();
var mainController = transform.parent.GetComponent<MainController>();
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map = FindObjectOfType<AbstractMap>();
mapData = mainController.GetMapData();//获取路书信息
InitializePlayer(mainController.GetCenterCoordinate());//初始人物
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}
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void Update()
{
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timer -= Time.deltaTime;
if (timer <= 0)//定时器 一秒执行一次
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{
Run();
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timer = 1.0f;
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}
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}
#region
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//开始骑行
public void SetStart()
{
isStart = true;
startTime = DateTime.Now;
}
//继续骑行
public void SetContinue()
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{
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isStart = true;
}
//暂停骑行
public void SetPause()
{
isStart = false;
}
//初始化玩家距离/朝向
void InitializePlayer(double[] coordinates)
{
ticks = 0;//当前骑行时间
//初始化人物位置
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totalDistance = 0;//TODO:根据骑行模式动态取值 KM
currentlatlong = Along(totalDistance);//new Vector2d(coordinates[0], coordinates[1]);//当前坐标
nextlatlong = currentlatlong;//下一秒坐标
////初始化人物转向
//var secondPlace = mapData.List[10].Point;
//var secondVect3d = map.GeoToWorldPosition( new Vector2d(secondPlace[0], secondPlace[1]));
//Quaternion firstRotation = Quaternion.LookRotation(transform.localPosition - secondVect3d);
//character.transform.rotation = Quaternion.Euler(0, firstRotation.eulerAngles.y, 0);
}
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StringBuilder sb = new StringBuilder();
//骑行中
void Run()
{
if (IsStart)
{
//CamControl();
ComputeMapData();//计算海拔&坡度&下一个点信息
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power = 2000;//功率
speed = Helper.CalculateSpeed(elevation, 0, power, 65, 7);
distance = Math.Round(speed / 3600, 6);
totalDistance += distance;
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characterAnimator.SetBool("IsRide", false);//初始化动画状态
if (totalDistance <= mapData.TotalDistance)
{
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//数据处理
ticks++;
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nextlatlong = Along(totalDistance);//下一个坐标
nextPos = map.GeoToWorldPosition(nextlatlong);//下一个点
nextPos.y += 0.3f;
prePos = transform.localPosition;//当前点
//记录骑行数据
var recordText = string.Format($"{ ticks },{ power.ToString(CultureInfo.InvariantCulture) },{ speed.ToString(CultureInfo.InvariantCulture) },{ Math.Round(totalDistance, 6).ToString(CultureInfo.InvariantCulture) },{ cadance.ToString(CultureInfo.InvariantCulture) },{ heartRate.ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.x, 6).ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.y, 6).ToString(CultureInfo.InvariantCulture) }");
Debug.Log(recordText);
sb.AppendLine(recordText);
//动画控制
if (distance > 0)
{
characterAnimator.SetBool("IsRide", true);//开始移动动画
StartCoroutine(LookAtNextPos());//转向
StartCoroutine(MoveTo());//移动
}
}
else
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{
//TODO保存骑行数据
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characterAnimator.SetBool("ReachEnd", true);
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}
}
else
{
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characterAnimator.SetBool("IsRide", false);
}
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}
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//TODO骑行结束
void Finish()
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{
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//上传文件
//var path = FileHelper.GetDataDire("MapWorkoutRecords");
//var fname = path + "/" + newFileName + ".txt";
//var files = new List<string>();
MapInterruptRecordApi api = new MapInterruptRecordApi();
int FTP = 200;
double NP = 0;
string id = Guid.NewGuid().ToString();
double IF = NP / FTP;
var mapRecord = new MapInterruptRecord
{
Id = id,
RouteId = 5946,
EndDistance = totalDistance,
RouteImage = "",
RecordFileName = "",
CreateTime = DateTime.Now,//骑行结束时间
IsCompleted = true,
TotalDistance = totalDistance,
UserId = userId,
Ftp = 200,
IF = IF,
Kj = 0,
Tss = 0,
NormalizedPower = Math.Round(NP, 0),
AveragePower = 0,
MaxPower = 0,
Ticks = ticks,
AverageCadence = 0,
MaxCadence = 0,
AverageHeartRate = 0,
MaxHeartRate =0,
Progress = 1,
ContinueMark = "",
ContinueIndex = 0,
IsDelete = false,
MapCompetitionId = 0,
CurrentRouteStartDistance = 0,
StartTime = DateTime.Now,
WeightKg = 0,
Weight = 0,
BicycleWeight = 0,
Mode = "Single",
Param = "",
DeviceNumber = "",
ManufacturerId = 0,
ManufacturerName ="",
};
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api.Add(mapRecord, null);
}
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#endregion
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#region
public int CurrentIndex;
//当前距离所在的海拔/坡度/距离 下一个点的坡度以及剩余距离
void ComputeMapData()
{
double sumDistance = 0;
var pointList = mapData.List;
int index = 0;
for (int i = 0; i < pointList.Count; i++)
{
sumDistance += pointList[i].Distance;
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if (totalDistance <= sumDistance)
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{
index = i;
break;
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}
}
//计算当前海拔和坡度
elevation = pointList[index].Elevation;
gradev = pointList[index].Grade;
//计算下一个点的坡度和距离
int nextIndex = index == pointList.Count - 1 ? index : index + 1;
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CurrentIndex = nextIndex;
nextSlope = pointList[nextIndex].Grade;
nextSlopeDistance = sumDistance + pointList[nextIndex].Distance - totalDistance;
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}
//根据距离计算坐标
Vector2d Along(double endDistance)
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{
if (mapData != null)
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{
var list = mapData.List.Select(p => new GeoJSON.Net.Geometry.GeographicPosition(p.Point[0], p.Point[1]));
LineString lineString = new LineString(list);
var pt1 = Turf.Along(lineString, endDistance);
var ll = ((GeographicPosition)((GeoJSON.Net.Geometry.Point)pt1.Geometry).Coordinates);
return new Vector2d(ll.Latitude, ll.Longitude);
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}
return nextlatlong;
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}
#endregion
#region
IEnumerator LookAtNextPos()
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{
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Quaternion neededRotation = Quaternion.LookRotation(transform.localPosition - nextPos);
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Quaternion thisRotation = character.transform.localRotation;
float t = 0;
while (t < 1.0f)
{
t += Time.deltaTime / 0.25f;
var rotationValue = Quaternion.Slerp(thisRotation, neededRotation, t);
character.transform.rotation = Quaternion.Euler(0, rotationValue.eulerAngles.y, 0);
yield return null;
}
}
//人物移动控制
IEnumerator MoveTo()
{
//让人物移动分点增加动画的流畅度
float t = 0;
while (t < 1)
{
t += Time.deltaTime;
Vector3 v = Vector3.Lerp(prePos, nextPos, t);
transform.localPosition = v;
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//控制海拔图的位置
yield return null;
}
}
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#endregion
#region
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//[Header("CameraSettings")]
//[SerializeField]
//Camera cam;
//Vector3 previousPos = Vector3.zero;
//Vector3 deltaPos = Vector3.zero;
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// IEnumerator CamControl()//替换成cinemachine
//{
// if (cam != null)
// {
// float t = 0;
// while (t < 1.0f)
// {
// t += Time.deltaTime / 0.5f;
// deltaPos = transform.position - previousPos;
// //deltaPos.y = 0;
// cam.transform.position = Vector3.Lerp(cam.transform.position, cam.transform.position + deltaPos, t);
// previousPos = transform.position;
// yield return null;
// }
// }
//}
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#endregion
}
}