2021-04-21 11:19:31 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PFUISlider : MonoBehaviour
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{
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private Text text;
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private Slider slider;
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private void Awake()
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{
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text = transform.Find("Text").GetComponent<Text>();
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slider = transform.GetComponent<Slider>();
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text.text = $"{(slider.value * 100).ToString("#0")}%";
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slider.onValueChanged.AddListener((f) =>
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{
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text.text = $"{(f * 100).ToString("#0")}%";
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});
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}
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2022-02-10 12:57:43 +08:00
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public void SetValueChanged(System.Action<float> a)
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{
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slider = transform.GetComponent<Slider>();
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slider.onValueChanged.RemoveAllListeners();
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slider.onValueChanged.AddListener((f) =>
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{
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text.text = $"{(f * 100).ToString("#0")}%";
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a.Invoke(f);
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});
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}
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2021-04-21 11:19:31 +08:00
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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