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2021-04-21 11:19:31 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PFUISlider : MonoBehaviour
{
private Text text;
private Slider slider;
private void Awake()
{
text = transform.Find("Text").GetComponent<Text>();
slider = transform.GetComponent<Slider>();
text.text = $"{(slider.value * 100).ToString("#0")}%";
slider.onValueChanged.AddListener((f) =>
{
text.text = $"{(f * 100).ToString("#0")}%";
});
}
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public void SetValueChanged(System.Action<float> a)
{
slider = transform.GetComponent<Slider>();
slider.onValueChanged.RemoveAllListeners();
slider.onValueChanged.AddListener((f) =>
{
text.text = $"{(f * 100).ToString("#0")}%";
a.Invoke(f);
});
}
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// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}