powerfun-unity/Assets/Scenes/Ride/Scripts/PlayerController.cs

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using System.Collections;
using UnityEngine;
using Mapbox.Unity.Map;
using Mapbox.Utils;
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using Assets.Scripts.Apis.Models;
using static Assets.Scripts.Apis.Models.MapDataModel;
using System;
using Random = UnityEngine.Random;
using Assets.Scripts.Apis;
using GeoJSON.Net.Geometry;
using TurfCS;
using System.Linq;
using System.Collections.Generic;
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using System.Text;
using System.Globalization;
using Assets.Scenes.Ride.Scripts.Model;
using static CyclingController;
using System.IO;
using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
using System.Threading.Tasks;
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namespace Assets.Scenes.Ride.Scripts
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{
public class PlayerController : MonoBehaviour
{
[Header("Character")]
[SerializeField]
GameObject character;
[SerializeField]
Animator characterAnimator;
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//[SerializeField]
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AbstractMap map;
#region
Vector3 nextPos;
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Vector3 prePos;
Vector2d currentlatlong; //当前坐标
Vector2d nextlatlong; //下一个点的坐标
float timer = 1.0f;//计时器
#endregion
#region
bool isStart;
bool isMajor;//是否是主人公
MapDataModel mapData;
int userId;
int routeId;
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DateTime startTime;//开始骑行时间
BaseCycling baseCycling;
double speed;
double power;
double elevation;
double cadance;
int heartRate;
int ticks;
double totalDistance;
double currentSlope;
double nextSlope;
double nextSlopeDistance;
double currentSlopeDistance;
double distance;
public int UserId { get => userId; }
public bool IsStart { get => isStart; }
public double Speed { get => speed; }
public double Power { get => power; }
public double Cadance { get => cadance; }
public double HeartRate { get => heartRate; }
public int TotalTicks { get => ticks; }
public double TotalDistance { get => totalDistance; }
public double Distance { get => distance; }
public double CurrentSlope { get => currentSlope; }
public double NextSlope { get => nextSlope;}
public double NextSlopeDistance { get => nextSlopeDistance; }
public double CurrentSlopeDistance { get => currentSlopeDistance; }
public double Elevation { get => elevation; }
#endregion
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void Start()
{
characterAnimator = GetComponentInChildren<Animator>();
var mainController = transform.parent.GetComponent<CyclingController>();
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map = FindObjectOfType<AbstractMap>();
mapData = mainController.GetMapData();//获取路书信息
routeId = mainController.RouteId;//路数id
Initialize(mainController.GetCenterCoordinate());//初始人物
baseCycling = mainController.cyclingController;
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}
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void Update()
{
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timer -= Time.deltaTime;
if (timer <= 0)//定时器 一秒执行一次
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{
Run();
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timer = 1.0f;
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}
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}
#region
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//开始骑行
public void SetStart()
{
isStart = true;
startTime = DateTime.Now;
}
//继续骑行
public void SetContinue()
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{
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isStart = true;
}
//暂停骑行
public void SetPause()
{
isStart = false;
Complete();
}
#endregion
#region
//初始化玩家距离/朝向
void Initialize(double[] coordinates)
{
ticks = 0;//当前骑行时间
//初始化人物位置
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totalDistance = 0;//TODO:根据骑行模式动态取值 KM
currentlatlong = Along(totalDistance);//new Vector2d(coordinates[0], coordinates[1]);//当前坐标
nextlatlong = currentlatlong;//下一秒坐标
////初始化人物转向
//var secondPlace = mapData.List[10].Point;
//var secondVect3d = map.GeoToWorldPosition( new Vector2d(secondPlace[0], secondPlace[1]));
//Quaternion firstRotation = Quaternion.LookRotation(transform.localPosition - secondVect3d);
//character.transform.rotation = Quaternion.Euler(0, firstRotation.eulerAngles.y, 0);
}
public List<TargetData> RiderDatas = new List<TargetData>();
//骑行中
void Run()
{
ComputeMapData();//计算海拔&坡度&下一个点信息
if (IsStart)
{
//CamControl();
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power = 2000;//功率
speed = Helper.CalculateSpeed(elevation, currentSlope, power, 65, 7);
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distance = Math.Round(speed / 3600, 6);
totalDistance += distance;
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characterAnimator.SetBool("IsRide", false);//初始化动画状态
if (totalDistance <= mapData.TotalDistance)
{
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//数据处理
ticks++;
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nextlatlong = Along(totalDistance);//下一个坐标
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nextPos = map.GeoToWorldPosition(nextlatlong);//下一个点
nextPos.y += 0.3f;
prePos = transform.localPosition;//当前点
//记录骑行数据
var recordText = string.Format($"{ ticks },{ power.ToString(CultureInfo.InvariantCulture) },{ speed.ToString(CultureInfo.InvariantCulture) },{ Math.Round(totalDistance, 6).ToString(CultureInfo.InvariantCulture) },{ cadance.ToString(CultureInfo.InvariantCulture) },{ heartRate.ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.x, 6).ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.y, 6).ToString(CultureInfo.InvariantCulture) }");
Debug.Log(recordText);
RiderDatas.Add(new TargetData
{
Ticks = ticks,
_Power = power,
_Speed = speed,
_Distance = totalDistance,
_Cadence = cadance,
_HeartRate = heartRate,
_Lat = nextlatlong.x,
_Lon = nextlatlong.y
});
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//动画控制
if (distance > 0)
{
characterAnimator.SetBool("IsRide", true);//开始移动动画
StartCoroutine(LookAtNextPos());//转向
StartCoroutine(MoveTo());//移动
}
}
else
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{
totalDistance = mapData.TotalDistance;
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characterAnimator.SetBool("ReachEnd", true);
////记录骑行数据
//var recordText = string.Format($"{ ticks },{ power.ToString(CultureInfo.InvariantCulture) },{ speed.ToString(CultureInfo.InvariantCulture) },{ Math.Round(totalDistance, 6).ToString(CultureInfo.InvariantCulture) },{ cadance.ToString(CultureInfo.InvariantCulture) },{ heartRate.ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.x, 6).ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.y, 6).ToString(CultureInfo.InvariantCulture) }");
//Debug.Log(recordText);
//RiderDatas.Add(new TargetData
//{
// Ticks = ticks,
// _Power = power,
// _Speed = speed,
// _Distance = totalDistance,
// _Cadence = cadance,
// _HeartRate = heartRate,
// _Lat = nextlatlong.x,
// _Lon = nextlatlong.y
//});
Task.Run(() =>
{
Complete();
});
isStart = false;
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}
}
else
{
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characterAnimator.SetBool("IsRide", false);
}
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}
//发送当前用户位置给UDPs
void SendUdp() {
}
//TODO骑行结束
private int weight = 65;
private int bicycleWeight = 7;
private string ContinueMark = "TODO";
private int ContinueIndex=0;
private int Competitionid =0;
private bool IsNeedRanking = true;
private double CurrentRouteStartDistance = 0;
private int ManufacturerId=0;
private int AntModelId =0 ;
private CyclingModel cyclingModel = CyclingModel.Single;
private DateTime EndTime;
void Complete()
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{
EndTime = startTime.AddSeconds(ticks);
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MapInterruptRecordApi api = new MapInterruptRecordApi();
string newFileName = Guid.NewGuid().ToString();
int FTP = Helper.GetFtp();
double NP = Helper.GetNP(RiderDatas);
//强度
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double IF = NP / FTP;
//训练量
double TSS = (RiderDatas.Count * NP * IF) / (FTP * 3600) * 100;
var recordId = Guid.NewGuid().ToString();
var averagePower = Helper.AveragePower(RiderDatas);
var interruptRecord = new MapInterruptRecord
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{
Id = recordId,
RouteId = routeId,
RouteName = "",
TotalDistance = mapData.TotalDistance,
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UserId = userId,
RecordFileName = newFileName + ".txt",
Ftp = FTP,//FTP设置
IF = Math.Round(IF, 2),
Kj = RiderDatas.Sum(a => a._Power) / 1000,//消耗
Tss = Math.Round(TSS, 2),
EndDistance = totalDistance,
IsCompleted = totalDistance >= mapData.TotalDistance,
NormalizedPower = Math.Floor(NP),//标准化功率
AveragePower = averagePower,//平均功率
MaxPower = RiderDatas.Max(a => a._Power),//最大功率
WeightKg = Math.Round(averagePower / weight, 2),
Weight = weight,
BicycleWeight = bicycleWeight,
ContinueMark = ContinueMark,
ContinueIndex = ContinueIndex,
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IsDelete = false,
MapCompetitionId = Competitionid,
ManufacturerName = "TODO",
DeviceNumber = "TODO",
IsRanking = IsNeedRanking,
CurrentRouteStartDistance = CurrentRouteStartDistance,
ManufacturerId = ManufacturerId,
AntModelId = AntModelId,
StartTime = startTime,
CreateTime = EndTime,
Ticks = RiderDatas.Last().Ticks,
Mode = cyclingModel.ToString(),
//Param = Newtonsoft.Json.JsonConvert.SerializeObject(selectParam),
//GlobalCyclingId = selectParam.GlobalCyclingId
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};
interruptRecord.SpeedRange = null;
double process = Math.Round((totalDistance - interruptRecord.CurrentRouteStartDistance) /mapData.TotalDistance, 2);
interruptRecord.Progress = process > 1 ? 1 : process;
var cadences = RiderDatas.Where(a => a._Cadence.HasValue && a._Cadence.Value > 0);
if (cadences.Any())
{
interruptRecord.AverageCadence = Math.Round(cadences.Average(a => a._Cadence.GetValueOrDefault(0)));
}
interruptRecord.MaxCadence = Math.Round(RiderDatas.Max(a => a._Cadence.GetValueOrDefault(0)));
interruptRecord.AverageHeartRate = Math.Round(RiderDatas.Average(a => a._HeartRate.GetValueOrDefault(0)));
interruptRecord.MaxHeartRate = RiderDatas.Max(a => a._HeartRate.GetValueOrDefault(0));
var path = Helper.GetDataDire("MapWorkoutRecords");
var fname = path + "/" + newFileName + ".txt";
var files = new List<string>();
using (var fs = new FileInfo(fname).OpenWrite())
{
var stream = new StreamWriter(fs);
stream.BaseStream.Seek(0, SeekOrigin.End);
foreach (var item in RiderDatas)
{
stream.Write(item.Write() + "\r\n");
}
stream.Flush();
stream.Close();
files.Add(fname);
}
var result = api.Add(interruptRecord, files);
}
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#endregion
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#region
public int CurrentIndex;
//当前距离所在的海拔/坡度/距离 下一个点的坡度以及剩余距离
void ComputeMapData()
{
double sumDistance = 0;
var pointList = mapData.List;
int index = 0;
for (int i = 0; i < pointList.Count; i++)
{
sumDistance += pointList[i].Distance;
if (totalDistance * 1000 <= sumDistance)
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{
index = i;
break;
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}
}
//计算当前海拔和坡度
elevation = pointList[index].Elevation;
currentSlope = pointList[index].Grade;
//计算下一个点的坡度和距离
int nextIndex = index == pointList.Count - 1 ? index : index + 1;
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CurrentIndex = nextIndex;
nextSlope = pointList[nextIndex].Grade;
nextSlopeDistance = sumDistance - totalDistance*1000;
currentSlopeDistance = totalDistance * 1000 - (sumDistance- pointList[index].Distance);
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}
//根据距离计算坐标
Vector2d Along(double endDistance)
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{
if (mapData != null)
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{
var list = mapData.List.Select(p => new GeoJSON.Net.Geometry.GeographicPosition(p.Point[0], p.Point[1]));
LineString lineString = new LineString(list);
var pt1 = Turf.Along(lineString, endDistance);
var ll = ((GeographicPosition)((GeoJSON.Net.Geometry.Point)pt1.Geometry).Coordinates);
return new Vector2d(ll.Latitude, ll.Longitude);
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}
return nextlatlong;
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}
#endregion
#region
IEnumerator LookAtNextPos()
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{
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Quaternion neededRotation = Quaternion.LookRotation(transform.localPosition - nextPos);
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Quaternion thisRotation = character.transform.localRotation;
float t = 0;
while (t < 1.0f)
{
t += Time.deltaTime / 0.25f;
var rotationValue = Quaternion.Slerp(thisRotation, neededRotation, t);
character.transform.rotation = Quaternion.Euler(0, rotationValue.eulerAngles.y, 0);
yield return null;
}
}
//人物移动控制
IEnumerator MoveTo()
{
//让人物移动分点增加动画的流畅度
float t = 0;
while (t < 1)
{
t += Time.deltaTime;
Vector3 v = Vector3.Lerp(prePos, nextPos, t);
transform.localPosition = v;
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//控制海拔图的位置
yield return null;
}
}
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#endregion
#region
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//[Header("CameraSettings")]
//[SerializeField]
//Camera cam;
//Vector3 previousPos = Vector3.zero;
//Vector3 deltaPos = Vector3.zero;
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// IEnumerator CamControl()//替换成cinemachine
//{
// if (cam != null)
// {
// float t = 0;
// while (t < 1.0f)
// {
// t += Time.deltaTime / 0.5f;
// deltaPos = transform.position - previousPos;
// //deltaPos.y = 0;
// cam.transform.position = Vector3.Lerp(cam.transform.position, cam.transform.position + deltaPos, t);
// previousPos = transform.position;
// yield return null;
// }
// }
//}
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#endregion
}
}