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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
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using UnityEngine.UI;
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namespace Assets.Scripts.UI.Control
{
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[RequireComponent(typeof(Text))]
public class PFUIText : PFUIComponentBase
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{
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protected void Awake()
{
}
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}
}