2021-03-30 17:15:16 +08:00
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using Assets.Scenes.Ride.Scripts.Model;
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using System;
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2021-03-28 18:17:15 +08:00
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using System.Collections.Generic;
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2021-03-23 16:07:31 +08:00
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using System.Globalization;
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2021-03-28 18:17:15 +08:00
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using System.IO;
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2021-03-30 17:15:16 +08:00
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using System.Linq;
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2021-03-23 16:07:31 +08:00
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namespace Assets.Scenes.Ride.Scripts
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{
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public class Helper
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{
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public static string GetDataDire(string pathName)
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{
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return @"D:\unityproject\Test\"+ pathName;
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}
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public static double AveragePower(IList<TargetData> list)
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{
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return Math.Floor(list.Where(p => p._Power > -1).Average(a => a._Power));
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}
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/// <summary>
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/// 优化功率
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/// </summary>
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/// <param name="list"></param>
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/// <returns></returns>
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public static double GetNP(List<TargetData> list)
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{
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var _npinterval = new List<double>();
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var count = list.Count / 28;
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for (int i = 0; i < count; i++)
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{
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var list1 = list.Skip(i * 28).Take(28);
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double avgpower = Math.Pow((int)list1.Where(d => d._Power > -1).Average(a => a._Power), 4);
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_npinterval.Add(avgpower);
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}
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double n = 0.25;
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if (_npinterval.Count == 0) return 0;
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return Math.Pow((_npinterval.Sum() / _npinterval.Count), n);
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}
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/// <summary>
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/// TODO:获取Ftp
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/// </summary>
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/// <returns></returns>
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public static int GetFtp()
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{
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return 200;
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}
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2021-03-25 16:22:09 +08:00
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public static string FormatTicks(int seconds)
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{
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int h, m, s;
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h = seconds / 3600;
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m = (seconds - (3600 * h)) / 60;
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s = seconds - (3600 * h + 60 * m);
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string H, M, S;
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H = M = S = string.Empty;
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if (h < 10)
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H = "0" + h;
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else
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H = h.ToString();
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if (m < 10)
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M = "0" + m;
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else
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M = m.ToString();
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if (s < 10)
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S = "0" + s;
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else
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S = s.ToString();
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return $"{H}:{M}:{S}";
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}
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/// <summary>
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/// 计算速度
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/// 参考 http://bikecalculator.com/index.html
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/// </summary>
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/// <param name="elevationv">海拔</param>
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/// <param name="gradev">坡度%</param>
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/// <param name="powerv">功率</param>
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/// <param name="rweightv">体重</param>
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/// <param name="bweightv">自行车重量</param>
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/// <returns>km/h</returns>
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public static double CalculateSpeed(double elevationv, double gradev, double powerv, double rweightv, double bweightv)
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{
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if (powerv < 0)
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{
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return 0;
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}
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if (gradev < -10)
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{
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gradev = -10;
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}
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var tireValues = new double[] { 0.005, 0.004, 0.012 };
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var aeroValues = new double[] { 0.388, 0.445, 0.420, 0.300, 0.233, 0.200 };
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var units = 0;
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//温度
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var temperaturev = 25;
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//海拔
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//var elevationv = 100;
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//坡度
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//var gradev = 6 * 0.01 * -1;
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//风,转换成m/s
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var headwindv = 0 / 3.6;
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var frontalArea = aeroValues[0];
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var transv = 0.95; // no one knows what this is, so why bother presenting a choice?
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var rollingRes = tireValues[0];
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//应该是空气密度
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var density = (1.293 - 0.00426 * temperaturev) * Math.Exp(-elevationv / 7000.0);
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//全空气阻力参数
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var a2 = 0.5 * frontalArea * density; // full air resistance parameter
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var twt = 9.8 * (rweightv + bweightv); // total weight in newtons
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var tres = twt * (gradev * 0.01 + rollingRes); // gravity and rolling resistance
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//var powerv = 195;
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var v = Newton(a2, headwindv, tres, transv, powerv) * 3.6;// convert to km/h
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//Trace.WriteLine($"速度为:{ v }");
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var t1 = makeDecimal2(v * (units == 1 ? 1.609 : 1.0));
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return double.Parse(t1, CultureInfo.InvariantCulture);
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}
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private static double Newton(double aero, double hw, double tr, double tran, double p)
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{
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var vel = 20D;
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var MAX = 10;
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var TOL = 0.05;
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for (int i = 0; i < MAX; i++)
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{
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var tv = vel + hw;
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var aeroEff = (tv > 0.0) ? aero : -aero; // wind in face, must reverse effect
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var f = vel * (aeroEff * tv * tv + tr) - tran * p; // the function
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var fp = aeroEff * (3.0 * vel + hw) * tv + tr; // the derivative
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var vNew = vel - f / fp;
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if (Math.Abs(vNew - vel) < TOL)
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{
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return vNew; // success
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}
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vel = vNew;
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}
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return 0.0;
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}
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private static string makeDecimal2(double value)
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{
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if (value != 0)
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{
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var x = Math.Round(value * 100);
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int d;
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if (x < 100)
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{
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d = 0;
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}
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else
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{
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d = Convert.ToInt32(Math.Floor(x / 100), CultureInfo.InvariantCulture);
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};
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var c = x % 100;
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var g = (c >= 10) ? "" : "0";
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return "" + d + "." + g + c;
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}
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return value.ToString(CultureInfo.InvariantCulture);
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}
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}
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}
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