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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts
{
public class Win32
{
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
public static bool GetOpenFileName1([In, Out] OpenFileName ofn)
{
return GetOpenFileName(ofn);
}
[DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow();
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}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
public int structSize = 0;
public IntPtr dlgOwner = Win32.GetForegroundWindow();
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public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
}