powerfun-unity/Assets/Scripts/PFConstants.cs

77 lines
2.0 KiB
C#
Raw Permalink Normal View History

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using UnityEngine;
public static class PFConstants
{
2021-09-23 18:14:53 +08:00
/// <summary>
/// 划船机训练保存在本地的路径
/// </summary>
public static string RowerRecordFolder
{
get
{
if (!Directory.Exists(Application.persistentDataPath + "/RowerRecords/"))
{
Directory.CreateDirectory(Application.persistentDataPath + "/RowerRecords/");
}
return Application.persistentDataPath + "/RowerRecords/";
}
}
/// <summary>
/// 课程训练保存在本地的路径
/// </summary>
public static string MapWorkoutRecordFolder
{
get
{
if(!Directory.Exists(Application.persistentDataPath + "/MapWorkoutRecords/")){
Directory.CreateDirectory(Application.persistentDataPath + "/MapWorkoutRecords/");
}
return Application.persistentDataPath + "/MapWorkoutRecords/";
}
}
public static string MapWorkoutRecordTempFolder
{
get
{
if (!Directory.Exists(Application.persistentDataPath + "/MapWorkoutTempRecords/"))
{
Directory.CreateDirectory(Application.persistentDataPath + "/MapWorkoutTempRecords/");
}
return Application.persistentDataPath + "/MapWorkoutTempRecords/";
}
}
/// <summary>
/// 设备连接缓存在本地的路径
/// </summary>
public static string DeviceCacheFolder
{
get
{
return Application.persistentDataPath;
}
}
public static string LogFolder
{
get
{
if (!Directory.Exists(Application.persistentDataPath + "/Logs/"))
{
Directory.CreateDirectory(Application.persistentDataPath + "/Logs/");
}
return Application.persistentDataPath + "/Logs/";
}
}
}