骑行数据逻辑调整

This commit is contained in:
lishuo committed 2021-04-27 20:28:03 +08:00
1 parent 8226b8a7c2
commit 00b9c7e796
15 files changed
+4173 -21344

No files matched your search

@@ -41,13 +41,15 @@ namespace Assets.Scenes.Ride.Scripts
Transform mapRanking;
Slider slider;
#endregion
GameObject loadingPanel;
#region 属性
float process = 0;//0-100 %
#endregion
CyclingController cyclingController;
private void Start()
{
loadingPanel = transform.Find("Panel/LoadingPanel").gameObject;
loadingPanel.showLoadingExtension();
//InitGameObject();
}
public void InjectController(CyclingController controller)
@@ -163,9 +165,21 @@ namespace Assets.Scenes.Ride.Scripts
}
void StartRide(BaseEventData baseEvent)
{
//启用ridenow
canvasGroup.blocksRaycasts = false;
depressFlag = true;
var checkAnt = cyclingController.CheckAnt();
#if UNITY_EDITOR
checkAnt = true;
#endif
if (!checkAnt)
{
var alert = (GameObject)Instantiate(Resources.Load("UI/Prefab/Ride/Alert"), panel.transform);
alert.SetActive(true);
}
else
{
//启用ridenow
canvasGroup.blocksRaycasts = false;
depressFlag = true;
}
}
void Cancel(BaseEventData baseEvent)
{
@@ -194,6 +208,7 @@ namespace Assets.Scenes.Ride.Scripts
mapCountry.texture = cyclingController.GetCountryImageByName(userList[0].Country);//路书国家
Utils.DisplayImage(StartCoroutine, altitudeGraph, route.AltitudeGraph);//海拔图
loadingPanel.SetActive(false);
}
#endregion