骑行数据逻辑调整
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Assets.Scenes.Ride.Scripts
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{
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public class NoDeviceScript: MonoBehaviour
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{
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Button cancelButton;
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Button confirmButton;
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CyclingController cyclingController;
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private void Start()
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{
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cyclingController = FindObjectOfType<CyclingController>();
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cancelButton = transform.Find("CloseButton").GetComponent<Button>();
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confirmButton = transform.Find("SaveButton").GetComponent<Button>();
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UIManager.AddEvent(cancelButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, Cancel);
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UIManager.AddEvent(confirmButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, Confirm);
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}
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private void Cancel(BaseEventData baseEventData)
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{
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transform.gameObject.SetActive(false);
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}
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private void Confirm(BaseEventData baseEventData)
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{
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transform.gameObject.SetActive(false);
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var pFUIPanel = transform.parent.GetComponent<PFUIPanel>();
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cyclingController.ShowDevice(pFUIPanel);
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}
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}
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}
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