骑行数据逻辑调整
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@@ -116,7 +116,7 @@ namespace Assets.Scenes.Ride.Scripts
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// dat.Add(item);
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//}
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//前后取50个点
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decimal diff = i - playerController.CurrentIndex+1;
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decimal diff = i - playerController.CurrentIndex;
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decimal diffAbs = Math.Abs(diff);
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if (diffAbs <= 200)
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{
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