骑行数据逻辑调整
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@@ -73,7 +73,7 @@ namespace Assets.Scripts.Apis.Models
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private void CalcDistance()
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{
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//_List[0].Distance = 0;
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for (int i = 1; i < _List.Count - 1; i++)
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for (int i = 0; i < _List.Count - 1; i++)
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{
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var pt1 = Turf.Point(new double[] { _List[i].Point[1], _List[i].Point[0] });
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var pt2 = Turf.Point(new double[] { _List[i+1].Point[1], _List[i+1].Point[0] });
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@@ -135,6 +135,21 @@ namespace Assets.Scripts
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loading.GetComponent<LoadingPf>().Initial();
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loading.gameObject.SetActive(true);
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}
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public static void showLoadingExtension(this GameObject game)
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{
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var loading = game.transform.Find("Loading");
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if (loading == null)
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{
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var newLoading = MonoBehaviour.Instantiate(Resources.Load<GameObject>("UI/Prefab/Common/Loading"));
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newLoading.name = "Loading";
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newLoading.GetComponent<RectTransform>().position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
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newLoading.transform.parent = game.transform;
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loading = newLoading.transform;
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}
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loading.GetComponent<LoadingPf>().Initial();
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loading.gameObject.SetActive(true);
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}
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public static void hideLoading(this GameObject game)
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{
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var parent = Utils.FindUpParent(game.transform);
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