diff --git a/Assets/Scripts/Scenes/Ride/Scripts/ReviewFactory.cs b/Assets/Scripts/Scenes/Ride/Scripts/ReviewFactory.cs index 9f388848..a318664a 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/ReviewFactory.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/ReviewFactory.cs @@ -53,10 +53,8 @@ namespace Assets.Scenes.Ride.Scripts switch (mode) { case Model.CyclingModel.Single: - //singleArea.SetActive(true); - singleArea.SetActive(false); + singleArea.SetActive(true); reviewScrollView.SetActive(false); - gameObject.SetActive(false); break; case Model.CyclingModel.Review: singleArea.SetActive(false); diff --git a/Assets/Scripts/Scenes/Ride/Scripts/SingleUIManager.cs b/Assets/Scripts/Scenes/Ride/Scripts/SingleUIManager.cs index 9256127d..fb490f6e 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/SingleUIManager.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/SingleUIManager.cs @@ -40,6 +40,7 @@ namespace Assets.Scenes.Ride.Scripts if (mainController.routeResult.Mode == CyclingModel.Single.ToString()) { mainController.SetCyclingModel(CyclingModel.Single); + reviewPanel.SetActive(false); selectPanel.SetActive(false); } //显示附近的人面板