From 05d2c74efa0ea3774627caf173086d6955594a6b Mon Sep 17 00:00:00 2001 From: CaiYanPeng Date: Fri, 17 Dec 2021 18:28:02 +0800 Subject: [PATCH] =?UTF-8?q?=E8=8B=B9=E6=9E=9C=E7=99=BB=E5=BD=95=E6=9A=82?= =?UTF-8?q?=E5=AD=98?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Editor/XCodePostProcessBuild.cs | 8 +- Assets/Plugins/iOS/SignWithApple.h | 7 + Assets/Plugins/iOS/SignWithApple.h.meta | 33 + Assets/Plugins/iOS/SignWithApple.m | 124 + Assets/Plugins/iOS/SignWithApple.m.meta | 33 + Assets/Resources/Images/apple.meta | 8 + .../apple/white-logo-masked-circular.png | Bin 0 -> 2153 bytes .../apple/white-logo-masked-circular.png.meta | 128 + Assets/Scenes/Login-Mobile.unity | 2330 ++++++++--------- Assets/Scripts/Apis/UserApi.cs | 10 + Assets/Scripts/App.cs | 2 +- .../Scripts/Mobile/LoginControllerMobile.cs | 32 +- Assets/Scripts/Mobile/WeChatController.cs | 25 +- Assets/Scripts/Scenes/LoginController.cs | 79 +- Assets/Scripts/Scenes/MainController.cs | 8 +- Assets/Scripts/UI/Prefab/Device/DeviceView.cs | 10 +- .../Scripts/UI/Prefab/ResultList/RouteItem.cs | 10 +- ProjectSettings/GraphicsSettings.asset | 1 - 18 files changed, 1651 insertions(+), 1197 deletions(-) create mode 100644 Assets/Plugins/iOS/SignWithApple.h create mode 100644 Assets/Plugins/iOS/SignWithApple.h.meta create mode 100644 Assets/Plugins/iOS/SignWithApple.m create mode 100644 Assets/Plugins/iOS/SignWithApple.m.meta create mode 100644 Assets/Resources/Images/apple.meta create mode 100644 Assets/Resources/Images/apple/white-logo-masked-circular.png create mode 100644 Assets/Resources/Images/apple/white-logo-masked-circular.png.meta diff --git a/Assets/Editor/XCodePostProcessBuild.cs b/Assets/Editor/XCodePostProcessBuild.cs index a55f99ba..6f947a33 100644 --- a/Assets/Editor/XCodePostProcessBuild.cs +++ b/Assets/Editor/XCodePostProcessBuild.cs @@ -28,7 +28,6 @@ public static class XCodePostProcessBuild SetAssociatedDomains(projectPath, "wx.powerfun.com.cn"); Assets.NativeLocale.AddLocalizedStringsIOS(pathToBuiltProject, Path.Combine(Application.dataPath, "Editor/Locale")); } - private static void SetFrameworksAndBuildSettings(string path) { PBXProject proj = new PBXProject(); @@ -46,6 +45,10 @@ public static class XCodePostProcessBuild proj.AddFrameworkToProject(target, csAddFrameworks[i], false); } + //苹果登录配置项 + //proj.AddCapability(target, PBXCapabilityType.SignInWithApple); + proj.AddFrameworkToProject(proj.GetUnityFrameworkTargetGuid(), "AuthenticationServices.framework", false); + File.WriteAllText(path, proj.WriteToString()); } @@ -98,7 +101,8 @@ public static class XCodePostProcessBuild var entitlements = new ProjectCapabilityManager(pbxProjectPath, entitlementsFileName, targetName); entitlements.AddAssociatedDomains(new string[] { "applinks:" + domainUrl }); - + //苹果登录 + entitlements.AddSignInWithApple(); entitlements.WriteToFile(); } diff --git a/Assets/Plugins/iOS/SignWithApple.h b/Assets/Plugins/iOS/SignWithApple.h new file mode 100644 index 00000000..ddc284c6 --- /dev/null +++ b/Assets/Plugins/iOS/SignWithApple.h @@ -0,0 +1,7 @@ +# import + +@interface AppleAuth: NSObject +- (void)authorizationAppleID; +- (void)authorizationController:(ASAuthorizationController *)controller didCompleteWithAuthorization:(ASAuthorization *)authorization API_AVAILABLE(ios(13.0)); +- (void)authorizationController:(ASAuthorizationController *)controller didCompleteWithError:(NSError *)error API_AVAILABLE(ios(13.0)); +@end \ No newline at end of file diff --git a/Assets/Plugins/iOS/SignWithApple.h.meta b/Assets/Plugins/iOS/SignWithApple.h.meta new file mode 100644 index 00000000..262e8f56 --- /dev/null +++ b/Assets/Plugins/iOS/SignWithApple.h.meta @@ -0,0 +1,33 @@ +fileFormatVersion: 2 +guid: 6835d141abb752a4cbab8fd6ab05c069 +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + defineConstraints: [] + isPreloaded: 0 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - first: + Any: + second: + enabled: 0 + settings: {} + - first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + - first: + iPhone: iOS + second: + enabled: 1 + settings: + AddToEmbeddedBinaries: false + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/iOS/SignWithApple.m b/Assets/Plugins/iOS/SignWithApple.m new file mode 100644 index 00000000..8481e6ed --- /dev/null +++ b/Assets/Plugins/iOS/SignWithApple.m @@ -0,0 +1,124 @@ +#import "SignWithApple.h" + +static AppleAuth * _appleAuth; + +@implementation AppleAuth ++(AppleAuth *)instance{ + if(_appleAuth==nil){ + _appleAuth = [[AppleAuth alloc] init]; + } + return _appleAuth; +} +#pragma mark- 授权苹果ID +- (void)authorizationAppleID{ + NSLog(@"cypen"); + if (@available(iOS 13.0, *)) { + // 基于用户的Apple ID授权用户,生成用户授权请求的一种机制 + ASAuthorizationAppleIDProvider * appleIDProvider = [[ASAuthorizationAppleIDProvider alloc] init]; + // 创建新的AppleID 授权请求 + ASAuthorizationAppleIDRequest * authAppleIDRequest = [appleIDProvider createRequest]; + // 在用户授权期间请求的联系信息 +// authAppleIDRequest.requestedScopes = @[ASAuthorizationScopeFullName, ASAuthorizationScopeEmail]; + //如果 KeyChain 里面也有登录信息的话,可以直接使用里面保存的用户名和密码进行登录。 +// ASAuthorizationPasswordRequest * passwordRequest = [[[ASAuthorizationPasswordProvider alloc] init] createRequest]; + + NSMutableArray * array = [NSMutableArray arrayWithCapacity:2]; + if (authAppleIDRequest) { + [array addObject:authAppleIDRequest]; + } +// if (passwordRequest) { +// [array addObject:passwordRequest]; +// } + NSArray * requests = [array copy]; + // 由ASAuthorizationAppleIDProvider创建的授权请求 管理授权请求的控制器 + ASAuthorizationController * authorizationController = [[ASAuthorizationController alloc] initWithAuthorizationRequests:requests]; + // 设置授权控制器通知授权请求的成功与失败的代理 + authorizationController.delegate = self; + // 设置提供 展示上下文的代理,在这个上下文中 系统可以展示授权界面给用户 + authorizationController.presentationContextProvider = self; + // 在控制器初始化期间启动授权流 + [authorizationController performRequests]; + } +} + +#pragma mark- ASAuthorizationControllerDelegate +// 授权成功 +- (void)authorizationController:(ASAuthorizationController *)controller didCompleteWithAuthorization:(ASAuthorization *)authorization API_AVAILABLE(ios(13.0)) { + NSLog(@"cypcg"); + if ([authorization.credential isKindOfClass:[ASAuthorizationAppleIDCredential class]]) { + + ASAuthorizationAppleIDCredential * credential = (ASAuthorizationAppleIDCredential *)authorization.credential; + + // 苹果用户唯一标识符,该值在同一个开发者账号下的所有 App 下是一样的,开发者可以用该唯一标识符与自己后台系统的账号体系绑定起来。 + NSString * userID = credential.user; + NSString * token = [[NSString alloc] initWithData:credential.identityToken encoding:NSUTF8StringEncoding]; + +// NSString * test = [[NSString alloc] initWithData:credential.authorizationCode encoding:NSUTF8StringEncoding]; +// NSLog(test); + UnitySendMessage("LoginPanel", "OnAppleResp", [NSString stringWithFormat:@"true;%@,%@",userID,token ].UTF8String); + //把用户的唯一标识 传给后台 判断该用户是否绑定手机号,如果绑定了直接登录,如果没绑定跳绑定手机号页面 +// // 苹果用户信息 如果授权过,可能无法再次获取该信息 +// NSPersonNameComponents * fullName = credential.fullName; +// NSString * email = credential.email; +// +// // 服务器验证需要使用的参数 +// NSString * authorizationCode = [[NSString alloc] initWithData:credential.authorizationCode encoding:NSUTF8StringEncoding]; +// NSString * identityToken = [[NSString alloc] initWithData:credential.identityToken encoding:NSUTF8StringEncoding]; +// +// // 用于判断当前登录的苹果账号是否是一个真实用户,取值有:unsupported、unknown、likelyReal +// ASUserDetectionStatus realUserStatus = credential.realUserStatus; + +// NSLog(@"userID: %@", userID); +// NSLog(@"fullName: %@", fullName); +// NSLog(@"email: %@", email); +// NSLog(@"authorizationCode: %@", authorizationCode); +// NSLog(@"identityToken: %@", identityToken); +// NSLog(@"realUserStatus: %@", @(realUserStatus)); + }else if ([authorization.credential isKindOfClass:[ASPasswordCredential class]]) { + // 这个获取的是iCloud记录的账号密码,需要输入框支持iOS 12 记录账号密码的新特性,如果不支持,可以忽略 + // 用户登录使用现有的密码凭证 + // ASPasswordCredential * passwordCredential = (ASPasswordCredential *)authorization.credential; + // 密码凭证对象的用户标识 用户的唯一标识 + // NSString * user = passwordCredential.user; + // NSLog(user); + // UnitySendMessage("LoginPanel", "OnAppleResp", [NSString stringWithFormat:@"true,%@",user ].UTF8String); + //把用户的唯一标识 传给后台 判断该用户是否绑定手机号,如果绑定了直接登录,如果没绑定跳绑定手机号页面 + +// // 密码凭证对象的密码 +// NSString * password = passwordCredential.password; +// NSLog(@"userID: %@", user); +// NSLog(@"password: %@", password); + + } else { + + } +} +// 授权失败 +- (void)authorizationController:(ASAuthorizationController *)controller didCompleteWithError:(NSError *)error API_AVAILABLE(ios(13.0)) { + NSString *errorMsg = nil; + NSLog(@"cypsb"); + switch (error.code) { + case ASAuthorizationErrorCanceled: + errorMsg = @"用户取消了授权请求"; + break; + case ASAuthorizationErrorFailed: + errorMsg = @"授权请求失败"; + break; + case ASAuthorizationErrorInvalidResponse: + errorMsg = @"授权请求响应无效"; + break; + case ASAuthorizationErrorNotHandled: + errorMsg = @"未能处理授权请求"; + break; + case ASAuthorizationErrorUnknown: + errorMsg = @"授权请求失败未知原因"; + break; + } + UnitySendMessage("LoginPanel", "OnAppleResp", [NSString stringWithFormat:@"false;%@",errorMsg ].UTF8String); +} +@end + +void authorizationAppleID(){ + AppleAuth * a = [AppleAuth instance]; + [a authorizationAppleID]; +} \ No newline at end of file diff --git a/Assets/Plugins/iOS/SignWithApple.m.meta b/Assets/Plugins/iOS/SignWithApple.m.meta new file mode 100644 index 00000000..49c15066 --- /dev/null +++ b/Assets/Plugins/iOS/SignWithApple.m.meta @@ -0,0 +1,33 @@ +fileFormatVersion: 2 +guid: e087a9c3779cf14469c686f027a017cc +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + defineConstraints: [] + isPreloaded: 0 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - first: + Any: + 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m_PersistentCalls: m_Calls: [] ---- !u!21 &2106783981 +--- !u!21 &2117539120 Material: serializedVersion: 6 m_ObjectHideFlags: 0 @@ -13295,7 +13295,7 @@ Material: m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _WidthHeightRadius: {r: 354, g: 300, b: 40, a: 0} + - _WidthHeightRadius: {r: 354, g: 301, b: 60, a: 0} --- !u!1 &2123061716 GameObject: m_ObjectHideFlags: 0 @@ -14383,7 +14383,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} m_Name: m_EditorClassIdentifier: - m_Material: {fileID: 1122434332} + m_Material: {fileID: 840313470} m_Color: {r: 0.15294118, g: 0.15294118, b: 0.19607845, a: 1} m_RaycastTarget: 1 m_Maskable: 1 @@ -14584,7 +14584,7 @@ PrefabInstance: - target: {fileID: 8672365918516275962, guid: 959deb2e0e03f4443a5adba7f7e626f9, type: 3} propertyPath: m_AnchorMax.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 8672365918516275962, guid: 959deb2e0e03f4443a5adba7f7e626f9, type: 3} @@ -14594,7 +14594,7 @@ PrefabInstance: - target: {fileID: 8672365918516275962, guid: 959deb2e0e03f4443a5adba7f7e626f9, type: 3} propertyPath: m_AnchorMin.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 8672365918516275962, guid: 959deb2e0e03f4443a5adba7f7e626f9, type: 3} diff --git a/Assets/Scripts/Apis/UserApi.cs b/Assets/Scripts/Apis/UserApi.cs index 0849e73b..39a5bcd8 100644 --- a/Assets/Scripts/Apis/UserApi.cs +++ b/Assets/Scripts/Apis/UserApi.cs @@ -314,5 +314,15 @@ namespace Assets.Scripts.Apis { return await PostAsync>("NoAuth/v1/ResetPassword", new {phone,captcha,newPwd }); } + + public async Task> OnAppleIdLoginCheck(string userId,string token) + { + return await PostAsync>("NoAuth/v1/OnAppleIdLoginCheck", new { appleUserId = userId,token }); + } + + public async Task> OnAppleIdLogin(string appleUserId, string token, string phone, string pwd, string Captcha) + { + return await PostAsync>("NoAuth/v1/OnAppleIdLogin", new { appleUserId, token, phone, pwd, Captcha }); + } } } diff --git a/Assets/Scripts/App.cs b/Assets/Scripts/App.cs index d4320654..b8c0d8a4 100644 --- a/Assets/Scripts/App.cs +++ b/Assets/Scripts/App.cs @@ -191,7 +191,7 @@ public static class App Host = "http://192.168.0.101:5085/"; UdpAddress = new IPEndPoint(IPAddress.Parse("192.168.0.97"), 11000); TcpAddress = new IPEndPoint(IPAddress.Parse("192.168.0.102"), 21001); - Debug.unityLogger.logEnabled = false; + //Debug.unityLogger.logEnabled = false; #endif var isRower = PlayerPrefs.GetString("IsRowerMode"); if (!string.IsNullOrEmpty(isRower)) diff --git a/Assets/Scripts/Mobile/LoginControllerMobile.cs b/Assets/Scripts/Mobile/LoginControllerMobile.cs index 70477fe7..61e65ecd 100644 --- a/Assets/Scripts/Mobile/LoginControllerMobile.cs +++ b/Assets/Scripts/Mobile/LoginControllerMobile.cs @@ -41,6 +41,20 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp DateTime.Now.ToString("HH:mm"); weChat = App.weChatController; weChat.Init(App.WxAppId); +#if UNITY_IOS + UIManager.AddEvent(transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer-third/otherContainer/Apple").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b => + { +#if UNITY_EDITOR + GetComponent() + .OnAppleIdLoginCheck("000515.7d1f47f5171b4d66a4bb4a4e7e2c6899.0830", "eyJraWQiOiJZdXlYb1kiLCJhbGciOiJSUzI1NiJ9.eyJpc3MiOiJodHRwczovL2FwcGxlaWQuYXBwbGUuY29tIiwiYXVkIjoiY29tLlpoaVhpbmdQYWkuUG93ZXJGdW4iLCJleHAiOjE2NDAwNDk3NzEsImlhdCI6MTYzOTk2MzM3MSwic3ViIjoiMDAwNTE1LjdkMWY0N2Y1MTcxYjRkNjZhNGJiNGE0ZTdlMmM2ODk5LjA4MzAiLCJjX2hhc2giOiJhekhJdTZNVE1OVGs4Q3RxNndIeHlRIiwiYXV0aF90aW1lIjoxNjM5OTYzMzcxLCJub25jZV9zdXBwb3J0ZWQiOnRydWV9.WM23STabsJqSV1FjPvYRXo3kOB2Cfo7HsPDUuJx8UlqTUthbif1uvhEFpFMF8G5B5_yl3kkmaDtv0nQA25DkDiYowfPVV8gkLx2IMMOm6rVqV5E7kA6xNa64pwgIHDnTSjnn862_DEb4QVkAfi-rXsbkZ1q-EpH5MG-5GLR3Ktq_1n59kQcJrvuvUEpbv8IbSzRLh4VVZLY5rmaoddZ2kg5hw234cwGCmiMxHi55tVHAiGnqgq74IY7HXz3udwRGufaFXpkYbdBuL5-wqAp1SQlQhwpTzhZ5JKr2y4ukejYPFZzLfnkUX0xhLmH8uooKb-TjOa5qaFKGXT0hXh4NHw"); +#else + App.weChatController.SignWithApple(); +#endif + }); +#else + transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer-third/otherContainer/Apple").gameObject.SetActive(false); +#endif + //App.weChatController.Init(App.WxAppId); //var s = App.weChatController.isApplicationAvilible("com.gugoumainapp","powerfun").ToString(); //Utils.showToast(null, SystemInfo.batteryLevel.ToString()); @@ -68,9 +82,11 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp } App.WorkoutsUrl = r.data.Value("Apk").Value("Url"); #elif UNITY_IOS - var sw = r.data.Value("ThirdPartSwitch"); + //var sw = r.data.Value("ThirdPartSwitch"); + //transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/BtnThirdLogin") + // .gameObject.SetActive(sw.Equals("on") && App.weChatController.IsWeChatAppInstalled()); transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/BtnThirdLogin") - .gameObject.SetActive(sw.Equals("on") && App.weChatController.IsWeChatAppInstalled()); + .gameObject.SetActive(true); var info = r.data.Value("UnityIos"); if (Utils.isUpdate(App.AppVersion, info.Value("Version"))) { @@ -140,4 +156,16 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp Utils.showToast(null, res.Replace("false;", "")); } } + + public void OnAppleResp(string res) + { +#if UNITY_IOS + var sp = res.Replace("true;", "").Split(','); + if (sp.Length == 2) + { + GetComponent().OnAppleIdLoginCheck(sp[0],sp[1]); + } + //Utils.showToast(null, "苹果返回"+res); +#endif + } } diff --git a/Assets/Scripts/Mobile/WeChatController.cs b/Assets/Scripts/Mobile/WeChatController.cs index b1c24e9d..73bc4e1e 100644 --- a/Assets/Scripts/Mobile/WeChatController.cs +++ b/Assets/Scripts/Mobile/WeChatController.cs @@ -30,6 +30,12 @@ public class WeChatController [DllImport("__Internal")] private static extern void ShareImgToWX(int scene, byte[] msgByteArrayData, int arrayLength); + + [DllImport("__Internal")] + private static extern void ShareUrlToWX(int scene, string url, string title, string description); + + [DllImport("__Internal")] + private static extern void authorizationAppleID(); #endif #endregion /// @@ -70,10 +76,17 @@ public class WeChatController #endif } + public void SignWithApple() + { +#if UNITY_IOS + authorizationAppleID(); +#endif + } + /// - /// 判断是否是否安装了微信 - /// - /// + /// 判断是否是否安装了微信 + /// + /// public bool IsWeChatAppInstalled() { #if UNITY_ANDROID @@ -109,7 +122,11 @@ public class WeChatController /// 描述 public void ShareWebpageToWX(int scene, string url, string title, string description,byte[] image) { - mainActivityClass.CallStatic("ShareWebpageToWX", scene, url, title, description,image); +#if UNITY_ANDROID + mainActivityClass.CallStatic("ShareWebpageToWX", scene, url, title, description, image); +#else + ShareUrlToWX(scene, url, title, description); +#endif } /// diff --git a/Assets/Scripts/Scenes/LoginController.cs b/Assets/Scripts/Scenes/LoginController.cs index 5a430fa9..92a01bad 100644 --- a/Assets/Scripts/Scenes/LoginController.cs +++ b/Assets/Scripts/Scenes/LoginController.cs @@ -150,7 +150,7 @@ public class LoginController : BaseScene var content = signScrollView.transform.Find("Viewport").Find("Content"); signPage1 = content.Find("FirstPage"); UIManager.AddEvent(signPage1.Find("next").GetComponent