倒计时的算法及界面调整

This commit is contained in:
lishuo committed 2021-07-30 15:38:40 +08:00
1 parent bea0e40ec1
commit 074200cb4f
16 files changed
+2714 -2596

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@@ -48,6 +48,7 @@ public class LocalRouteItem : MonoBehaviour, IPointerExitHandler, IPointerEnterH
UIManager.AddEvent(uploadBtn.gameObject, EventTriggerType.PointerClick, (b) => GoUplaod());
UIManager.AddEvent(deleteBtn.gameObject, EventTriggerType.PointerClick, (b) => GoDelete());
var fileList = Directory.GetFiles(path);
foreach (var item in fileList)
{
var fileInfo = new FileInfo(item);
@@ -73,8 +74,9 @@ public class LocalRouteItem : MonoBehaviour, IPointerExitHandler, IPointerEnterH
var isself = record.UserId == App.CurrentUser.Id;
if (!isself)
{
this.gameObject.SetActive(false);
this.gameObject.SetActive(false);
}
Name.text = record.RouteName;
Time.text = record.StartTime.ToString();
RidingTime.text = $"<color={titleColor}>Riding time:</color>{record.Ticks}";
@@ -127,6 +127,7 @@ public class ResultListController : MonoBehaviour
isEnd[scrollIndex] = false;
pageIndex[scrollIndex] = 0;
GetList();
DisplayLocalRouteResult(contents[0], 0);//显示本地未上传成功的记录
}
public void Reset()
@@ -176,7 +177,6 @@ public class ResultListController : MonoBehaviour
{
isEnd[index] = false;
DisplayRouteResult(r.data, contents[index],index);
DisplayLocalRouteResult(contents[index], index);//显示本地未上传成功的记录
scroll.transform.Find("Error").gameObject.SetActive(false);
//DisplayRouteResult(r.data, matchContent);