接动态地图,忘记密码,文件弹窗置顶
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@@ -42,6 +42,10 @@ public class QuickLoginScroll : MonoBehaviour
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{
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lightbg.GetComponent<Image>().color = Utils.HexToColorHtml("#ffffff00");
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lightbg.GetComponent<Image>().gameObject.SetActive(false);
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int index = (int)System.Math.Round(
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(scroll.horizontalNormalizedPosition + (contentSize / 2)) / contentSize,
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0);
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content.GetChild(index).GetComponent<QuickLoginUser>().setNoActive();
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//lightbg.GetComponent<Image>().DOFade(0, 0.15f);
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}
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@@ -66,27 +70,31 @@ public class QuickLoginScroll : MonoBehaviour
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void goLeft()
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{
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if (scroll.horizontalNormalizedPosition <= contentSize) return;
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doAni();
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if (!start) startPosition = scroll.horizontalNormalizedPosition;
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start = true;
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scrollValue = -1 * contentSize / 30;
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goMove(-1);
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}
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void goRight()
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{
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if ((scroll.horizontalNormalizedPosition + contentSize) >= 1) return;
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goMove();
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}
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void goMove(int i = 1)
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{
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doAni();
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if (!start) startPosition = scroll.horizontalNormalizedPosition;
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start = true;
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scrollValue = contentSize / 30;
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scrollValue = i*contentSize / 30;
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}
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private bool start = false, _lock = false;
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private bool start = false;
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private float scrollValue = 0, totalScrollValue = 0, startPosition = 0;
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void SetColor()
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{
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int index = (int)System.Math.Round(
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(scroll.horizontalNormalizedPosition + (contentSize / 2)) / contentSize,
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0);
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for (int i = 1; i < content.childCount-1; i++)
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//lightbg.GetComponent<Image>().gameObject.SetActive(true);
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//lightbg.GetComponent<Image>().DOFade(1, 0.2f);
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//content.GetChild(index).GetComponent<QuickLoginUser>().setActive();
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for (int i = 1; i < content.childCount - 1; i++)
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{
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string c;
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if (i == index)
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@@ -96,7 +104,7 @@ public class QuickLoginScroll : MonoBehaviour
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content.GetChild(i).GetComponent<QuickLoginUser>().setActive();
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//
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}
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else
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else
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{
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content.GetChild(i).GetComponent<QuickLoginUser>().setNoActive();
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}
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