人物移动调整
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@ -158,33 +158,28 @@ namespace Assets.Scenes.Ride.Scripts
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ticks++;
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ticks++;
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Compute();//接受蓝牙设备数据计算
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Compute();//接受蓝牙设备数据计算
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//characterAnimator.SetBool("IsRide", false);//初始化动画状态
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//characterAnimator.SetBool("IsRide", false);//初始化动画状态
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if (totalDistance <= mapData.TotalDistance)
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if (totalDistance > mapData.TotalDistance)
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{
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//数据处理
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nextlatlong = Along(totalDistance);//下一个坐标
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nextPos = map.GeoToWorldPosition(nextlatlong);//下一个点
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nextPos.y += 0.5f;//提高y轴让人物站在地图上面
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prePos = transform.localPosition;//当前点
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thisRotation = transform.localRotation;
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//动画控制
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if (distance > 0)
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{
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//characterAnimator.SetBool("IsRide", true);//开始移动动画
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StartCoroutine(MoveTo());//移动
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//transform.localPosition = nextPos;
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}
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}
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else
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{
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{
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distance = totalDistance - mapData.TotalDistance;
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totalDistance = mapData.TotalDistance;
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totalDistance = mapData.TotalDistance;
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//characterAnimator.SetBool("ReachEnd", true);//到达终点
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//characterAnimator.SetBool("ReachEnd", true);//到达终点
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//Task.Run(() => { });//异步上传数据
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Upload();
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Upload();
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//mainController.isStart = false;
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isQuit = true;
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isQuit = true;
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}
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}
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}
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//数据处理
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nextlatlong = Along(totalDistance);//下一个坐标
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nextPos = map.GeoToWorldPosition(nextlatlong);//下一个点
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nextPos.y += 0.5f;//提高y轴让人物站在地图上面
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prePos = transform.localPosition;//当前点
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thisRotation = transform.localRotation;
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//动画控制
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if (distance > 0)
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{
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//characterAnimator.SetBool("IsRide", true);//开始移动动画
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StartCoroutine(MoveTo());//移动
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}
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}
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}
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}
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protected virtual void SendTcp()
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protected virtual void SendTcp()
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{
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{
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