登录页调整 增加半圆角组件 基本完成路线列表功能 基本完成骑行列表 开始做编辑页
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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[ExecuteInEditMode]
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public class ImageWithIndependentRoundedCorners : MonoBehaviour {
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public Vector4 r;
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private Material material;
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// xy - position,
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// zw - halfSize
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[HideInInspector, SerializeField] private Vector4 rect2props;
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private readonly int prop_halfSize = Shader.PropertyToID("_halfSize");
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private readonly int prop_radiuses = Shader.PropertyToID("_r");
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private readonly int prop_rect2props = Shader.PropertyToID("_rect2props");
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// Vector2.right rotated clockwise by 45 degrees
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private static readonly Vector2 wNorm = new Vector2(.7071068f, -.7071068f);
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// Vector2.right rotated counter-clockwise by 45 degrees
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private static readonly Vector2 hNorm = new Vector2(.7071068f, .7071068f);
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private void Start()
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{
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Refresh();
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}
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void OnRectTransformDimensionsChange(){
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Refresh();
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}
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private void OnValidate(){
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Refresh();
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}
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private void RecalculateProps(Vector2 size){
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// Vector that goes from left to right sides of rect2
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var aVec = new Vector2(size.x, -size.y + r.x + r.z);
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// Project vector aVec to wNorm to get magnitude of rect2 width vector
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var halfWidth = Vector2.Dot(aVec, wNorm) * .5f;
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rect2props.z = halfWidth;
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// Vector that goes from bottom to top sides of rect2
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var bVec = new Vector2(size.x, size.y - r.w - r.y);
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// Project vector bVec to hNorm to get magnitude of rect2 height vector
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var halfHeight = Vector2.Dot(bVec, hNorm) * .5f;
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rect2props.w = halfHeight;
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// Vector that goes from left to top sides of rect2
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var efVec = new Vector2(size.x - r.x - r.y, 0);
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// Vector that goes from point E to point G, which is top-left of rect2
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var egVec = hNorm * Vector2.Dot(efVec, hNorm);
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// Position of point E relative to center of coord system
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var ePoint = new Vector2(r.x - (size.x / 2), size.y / 2);
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// Origin of rect2 relative to center of coord system
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// ePoint + egVec == vector to top-left corner of rect2
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// wNorm * halfWidth + hNorm * -halfHeight == vector from top-left corner to center
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var origin = ePoint + egVec + wNorm * halfWidth + hNorm * -halfHeight;
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rect2props.x = origin.x;
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rect2props.y = origin.y;
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}
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private void Refresh(){
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if (material == null)
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{
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material = Instantiate(Resources.Load<Material>("UI/Material/IndependentCornersMaterial"));
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}
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var rect = ((RectTransform) transform).rect;
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RecalculateProps(rect.size);
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material.SetVector(prop_rect2props, rect2props);
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material.SetVector(prop_halfSize, rect.size * .5f);
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material.SetVector(prop_radiuses, r);
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if (gameObject.GetComponent<Image>() != null)
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{
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gameObject.GetComponent<Image>().material = material;
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gameObject.GetComponent<Image>().sprite = null;
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}
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else if (gameObject.GetComponent<RawImage>() != null)
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{
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gameObject.GetComponent<RawImage>().material = material;
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}
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}
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}
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