Merge branch 'dev_language' into dev_release
# Conflicts: # Assets/Resources/UI/Prefab/Panel/Mobile/MapListPanel.prefab # Assets/Resources/UI/Prefab/Panel/Mobile/RaceListPanel.prefab
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@@ -222,7 +222,7 @@ namespace Assets.Scenes.Ride.Scripts
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//比赛状态
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CompetitionStatus.text = competition.StatusVlaue.ToString();
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//参赛选手
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Contestant.text = competition.UserList.Count.ToString() + "Riders";
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Contestant.text = competition.UserList.Count.ToString() + App.GetLocalString("Riders");
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ShowPlayers(competition.UserList);
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//路书描述
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mapDescText.text = GetMaxString(competition.Dec, 400);
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@@ -335,7 +335,7 @@ namespace Assets.Scenes.Ride.Scripts
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_raceStart = competition.Status == 3;
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_canEnter = competition.CanEnter;
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Contestant.text = competition.UserList.Count.ToString() + "Riders";
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Contestant.text = competition.UserList.Count.ToString() + App.GetLocalString("Riders");
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ShowPlayers(competition.UserList);
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}
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}
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@@ -40,7 +40,7 @@ namespace Assets.Scenes.Ride.Scripts
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//比赛开始前倒计时
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if (count >= 0 && !competitionModel.recorderData.Saved)
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{
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ShowCountDown(count, "Get Ready!");//显示倒计时面板信息
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ShowCountDown(count, App.GetLocalString("Get Ready!"));//显示倒计时面板信息
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Timer.gameObject.SetActive(false);
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TimerTitle.gameObject.SetActive(false);
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}
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@@ -54,7 +54,7 @@ namespace Assets.Scenes.Ride.Scripts
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{
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#if UNITY_IOS || UNITY_ANDROID
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//显示倒计时面板信息
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ShowCountDown(s.Item1, "Time Limit");
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ShowCountDown(s.Item1, App.GetLocalString("Time Limit"));
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#else
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ShowCountDown(s.Item1, "Get The First Place. Time Limit");
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#endif
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@@ -63,7 +63,7 @@ namespace Assets.Scenes.Ride.Scripts
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{
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//显示倒计时面板信息
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//ShowCountDown(s.Item1, "remaining");
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ShowCountDown(s.Item1, "Remaining Time");
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ShowCountDown(s.Item1, App.GetLocalString("Remaining Time"));
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}
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//显示当前选手骑行时间
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Timer.gameObject.SetActive(true);
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