AR视频direction文件相关调整
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@@ -8,6 +8,7 @@ using System;
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using ChartAndGraph;
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using DG.Tweening;
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using System.Collections;
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using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
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namespace Assets.Scenes.Ride.Scripts
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{
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@@ -61,7 +62,7 @@ namespace Assets.Scenes.Ride.Scripts
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weight = App.CurrentUser.Weight;
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bicycleWeight = App.CurrentUser.BicycleWeight;
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//#if UNITY_EDITOR
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power = 300;
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power = 400;
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//#endif
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mainController.TrackResistance(currentSlope * App.RideSetting.Sensitivity / 100);
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}
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@@ -122,8 +123,25 @@ namespace Assets.Scenes.Ride.Scripts
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mainController.SaveRealTime();
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}
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}
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HandleForGameRoom();
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}
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protected override void BeforeRun()
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private bool gameRoomHandled { get; set; }
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private void HandleForGameRoom()
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{
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var model = mainController.cyclingController as GameModel;
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if (model != null && model.FirstEndTime.HasValue && !gameRoomHandled)
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{
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gameRoomHandled = true;
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var gap = model.FirstEndTime.Value - UIManager.Now.GetDateTime();
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var seconds = Math.Floor(gap.TotalSeconds);
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UIManager.ShowGameRoomCountDownPanel((int)seconds, () => {
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Upload();
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});
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}
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}
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protected override void BeforeRun()
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{
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//if (mainController != null)
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//{
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@@ -157,7 +175,7 @@ namespace Assets.Scenes.Ride.Scripts
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nextPosition.x -= 14f;
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nextPosition.y += 5f;
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//人物移动 停止条件 到中间且线未加载完
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if ( GetStart() && chartDataSourceScript.ReachMid(viewIndex) && !chartDataSourceScript.ReachEnd())
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if ( GetStart() && chartDataSourceScript.ReachMid(CurrentIndex) && !chartDataSourceScript.ReachEnd())
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{
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var currentDistance = CurrentDistance;
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var distance = Distance;
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