赛事消息通知面板和界面微调

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lishuo committed 2021-07-27 09:18:34 +08:00
1 parent 7d0128d912
commit 17f2b1cedd
9 files changed
+893 -52

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@@ -1,4 +1,5 @@
using Assets.Scripts;
using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
@@ -9,11 +10,15 @@ namespace Assets.Scenes.Ride.Scripts
public class RaceAlertController : PFUIPanel
{
public Text Content { get; set; }
public Text BandContent { get; set; }
public Text Timer { get; set; }
public GameObject GoBtn { get; set; }
public GameObject Card { get; set; }
public GameObject Band { get; set; }
public GameObject BandGoBtn { get; set; }
public GameObject StayBtn { get; set; }
public GameObject BandStayBtn { get; set; }
public int ticks = 0;
public int CompetitionId { get; set; }
@@ -21,13 +26,25 @@ namespace Assets.Scenes.Ride.Scripts
protected override void Awake()
{
//Card
Timer = this.transform.Find("Card/Timer").GetComponent<Text>();
Content = this.transform.Find("Card/Content").GetComponent<Text>();
GoBtn = this.transform.Find("Card/Go").gameObject;
StayBtn = this.transform.Find("Card/Stay").gameObject;
Card = this.transform.Find("Card").gameObject;
//band
BandContent = this.transform.Find("Band/Content").GetComponent<Text>();
BandGoBtn = this.transform.Find("Band/Go").gameObject;
BandStayBtn = this.transform.Find("Band/Stay").gameObject;
Band = this.transform.Find("Band").gameObject;
UIManager.AddEvent(GoBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, Go);
UIManager.AddEvent(StayBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, Stay);
UIManager.AddEvent(BandGoBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, Go);
UIManager.AddEvent(BandStayBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, Stay);
}
float t = 1f;
private void Update()
@@ -44,6 +61,22 @@ namespace Assets.Scenes.Ride.Scripts
}
}
public void Set(DateTime startTime, DateTime now,string title, string sceneName, int competitionId,int routeId)
{
ticks = (int)(startTime - now).TotalSeconds;
var content = $"Your <color='#F93086'>{title}</color> race about to start";
Content.text = content;
BandContent.text = content;
CompetitionId = competitionId;
RouteId = routeId;
var ride = sceneName.Equals("Ride");
Card.SetActive(ride);
Band.SetActive(!ride);
}
//切换到当前用户视角
public void Go(BaseEventData baseEventData)
{