加确认框。按钮加tooltips。调整大地图tips的位置。

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suntao committed 2021-04-21 11:25:52 +08:00
1 parent bb4fabc833
commit 1c712ff7d5
18 files changed
+2401 -520

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+41 -21
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@@ -42,7 +42,7 @@ public class Tips : MonoBehaviour
this.GetComponent<Image>().material = material;
Name = this.transform.Find("Name").GetComponent<Text>();
Count = this.transform.Find("Count").GetComponent<Text>();
Count = this.transform.Find("CountWrap").Find("Count").GetComponent<Text>();
Distance = this.transform.Find("Distance").GetComponent<Text>();
TotalClimb = this.transform.Find("TotalClimb").GetComponent<Text>();
@@ -115,7 +115,6 @@ public class Tips : MonoBehaviour
m3DIcon.SetActive(_model.Enable3D);
//altitudeGraph
Utils.DisplayImage(StartCoroutine, altitudeGraph, _model.AltitudeGraph);
@@ -129,31 +128,52 @@ public class Tips : MonoBehaviour
//{
// position.y = position.z;
//}
this.transform.position = position;
var localPosition = this.transform.localPosition;
if (localPosition.y + 150 > localPosition.z)
{
localPosition.y = localPosition.z -150;
}
if(localPosition.x * -1f > localPosition.z)
{
localPosition.x = localPosition.z * -1f;
}
else if(localPosition.x > localPosition.z *2)
{
localPosition.x = localPosition.z * 2;
}
this.transform.localPosition = localPosition;
this.transform.localScale = new Vector2(2, 2);
this.Move(position);
//tips.Show();
this.gameObject.SetActive(true);
this.SetModel(model);
}
public void Move(Vector3 position)
{
this.transform.position = position;
var localPosition = this.transform.localPosition;
Debug.Log(localPosition.y);
if(localPosition.y > 128)
{
localPosition.y = 128;
}
if(localPosition.x < -465)
{
localPosition.x = -465f;
}
if(localPosition.x > 1080)
{
localPosition.x = 1080;
}
//if (localPosition.y + 150 > localPosition.z)
//{
// localPosition.y = localPosition.z -150;
//}
//if(localPosition.x * -1f > localPosition.z)
//{
// localPosition.x = localPosition.z * -1f;
//}
//else if(localPosition.x > localPosition.z *2)
//{
// localPosition.x = localPosition.z * 2;
//}
this.transform.localPosition = localPosition;
this.transform.localScale = new Vector2(2, 2);
Debug.Log($"{ this.transform.localPosition.y }, { this.transform.localPosition.y }");
}
public void Hide()
{
this.gameObject.SetActive(false);
//this.gameObject.SetActive(false);
DestroyImmediate(this.gameObject);
}
}