骑行界面优化&PCtips显示调整

This commit is contained in:
lishuo committed 2021-12-24 18:33:58 +08:00
1 parent d91dc17ea7
commit 2743c8d185
23 files changed
+1368 -769

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@@ -315,7 +315,7 @@ namespace Assets.Scenes.Ride.Scripts
if (mainController.mapRouteRankingList == null || mainController.mapRouteRankingList.Count == 0)
{
var lang = App.GetLocalLanguage();
shadowButton.image.sprite = lang == "zh"? Resources.Load<Sprite>("Images/Ride/Shadow Mode_no"): Resources.Load<Sprite>("Images/Ride/Shadow Mode_no");
shadowButton.image.sprite = lang == "zh"? Resources.Load<Sprite>("Images/Ride/Shadow Mode_PC_d") : Resources.Load<Sprite>("Images/Ride/Shadow Mode_no");
shadowButton.enabled = false;
shadowButton.interactable = false;
}
@@ -294,28 +294,28 @@ public class CyclingController : DeviceServiceMonoBase
};
TouchKit.addGestureRecognizer(rotationRecognizer);
//单指
var touchRecognizer = new TKAnyTouchRecognizer(new TKRect(0, 0, Screen.width, Screen.height));
DateTime startTimpStamp = DateTime.Now;
Vector2 touchLocation = Vector2.down;
touchRecognizer.onEnteredEvent += (r) =>
{
touchLocation = r.startTouchLocation();
startTimpStamp = DateTime.Now;
};
touchRecognizer.onExitedEvent += (r) =>
{
if (competitionId == 0 && isStart && IsPointerOverGameObject(touchLocation))
{
var timespan = DateTime.Now - startTimpStamp;
UnityEngine.Debug.Log($"{timespan.TotalMilliseconds}");
if (timespan.TotalMilliseconds <= 120)
{
singleUIManager?.ClearPanel(null);
}
}
};
TouchKit.addGestureRecognizer(touchRecognizer);
////单指
//var touchRecognizer = new TKAnyTouchRecognizer(new TKRect(0, 0, Screen.width, Screen.height));
//DateTime startTimpStamp = DateTime.Now;
//Vector2 touchLocation = Vector2.down;
//touchRecognizer.onEnteredEvent += (r) =>
//{
// touchLocation = r.startTouchLocation();
// startTimpStamp = DateTime.Now;
//};
//touchRecognizer.onExitedEvent += (r) =>
//{
// if (competitionId == 0 && isStart && IsPointerOverGameObject(touchRecognizer.STAR))
// {
// var timespan = DateTime.Now - startTimpStamp;
// UnityEngine.Debug.Log($"{timespan.TotalMilliseconds}");
// if (timespan.TotalMilliseconds <= 120)
// {
// singleUIManager?.ClearPanel(null);
// }
// }
//};
//TouchKit.addGestureRecognizer(touchRecognizer);
//双指
var PinchRecognizer = new TKPinchRecognizer();
PinchRecognizer.gestureRecognizedEvent += (r) =>
@@ -407,14 +407,15 @@ public class CyclingController : DeviceServiceMonoBase
float touchTimer = 0.1f;
private void FixedUpdate()
{
HandleTouch();
HandleMouseScrollWheel();
}
public bool isWatch { get; set; }
private Vector3 currentCameraPos { get; set; }
Vector3 far = new Vector3(-18, 53, -48);
Vector3 plane = new Vector3(-15, 43, -40);
Vector3 near = new Vector3(-12, 35, -30);
Vector3 far = new Vector3(-18, 50, -48);
Vector3 plane = new Vector3(-15.1f, 42, -40);
Vector3 near = new Vector3(-11.4f, 31, -30);
List<Vector3> cameraList { get; set; }
/// <summary>
@@ -423,8 +424,9 @@ public class CyclingController : DeviceServiceMonoBase
private void HandleMouseScrollWheel()
{
var scrollDelta = Input.GetAxis("Mouse ScrollWheel");
UnityEngine.Debug.Log($"scrolldelta{scrollDelta}");
if (scrollDelta != 0 && Input.mousePosition != null && !IsPointerOverGameObject(Input.mousePosition))
return;
if (cameraList == null)
{
cameraList = new List<Vector3>();
@@ -450,6 +452,8 @@ public class CyclingController : DeviceServiceMonoBase
//StartCoroutine(MoveCamera(prePos, nextPos));
}
}
DateTime startTimpStamp = DateTime.Now;
private void HandleTouch()
{
if (singleUIManager == null)
@@ -459,11 +463,19 @@ public class CyclingController : DeviceServiceMonoBase
{
case 1:
{
UnityEngine.Debug.Log(Input.touches[0]);
UnityEngine.Debug.Log($"{Input.touches[0]}{Input.touches[0].phase }");
//单击切换极简模式
if (Input.touches[0].tapCount==1 && Input.touches[0].phase == TouchPhase.Moved && isStart && singleUIManager.clearLock && competitionId == 0)
if (Input.touches[0].tapCount == 1 && Input.touches[0].phase == TouchPhase.Began && isStart && singleUIManager.clearLock && competitionId == 0)
{
if (IsPointerOverGameObject(Input.mousePosition))
startTimpStamp = DateTime.Now;
}
//单击切换极简模式
if (Input.touches[0].tapCount==1 && Input.touches[0].phase == TouchPhase.Ended && isStart && singleUIManager.clearLock && competitionId == 0)
{
var interval = DateTime.Now - startTimpStamp;
UnityEngine.Debug.Log(interval);
if (interval.TotalMilliseconds<=150 && IsPointerOverGameObject(Input.mousePosition))
{
singleUIManager?.ClearPanel(null);
}
@@ -472,6 +484,7 @@ public class CyclingController : DeviceServiceMonoBase
break;
case 2:
{
return;
//双手触摸移动摄像机
// Store both touches.
Touch touchZero = Input.GetTouch(0);
@@ -154,10 +154,7 @@ namespace Assets.Scenes.Ride.Scripts
#endif
var parent = panel.transform.Find("MapRanking");
var title = panel.transform.Find("RankingTitle").gameObject;
if (list.Count == 0)
{
title.SetActive(false);
}
title.SetActive(list.Count != 0);
foreach (var item in list)
{
GameObject newObj = (GameObject)Instantiate(prefab, parent);
@@ -37,6 +37,8 @@ namespace Assets.Scenes.Ride.Scripts
OnlineUserNum.text = " "+ MapUDPService.GetNearRiderCount().ToString();
LayoutRebuilder.ForceRebuildLayoutImmediate(OnlineUserNum.rectTransform);
var nearList = MapUDPService.GetNearRiderData(pageIndex, pageSize, new double[] { playerController.Currentlatlong.x, playerController.Currentlatlong.y });
if (nearList == null)
return;
var mod = MapUDPService.GetNearRiderCount() % pageSize;
var pages = MapUDPService.GetNearRiderCount() / pageSize;
totalPages = mod > 0 ? pages + 1 : pages;
@@ -61,7 +61,7 @@ namespace Assets.Scenes.Ride.Scripts
weight = App.CurrentUser.Weight;
bicycleWeight = App.CurrentUser.BicycleWeight;
//#if UNITY_EDITOR
power = 1430;
power = 143;
//#endif
mainController.TrackResistance(currentSlope * App.RideSetting.Sensitivity / 100);
}
@@ -100,7 +100,7 @@ namespace Assets.Scenes.Ride.Scripts
timeRemaining = 1.0f;
}
}
countDownTxt.text = count==0?"GO!": count.ToString();
countDownTxt.text = count==0?App.GetLocalString("GO!"): count.ToString();
}
//重置游戏状态
public void Reset()
@@ -28,7 +28,7 @@ namespace Assets.Scenes.Ride.Scripts
_delayTime = App.delayTime;
if (_delayTime != -1)
{
appVersion.text = $"<color={getColor(_delayTime)}>{_delayTime.ToString("0")}MS</color>\n{"V" + App.AppVersion}";
appVersion.text = $"<color={getColor(_delayTime)}>{_delayTime.ToString("0")}ms</color>\n{"V" + App.AppVersion}";
}
else
{