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@@ -33,13 +33,24 @@ namespace Assets.Scripts.UI.Control
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protected void Awake()
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{
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#if !(UNITY_ANDROID || UNITY_IOS)
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//pc版依然让tooltip变成下面的
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var newtool = transform.Find("Tooltips").gameObject;
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var newrect = newtool.GetComponent<RectTransform>();
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newrect.anchorMin = new Vector2(0.5f, 1);
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newrect.anchorMax = new Vector2(0.5f, 1);
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newrect.pivot = new Vector2(0.5f, 1);
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newrect.anchoredPosition = new Vector2(0, -50);
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//newrect.transform.localPosition = newrect.GetTruePosition(new Vector2(0, -50));
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// -16 -66 0 -50
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#endif
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outline = this.GetComponent<Outline>();
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if (mType == Type.Border && outline == null)
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{
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outline = this.gameObject.AddComponent<Outline>();
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outline.effectDistance = new Vector2(2, 2);
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}
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//设置光标
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//cursor = Resources.Load<Texture2D>("Images/PointerButtonHover");
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@@ -75,7 +86,6 @@ namespace Assets.Scripts.UI.Control
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}
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}
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tooltips.SetActive(false);
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mButton = this.GetComponent<Button>();
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InitColor();
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