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m_AnchoredPosition: {x: 20, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 16} m_Pivot: {x: 0.5, y: 1} --- !u!224 &5329299856165552518 diff --git a/Assets/Scenes/Ride/Scripts/AbstractPlayer.cs b/Assets/Scenes/Ride/Scripts/AbstractPlayer.cs index fb02ca26..a8516824 100644 --- a/Assets/Scenes/Ride/Scripts/AbstractPlayer.cs +++ b/Assets/Scenes/Ride/Scripts/AbstractPlayer.cs @@ -22,7 +22,7 @@ namespace Assets.Scenes.Ride.Scripts [SerializeField] Animator characterAnimator; - AbstractMap map; + protected AbstractMap map; //AbstractMap map; #region 动画控制参数 @@ -105,7 +105,7 @@ namespace Assets.Scenes.Ride.Scripts timer -= Time.deltaTime; if (timer <= 0)//定时器 一秒执行一次 { - SendTcp(); + BeforeRun(); Run(); timer = 1.0f; } @@ -126,12 +126,12 @@ namespace Assets.Scenes.Ride.Scripts } //开始骑行 - if (mainController.isStart) + if (GetStart()) { + //计算累计爬升 if (index > 0) { totalClimb = 0; - //计算累计爬升 for (int i = 1; i <= index; i++) { var diff = mapData.List[i].Elevation - mapData.List[i - 1].Elevation; @@ -155,17 +155,23 @@ namespace Assets.Scenes.Ride.Scripts //数据处理 nextPos = map.GeoToWorldPosition(currentlatlong);//下一个点 - nextPos.y += 1.15f;//提高y轴让人物站在地图上面 + nextPos.y += 1.35f;//提高y轴让人物站在地图上面 prePos = transform.localPosition;//当前点 thisRotation = transform.localRotation; //移动动画控制 - if (distance > 0) + //if (distance > 0) { + Debug.Log("164"+totalDistance.ToString()); StartCoroutine(MoveTo());//移动 } } } - protected virtual void SendTcp() + //游戏开始开关 + protected virtual bool GetStart() + { + return mainController.isStart; + } + protected virtual void BeforeRun() { } @@ -225,8 +231,6 @@ namespace Assets.Scenes.Ride.Scripts nextSlopeDistance = sumDistance - totalDistance * 1000; NextSlopeTotalDistance = pointList[nextIndex].Distance; currentSlopeDistance = CurrentDistance-( totalDistance * 1000 - (sumDistance - pointList[index].Distance)); - //人物初始化角度控制 - } public double PreElevation; public double PreSlope; diff --git a/Assets/Scenes/Ride/Scripts/CyclingController.cs b/Assets/Scenes/Ride/Scripts/CyclingController.cs index e4827ae1..2f7e6a42 100644 --- a/Assets/Scenes/Ride/Scripts/CyclingController.cs +++ b/Assets/Scenes/Ride/Scripts/CyclingController.cs @@ -17,6 +17,8 @@ using Assets.Scripts; using System.Threading.Tasks; using UnityEngine.EventSystems; using UnityEngine.Events; +using Assets.Scenes.Ride.Scripts.Model.RiderModels; +using System.IO; public class CyclingController : DeviceServiceMonoBase { @@ -50,7 +52,7 @@ public class CyclingController : DeviceServiceMonoBase LoadingController loadingController; private async Task Login() { - var result = await new UserApi().Login("13115011550", "laozhong", ""); + var result = await new UserApi().Login("15261826280", "123456", ""); App.CurrentUser = result.data; } GameObject miniMap; @@ -77,6 +79,8 @@ public class CyclingController : DeviceServiceMonoBase { UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent(); UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent(); + onlineUserPrefab = Resources.Load("UI/Prefab/Ride/OnlinePlayer"); + miniMapPlayerPrefab = Resources.Load("UI/Prefab/Ride/MiniMapPlayer"); target = transform.Find("Target"); //进入倒计时 singleUIManager = UIObject.GetComponent(); @@ -240,7 +244,74 @@ public class CyclingController : DeviceServiceMonoBase singleUIManager.ContinueRide(); } - #region + #region TCP相关 + + public void TcpHandler() + { + if (cyclingController != null) + { + //tcp数据传输 + cyclingController.Run(null); + //在线人物或比赛人物渲染 + ShowOnlineUsers(); + } + } + + List otherList = new List(); + GameObject onlineUserPrefab; + GameObject miniMapPlayerPrefab; + + private void ShowOnlineUsers() + { + var onlineRiders = cyclingController.riders; + List currentOnlineUserList = new List(); + currentOnlineUserList.AddRange(FindObjectsOfType()); + //新增或者更新 + foreach (var item in onlineRiders) + { + var onlineRider = item as OnlineRiderModel; + var currentUser = currentOnlineUserList.Where(c => c.UserId == item.UserId).FirstOrDefault(); + var onlineDistance = onlineRider.EndDistance - onlineRider.PreDistance; + var onlineTotalDistance = onlineRider.EndDistance; + if (currentUser == null) + { + //for (int i = 0; i < 100; i++) + { + //大地图人物 + GameObject otherPlayerObj = (GameObject)Instantiate(onlineUserPrefab, transform); + var onlinePlayerController = otherPlayerObj.GetComponent(); + otherList.Add(onlinePlayerController); + onlinePlayerController.UserId = onlineRider.UserId; + //onlinePlayerController.SetDistance(onlineDistance); + onlinePlayerController.SetTotalDistance(onlineTotalDistance, onlineDistance); + onlinePlayerController.SetHead(onlineRider.WxHeadImg); + //小地图人物 + GameObject miniPlayer = (GameObject)Instantiate(miniMapPlayerPrefab, transform); + var miniController = miniPlayer.GetComponent(); + miniController.SetController(onlinePlayerController); + } + } + else + { + //currentUser.SetDistance(onlineDistance); + currentUser.SetTotalDistance(onlineTotalDistance, onlineDistance); + } + } + ////移除 + //foreach (var item in currentOnlineUserList) + //{ + // var currentItem = onlineRiders.Where(c => c.UserId == item.UserId).FirstOrDefault(); + // if (currentItem == null) + // { + // item.RemoveSelf(); + // } + //} + } + #endregion + + #region 视角切换 + + public AbstractMap map3d; public bool Is3dView; public void ChangeMapImageStyle(GameObject arrowGameObj) { @@ -255,6 +326,8 @@ public class CyclingController : DeviceServiceMonoBase map.Terrain.SetElevationType(ElevationLayerType.TerrainWithElevation); map.ImageLayer.SetLayerSource(ImagerySourceType.Custom); map.SetCenterLatitudeLongitude(playerController.Currentlatlong); + //map3d.gameObject.SetActive(true); + //map.gameObject.SetActive(false); //人物属性变更 var pos = map.GeoToWorldPosition(playerController.Currentlatlong); playerController.currentPos = pos; @@ -272,6 +345,8 @@ public class CyclingController : DeviceServiceMonoBase map.Terrain.ExaggerationFactor = 0f; map.Terrain.SetElevationType(ElevationLayerType.FlatTerrain); map.SetCenterLatitudeLongitude(playerController.Currentlatlong); + //map.gameObject.SetActive(true); + //map3d.gameObject.SetActive(false); //人物属性变更 var pos = map.GeoToWorldPosition(playerController.Currentlatlong); player.transform.position = pos; @@ -377,7 +452,10 @@ public class CyclingController : DeviceServiceMonoBase isStart = false; string recordId = Guid.NewGuid().ToString(); - var path = Helper.GetDataDir("MapWorkoutRecords/"+ recordId); + //var path = Helper.GetDataDir("MapWorkoutRecords/"+ recordId); + var path = PFConstants.MapWorkoutRecordFolder + "/" + recordId; + Helper.CreateDirectoryIfNotExsit(path); + string imageFileName = path +"/"+ Guid.NewGuid().ToString() + ".png"; CaptureCamera(Camera.main, new Rect(Screen.width * 0f, Screen.height * 0f, Screen.width * 0.5f, Screen.height * 0.5f), imageFileName); @@ -392,7 +470,7 @@ public class CyclingController : DeviceServiceMonoBase var rs = resultPanel.GetComponent(); rs.InjectController(this); rs.SetDataSource(cyclingController.recorderData); - cyclingController.recorderData.SaveLocal(cyclingModel, selectParamModel, imageFileName, recordId); + cyclingController.recorderData.SaveWithLocalRecordAysnc(cyclingModel, selectParamModel, imageFileName, recordId, path); } protected void CaptureCamera(Camera camera, Rect rect,string fileName) diff --git a/Assets/Scenes/Ride/Scripts/Helper.cs b/Assets/Scenes/Ride/Scripts/Helper.cs index e57ea69d..73b8a59a 100644 --- a/Assets/Scenes/Ride/Scripts/Helper.cs +++ b/Assets/Scenes/Ride/Scripts/Helper.cs @@ -16,14 +16,13 @@ namespace Assets.Scenes.Ride.Scripts { public class Helper { - public static string GetDataDir(string pathName) + public static string CreateDirectoryIfNotExsit(string path) { - var dirName = Application.dataPath + "/" + pathName; - if (!Directory.Exists(dirName)) + if (!Directory.Exists(path)) { - Directory.CreateDirectory(dirName); + Directory.CreateDirectory(path); } - return dirName; + return path; } public static void DelectDir(string srcPath) diff --git a/Assets/Scenes/Ride/Scripts/Model/RecorderDataModel.cs b/Assets/Scenes/Ride/Scripts/Model/RecorderDataModel.cs index 4686b125..e47da270 100644 --- a/Assets/Scenes/Ride/Scripts/Model/RecorderDataModel.cs +++ b/Assets/Scenes/Ride/Scripts/Model/RecorderDataModel.cs @@ -1,4 +1,5 @@ -using Assets.Scripts.Apis; +using Assets.Scripts; +using Assets.Scripts.Apis; using Assets.Scripts.Apis.Models; using Newtonsoft.Json; using System; @@ -106,7 +107,7 @@ namespace Assets.Scenes.Ride.Scripts.Model public int GlobalCyclingId { get; set; } - public void SaveLocal(CyclingModel cyclingModel, RouteResultParam selectParam, string imageName,string recordId) + public void SaveWithLocalRecordAysnc(CyclingModel cyclingModel, RouteResultParam selectParam, string imageName,string recordId,string path) { Dictionary> recordData = new Dictionary>(); if (RiderDatas.Count <= 0) @@ -181,7 +182,9 @@ namespace Assets.Scenes.Ride.Scripts.Model interruptRecord.MaxHeartRate = RiderDatas.Max(a => a._HeartRate.GetValueOrDefault(0)); //service.CreateRecordCyclingData(interruptRecord); //保存骑行记录txt - var path = Helper.GetDataDir("MapWorkoutRecords" + "/" + interruptRecord.Id); + + //var path = Helper.GetDataDir("MapWorkoutRecords" + "/" + interruptRecord.Id); + //var path = PFConstants.MapWorkoutRecordFolder + "/" + interruptRecord.Id; var fname = path + "/" + newFileName + ".txt"; var files = new List(); using (var fs = new FileInfo(fname).OpenWrite()) @@ -208,18 +211,18 @@ namespace Assets.Scenes.Ride.Scripts.Model recordData.Add(interruptRecord, files); - SaveDataAysnc(recordData); + SaveDataAysnc(recordData, path); } /// /// 保存数据 /// /// /// - public void SaveDataAysnc(Dictionary> data) + public void SaveDataAysnc(Dictionary> data,string path) { if (data != null && data.Count > 0) { - var path = Helper.GetDataDir("MapWorkoutRecords"); + //var path = Helper.GetDataDir("MapWorkoutRecords"); Task.Run(() => { var record = data.FirstOrDefault(); MapInterruptRecordApi service = new MapInterruptRecordApi(); @@ -228,7 +231,6 @@ namespace Assets.Scenes.Ride.Scripts.Model //删除文件 try { - path = path + "/" + record.Key.Id; if (result.result && Directory.Exists(path)) { Helper.DelectDir(path); diff --git a/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs b/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs index 01a8e6c5..a769f627 100644 --- a/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs @@ -16,22 +16,31 @@ namespace Assets.Scenes.Ride.Scripts protected override void Init() { base.Init(); + currentlatlong = mainController.GetCenterCoordinate(); _playerController = FindObjectOfType(); + var cuurentLocalPos = map.GeoToWorldPosition(currentlatlong); + cuurentLocalPos.y += transform.localScale.y; + transform.localPosition = cuurentLocalPos; + } + protected override bool GetStart() + { + return true; } - protected override void Compute() { + Debug.Log("31" + totalDistance.ToString()); currentlatlong = mainController.Along(totalDistance);//下一个坐标 } public void SetDistance(double _distance) { - distance = _distance; } - public void SetTotalDistance(double _totalDistance) + public void SetTotalDistance(double _totalDistance, double _distance) { + Debug.Log("41" + _totalDistance.ToString()); totalDistance = _totalDistance; + distance = _distance; } private string headUrl; public void SetHead(string url ) @@ -56,5 +65,11 @@ namespace Assets.Scenes.Ride.Scripts } headPanel.transform.DOMove(new Vector3(nextPosition.x, nextPosition.y, 0), 1); } + + public void RemoveSelf() + { + transform.gameObject.Destroy(); + headPanel.Destroy(); + } } } \ No newline at end of file diff --git a/Assets/Scenes/Ride/Scripts/PlayerController.cs b/Assets/Scenes/Ride/Scripts/PlayerController.cs index 0d62f6fc..1d86143f 100644 --- a/Assets/Scenes/Ride/Scripts/PlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/PlayerController.cs @@ -11,14 +11,11 @@ namespace Assets.Scenes.Ride.Scripts { #region 骑行逻辑 TrailRenderer trail; - GameObject onlineUserPrefab; - GameObject miniMapPlayerPrefab; + protected override void Init() { base.Init(); - onlineUserPrefab = Resources.Load("UI/Prefab/Ride/OnlinePlayer"); - miniMapPlayerPrefab = Resources.Load("UI/Prefab/Ride/MiniMapPlayer"); totalDistance = mainController.selectParamModel.EndDistance; currentlatlong = mainController.GetCenterCoordinate(); @@ -30,6 +27,13 @@ namespace Assets.Scenes.Ride.Scripts //var color7 = Resources.Load("UI/Material/color7"); //var Graph2 = Resources.Load("UI/Material/3dGraph2"); //trail.materials = new Material[] { color7}; + + trail.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; + trail.allowOcclusionWhenDynamic = false; + trail.textureMode = LineTextureMode.Tile; + trail.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion; + trail.receiveShadows = false; + trail.rayTracingMode = UnityEngine.Experimental.Rendering.RayTracingMode.Off; } TargetData targetData; /// @@ -45,7 +49,7 @@ namespace Assets.Scenes.Ride.Scripts weight = App.CurrentUser.Weight; bicycleWeight = App.CurrentUser.BicycleWeight; #if UNITY_EDITOR - power = 2380;//测试功率 + power = 300;//测试功率 #endif mainController.TrackResistance(currentSlope * App.rideSetting.sensitivity / 100); speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight); @@ -75,60 +79,18 @@ namespace Assets.Scenes.Ride.Scripts } } - protected override void SendTcp() + protected override void BeforeRun() { - if (mainController.cyclingController != null) + if (mainController != null) { - mainController.cyclingController.Run(null); - ShowOnlineUsers(); + mainController.TcpHandler(); } } - List otherList = new List(); - - private void ShowOnlineUsers() - { - var onlineRiders = mainController.cyclingController.riders; - List currentOnlineUserList = new List(); - currentOnlineUserList.AddRange(FindObjectsOfType()); - - if (onlineRiders.Count > 0) - { - foreach (var item in onlineRiders) - { - var onlineRider = item as OnlineRiderModel; - var currentUser = currentOnlineUserList.Where(c => c.UserId == item.UserId).FirstOrDefault(); - var onlineDistance = onlineRider.EndDistance - onlineRider.PreDistance; - var onlineTotalDistance = onlineRider.EndDistance; - if (currentUser == null) - { - //大地图人物 - GameObject otherPlayerObj = (GameObject)Instantiate(onlineUserPrefab, transform.parent); - var onlinePlayerController = otherPlayerObj.GetComponent(); - otherList.Add(onlinePlayerController); - onlinePlayerController.UserId = onlineRider.UserId; - onlinePlayerController.SetDistance(onlineDistance); - onlinePlayerController.SetTotalDistance(onlineTotalDistance); - onlinePlayerController.SetHead(onlineRider.WxHeadImg); - //小地图人物 - GameObject miniPlayer = (GameObject)Instantiate(miniMapPlayerPrefab, transform.parent); - var miniController = miniPlayer.GetComponent(); - miniController.SetController(onlinePlayerController); - } - else - { - currentUser.SetDistance(onlineDistance); - currentUser.SetTotalDistance(onlineTotalDistance); - } - } - } - } - //上传数据 public override void Upload() { mainController.Save(TotalDistance); - //SceneManager.LoadScene("MainScene"); } #endregion } diff --git a/Assets/Scenes/Ride/Scripts/SelectPlayerFactory.cs b/Assets/Scenes/Ride/Scripts/SelectPlayerFactory.cs index eca8e689..f4700775 100644 --- a/Assets/Scenes/Ride/Scripts/SelectPlayerFactory.cs +++ b/Assets/Scenes/Ride/Scripts/SelectPlayerFactory.cs @@ -5,9 +5,6 @@ using Assets.Scripts.Apis.Models; using System; using System.Collections.Generic; using System.Linq; -using System.Text; -using System.Threading.Tasks; -using UnityEditor.Events; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; diff --git a/Assets/Scenes/Ride/Scripts/SingleUIManager.cs b/Assets/Scenes/Ride/Scripts/SingleUIManager.cs index e8aa13e9..4e3e47ee 100644 --- a/Assets/Scenes/Ride/Scripts/SingleUIManager.cs +++ b/Assets/Scenes/Ride/Scripts/SingleUIManager.cs @@ -338,7 +338,7 @@ namespace Assets.Scenes.Ride.Scripts } else { - target.transform.eulerAngles.Set(cameraX, cameraY, cameraZ);// = new Vector3(cameraX, cameraY, cameraZ); + target.transform.eulerAngles = new Vector3(cameraX, cameraY, cameraZ); } //控制照片移动 ((RectTransform)arrow.transform).position = Camera.main.WorldToScreenPoint(target.transform.position); @@ -655,10 +655,10 @@ namespace Assets.Scenes.Ride.Scripts foreach (var item in onlineUsers) { var itemIndex = chartDataSourceScript.GetViewIndex(item.CurrentIndex) + 1; - if (!mainController.isStart && !mainController.isPause && !mainController.isQuit || (mainController.isStart && item.TotalDistance == 0))//未开始未暂停未结束 - { - itemIndex = 0; - } + //if (!mainController.isStart && !mainController.isPause && !mainController.isQuit || (mainController.isStart && item.TotalDistance == 0))//未开始未暂停未结束 + //{ + // itemIndex = 0; + //} var m = graph.DataSource.GetPoint("Player 2", itemIndex); graph.PointToWorldSpace(out Vector3 itemPosition, m.x, m.y, "Player 2"); itemPosition.x -= 12f;