接入蓝牙基本结构

This commit is contained in:
suntao committed 2021-06-04 13:22:59 +08:00
1 parent 84e8b50bbf
commit 2f84f70a5f
152 files changed
+6426 -56

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+14 -13
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@@ -18,18 +18,19 @@ public class MainController : MonoBehaviour
Version.text = "V"+App.AppVersion;
DeviceCache.Init(PFConstants.DeviceCacheFolder);
AntConnector.Instance((device2) => {
if (device2.State == DeviceState.Disconnected)
{
//Debug.Log($"探索到新的设备{ device2.DeviceNumber }");
//自动连接
if (DeviceCache.Exist(device2))
{
Debug.Log("自动连接" + device2.DeviceNumber);
device2.Connect();
}
}
}, Debug.Log);
//AntConnector.Instance((device2) => {
// if (device2.State == DeviceState.Disconnected)
// {
// //Debug.Log($"探索到新的设备{ device2.DeviceNumber }");
// //自动连接
// if (DeviceCache.Exist(device2))
// {
// Debug.Log("自动连接" + device2.DeviceNumber);
// device2.Connect();
// }
// }
//}, Debug.Log);
App.MainDeviceAdapter.StartScan();
//Debug.Log(Application.dataPath);
@@ -89,6 +90,6 @@ public class MainController : MonoBehaviour
private void OnApplicationQuit()
{
AntConnector.Instance().Dispose();
App.MainDeviceAdapter.Dispose();
}
}