移动端微信接入

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Caiyanpeng committed 2021-08-24 09:28:46 +08:00
1 parent ca91f45ef3
commit 31e8e3bebb
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using Assets.Scripts;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoginControllerMobile : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private void ShowThirdLoginPage()
{
}
private void HideThirdLoginPage()
{
}
/// <summary>
/// 从ios或者安卓接收code,在c#里不建议调用
/// </summary>
/// <param name="res"></param>
public void OnMobileWxLoginResp(string res)
{
Utils.showToast(gameObject, res, type: 1);
}
}
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using System.Runtime.InteropServices;
using UnityEngine;
/// <summary>
/// Create By Jooki: https://www.yuque.com/jooki
/// 使用流程:
/// WeChatController是一个单例, 请自行给变量 _className 赋值
/// 使用前先调用 Init() 进行初始化,然后调用 IsWeChatAppInstalled() 检查用户设备上是否安装了微信;
/// 之后为保险起见调用 IsWeChatAppInstalled() 判断微信是否已经安装;
/// 最后就是按照需要分享的消息类型调用对应的方法
/// </summary>
public class WeChatController
{
#region iOS微信SDK
#if UNITY_IOS
[DllImport("__Internal")]
private static extern void RegisterApp(string appid);
[DllImport("__Internal")]
private static extern bool IsWechatInstalled_iOS();
[DllImport("__Internal")]
private static extern void WechatLogin(string scope,string state);
#endif
#endregion
/// <summary>
/// com.unityplugins.wechatshare是在Android Studio中创建的 Module,
/// MainActivity 是一个Activity, 对外供C#调用的方法都写在这个Activity内
/// </summary>
private readonly string _className = "com.unityplugins.wechatshare.MainActivity";
private string _APP_ID = "";
private AndroidJavaClass mainActivityClass = null;
private static WeChatController _instance;
public static WeChatController Instance
{
get
{
if (_instance == null)
{
_instance = new WeChatController();
}
return _instance;
}
}
/// <summary>
/// 初始化微信SDK, APPID是用户在微信开放平台注册是所分配的应用唯一标识, 可在微信开放平台找到
/// </summary>
/// <param name="APPID"></param>
public void Init(string APPID)
{
_APP_ID = APPID;
#if !UNITY_EDITOR && UNITY_ANDROID
mainActivityClass = new AndroidJavaClass(_className);
// 第一个参数: MainActivity中的方法名
// 第二、三个参数: 分别是SendMessageToUnity需要接收的第一和第二个参数,对比上面Java的代码
mainActivityClass.CallStatic("InitWeChat", Application.identifier, _APP_ID);
#endif
#if !UNITY_EDITOR && UNITY_IOS
RegisterApp(_APP_ID);
#endif
}
/// <summary>
/// 判断是否是否安装了微信
/// </summary>
/// <returns></returns>
public bool IsWeChatAppInstalled()
{
#if UNITY_ANDROID
return mainActivityClass.CallStatic<bool>("IsWeChatInstalled");
#elif UNITY_IOS
return IsWechatInstalled_iOS();
#endif
}
/// <summary>
/// 分享链接至微信,缩略图用的是APP Icon
/// </summary>
/// <param name="scene">分享至什么场景, 0-对话、1-朋友圈、2-收藏</param>
/// <param name="url">网页链接</param>
/// <param name="title">标题</param>
/// <param name="description">描述</param>
public void ShareWebpageToWX(int scene, string url, string title, string description)
{
mainActivityClass.CallStatic("ShareWebpageToWX", scene, url, title, description);
}
/// <summary>
/// 分享文字至微信
/// </summary>
/// <param name="scene">分享至什么场景, 0-对话、1-朋友圈、2-收藏</param>
/// <param name="text">要分享的文本内容</param>
public void ShareTextToWX(int scene, string text)
{
mainActivityClass.CallStatic("ShareTextToWX", scene, text);
}
/// <summary>
/// 分享图片至微信
/// </summary>
/// <param name="scene">分享至什么场景, 0-对话、1-朋友圈、2-收藏</param>
/// <param name="image">要分享的图片</param>
public void ShareImageToWX(int scene, Texture2D image)
{
mainActivityClass.CallStatic("ShareImageToWX", scene, ImageToBytes(image));
}
/// <summary>
/// 分享音乐至微信
/// </summary>
/// <param name="scene">分享至什么场景, 0-对话、1-朋友圈、2-收藏</param>
/// <param name="musicUrl">音乐的URL</param>
/// <param name="title">标题</param>
/// <param name="description">描述</param>
public void ShareMusicToWX(int scene, string musicUrl, string title, string description)
{
mainActivityClass.CallStatic("ShareMusicToWX", scene, musicUrl, title, description);
}
/// <summary>
/// 分享视频至微信
/// </summary>
/// <param name="scene">分享至什么场景, 0-对话、1-朋友圈、2-收藏</param>
/// <param name="videoUrl">视频的URL</param>
/// <param name="title">标题</param>
/// <param name="description">描述</param>
public void ShareVideoToWX(int scene, string videoUrl, string title, string description)
{
mainActivityClass.CallStatic("ShareVideoToWX", scene, videoUrl, title, description);
}
/// <summary>
/// 分享小程序至微信
/// </summary>
/// <param name="scene">分享至什么场景, 0-对话、1-朋友圈、2-收藏</param>
/// <param name="lowVersionUrl">兼容低版本的网页链接</param>
/// <param name="miniProgramAPPID">小程序原始ID, 获取方法:登录小程序管理后台-设置-基本设置-帐号信息</param>
/// <param name="path">小程序页面路径;对于小游戏,可以只传入 query 部分,来实现传参效果,如:传入 "?foo=bar"</param>
/// <param name="title">标题</param>
/// <param name="description">描述</param>
/// <param name="coverImg">分享封面图片</param>
public void ShareMinniProgramToWX(int scene, string lowVersionUrl, string miniProgramAPPID, string path,
string title, string description, Texture2D coverImg)
{
mainActivityClass.CallStatic("ShareMinniProgramToWX", scene, lowVersionUrl, miniProgramAPPID, path, title, description, ImageToBytes(coverImg));
}
public void WxLogin(string scope, string state)
{
#if UNITY_ANDROID
mainActivityClass.CallStatic("WxLogin", scope, state);
#elif UNITY_IOS
WechatLogin(scope, state);
#endif
}
public void SendMessageToUnity(string gameObjectName, string UnityMethodName)
{
mainActivityClass.CallStatic("SendMessageToUnity",gameObjectName, UnityMethodName);
}
/// <summary>
/// 把一张Texture2D的图片信息转为Byte[]
/// </summary>
/// <param name="texture"></param>
/// <returns></returns>
private byte[] ImageToBytes(Texture2D texture)
{
var imageData = texture.EncodeToPNG();
return imageData;
}
}
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