PC点击区域&PFbutton微调
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@ -30,7 +30,7 @@ RectTransform:
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m_AnchorMax: {x: 1, y: 0.5}
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@ -74,6 +74,80 @@ MonoBehaviour:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 189965521107699628}
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@ -102,6 +176,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -153,7 +228,7 @@ MonoBehaviour:
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@ -184,7 +259,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 189965521107699628}
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m_RootOrder: 2
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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@ -259,7 +334,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 189965521107699628}
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m_RootOrder: 0
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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@ -350,7 +425,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 189965521107699628}
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m_RootOrder: 3
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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@ -136,7 +136,7 @@ namespace Assets.Scripts.UI.Control
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{
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Debug.Log(131);
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timer.Stop();
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group.DOFade(1, 1f);
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};
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//鼠标进入
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@ -158,19 +158,21 @@ namespace Assets.Scripts.UI.Control
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//tooltips.GetComponent<CanvasGroup>().DOFade(1, 0.5f);
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//DOTween.CompleteAll(true);
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se = DOTween.Sequence();
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se.SetDelay(1);
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se.AppendCallback(() =>
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{
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if(a!=null) a.Complete(true);
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if (b != null) b.Complete(true);
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//se = DOTween.Sequence();
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//se.SetDelay(1);
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//se.AppendCallback(() =>
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//{
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// if(a!=null) a.Complete(true);
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// if (b != null) b.Complete(true);
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// tooltips.SetActive(true);
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// tooltips.GetComponent<CanvasGroup>().alpha = 0f;
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// c = tooltips.GetComponent<CanvasGroup>().DOFade(1, 0.5f);
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//});
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//a = se.Play();
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tooltips.SetActive(true);
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tooltips.GetComponent<CanvasGroup>().alpha = 0f;
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c = tooltips.GetComponent<CanvasGroup>().DOFade(1, 0.5f);
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});
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a = se.Play();
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//StartCoroutine(DelayShowTooltip());
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//timer.Start();
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timer.Start();
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}
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switch (mType)
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{
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@ -207,10 +209,7 @@ namespace Assets.Scripts.UI.Control
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if (!string.IsNullOrWhiteSpace(Tooltips) && showTooltip)
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{
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#endif
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if (a != null) a.Complete(true);
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if (c != null) c.Complete(true);
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b = group.DOFade(0, 1f);
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b.onComplete += () => {
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group.DOFade(0, 1f).onComplete += () => {
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tooltips.SetActive(false);
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};
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}
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@ -242,9 +241,9 @@ namespace Assets.Scripts.UI.Control
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UIManager.AddEvent(this.gameObject, EventTriggerType.PointerDown, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
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{
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if (!this.isActiveAndEnabled) return;
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if (a != null) a.Complete(true);
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if (b != null) b.Complete(true);
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if (c != null) c.Complete(true);
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//if (a != null) a.Complete(true);
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//if (b != null) b.Complete(true);
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//if (c != null) c.Complete(true);
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tooltips.SetActive(false);
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//else
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@ -273,6 +272,11 @@ namespace Assets.Scripts.UI.Control
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image.color = ConvertColor("#BD2255");
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}
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break;
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case Type.Image:
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{
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tooltips.SetActive(tooltips.activeSelf);
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}
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break;
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default:
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break;
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}
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@ -304,7 +308,7 @@ namespace Assets.Scripts.UI.Control
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break;
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case Type.Image:
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{
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//tooltips.SetActive(false);
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tooltips.SetActive(false);
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}
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break;
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default:
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