加场景切换和事件绑定功能
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Assets.Scripts.UI.Control
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{
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public class PfPrimaryButton : MonoBehaviour
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{
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}
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}
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@@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Assets.Scripts.UI.Control
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{
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public class PfText : MonoBehaviour
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{
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}
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}
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