修正地球自适应问题。修正地图搜索卡死问题。
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@@ -3,12 +3,12 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class LoadingPf : MonoBehaviour
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public class LoadingPf : PFUIPanel
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{
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List<Sprite> sprites;
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Image image;
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private void Start()
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protected override void Start()
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{
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sprites = new List<Sprite>();
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for (int i = 1; i < 80; i++)
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@@ -19,11 +19,14 @@ public class LoadingPf : MonoBehaviour
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}
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int index = 0;
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float time = 0;
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public void Initial()
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public override void Show()
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{
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base.Show();
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index = 0;
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time = 0;
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}
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void Update()
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{
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time += Time.deltaTime;
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