AR骑行和对战

This commit is contained in:
lishuo committed 2022-08-17 18:28:28 +08:00
1 parent 341d386196
commit 3bcb3ee83e
51 files changed
+146686 -4950

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@@ -31,6 +31,11 @@ public class GameRoomCountDownController : PFUIPanel
endCount.gameObject.SetActive(isEnd);
}
public override void Close()
{
base.Close();
}
float timer = 0f;
private void Update()
{
@@ -865,7 +865,7 @@ public class GameRoomListController : PFUIPanel
private async void GetList()
{
if (isEnd) return;
var res = await ConfigHelper.mapApi.GetList(pageIndex, pageSize, ftname, distance, string.Join(",", hands), is3d, sort, sortDire, isEnableAR:isEnableAR);
var res = await ConfigHelper.mapApi.GetList(pageIndex, pageSize, ftname, distance, string.Join(",", hands), is3d, sort, sortDire, isEnableAR:false);//isEnableAR TODO:临时禁用AR地图
if (res.result)
{
if (res.data.Count == 0)
@@ -107,7 +107,7 @@ public class GameRoomLoadingController : PFUIPanel
}
//判断是否进入骑行场景
var startTime = GameRoom.StartTime;
var singleUi = FindObjectOfType<SingleUIManager>();
var singleUi = FindObjectOfType<GameRoomUIManager>();
if (startTime.HasValue)
{
var dateTime = UIManager.Now.GetDateTime();