AR骑行和对战
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@@ -31,6 +31,11 @@ public class GameRoomCountDownController : PFUIPanel
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endCount.gameObject.SetActive(isEnd);
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}
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public override void Close()
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{
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base.Close();
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}
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float timer = 0f;
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private void Update()
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{
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@@ -865,7 +865,7 @@ public class GameRoomListController : PFUIPanel
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private async void GetList()
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{
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if (isEnd) return;
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var res = await ConfigHelper.mapApi.GetList(pageIndex, pageSize, ftname, distance, string.Join(",", hands), is3d, sort, sortDire, isEnableAR:isEnableAR);
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var res = await ConfigHelper.mapApi.GetList(pageIndex, pageSize, ftname, distance, string.Join(",", hands), is3d, sort, sortDire, isEnableAR:false);//isEnableAR TODO:临时禁用AR地图
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if (res.result)
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{
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if (res.data.Count == 0)
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@@ -107,7 +107,7 @@ public class GameRoomLoadingController : PFUIPanel
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}
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//判断是否进入骑行场景
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var startTime = GameRoom.StartTime;
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var singleUi = FindObjectOfType<SingleUIManager>();
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var singleUi = FindObjectOfType<GameRoomUIManager>();
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if (startTime.HasValue)
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{
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var dateTime = UIManager.Now.GetDateTime();
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