Merge branch 'dev_lishuo' into dev

This commit is contained in:
suntao committed 2021-05-20 16:04:54 +08:00
commit 3e38fd65c2
27 files changed
+6400 -2963

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+2967 -2869
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+15 -25
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@@ -133,14 +133,7 @@ namespace Assets.Scenes.Ride.Scripts
{
characterAnimator.speed = 1f;
}
//if (speed < 20 && speed >= 10)
//{
// characterAnimator.speed = 0.8f;
//}
//if (speed >= 20)
//{
// characterAnimator.speed = 1f;
//}
if (totalDistance >= mapData.TotalDistance)
{
characterAnimator.SetBool("ReachEnd", true);//到达终点
@@ -176,7 +169,7 @@ namespace Assets.Scenes.Ride.Scripts
}
}
//游戏开始开关
protected virtual bool GetStart()
public virtual bool GetStart()
{
return mainController.isStart;
}
@@ -252,16 +245,18 @@ namespace Assets.Scenes.Ride.Scripts
public Quaternion currentRotation;
IEnumerator LookAtNextPos()
{
Quaternion neededRotation = Quaternion.LookRotation(prePos - nextPos);
//Quaternion thisRotation = character.transform.localRotation;
float t = 0;
while (t < 1.0f)
if (prePos != nextPos)
{
t += Time.deltaTime / 0.5f;
currentRotation = Quaternion.Slerp(thisRotation, neededRotation, t);
character.transform.rotation = Quaternion.Euler(0, currentRotation.eulerAngles.y, 0);
yield return null;
Quaternion neededRotation = Quaternion.LookRotation(prePos - nextPos);
float t = 0;
while (t < 1.0f)
{
t += Time.deltaTime / 0.5f;
currentRotation = Quaternion.Slerp(thisRotation, neededRotation, t);
character.transform.rotation = Quaternion.Euler(0, currentRotation.eulerAngles.y, 0);
yield return null;
}
}
}
Vector3 deltaPos = Vector3.zero;
@@ -285,13 +280,8 @@ namespace Assets.Scenes.Ride.Scripts
t += Time.deltaTime;
Vector3 v = Vector3.Lerp(prePos, nextPos, t);
//Vector3 nextPosition = new Vector3((float)Math.Round(v.x, 2), (float)Math.Round(v.y, 2), (float)Math.Round(v.z, 2));
//if (!nextPosition.Equals(transform.localPosition))
{
currentPos = v;
transform.localPosition = v;
//Camera.main.transform.localPosition = nextPosition;
}
currentPos = v;
transform.localPosition = v;
yield return new WaitForEndOfFrame();
}
}
@@ -329,8 +329,8 @@ public class CyclingController : DeviceServiceMonoBase
{
item.IsShowInfo = false;
}
var frontPlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance < 0.5 && c.TotalDistance - playerController.TotalDistance >= 0 && !(c is PlayerController)).OrderBy(c=>c.TotalDistance).FirstOrDefault();
var bakePlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance >-0.5 && c.TotalDistance - playerController.TotalDistance < 0 && !(c is PlayerController)).OrderByDescending(c=>c.TotalDistance).FirstOrDefault();
var frontPlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance < 0.25 && c.TotalDistance - playerController.TotalDistance >= 0 && !(c is PlayerController)).OrderBy(c=>c.TotalDistance).FirstOrDefault();
var bakePlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance >-0.25 && c.TotalDistance - playerController.TotalDistance < 0 && !(c is PlayerController)).OrderByDescending(c=>c.TotalDistance).FirstOrDefault();
if(frontPlayer != null)
frontPlayer.IsShowInfo = true;
if (bakePlayer != null)
@@ -23,6 +23,7 @@ namespace Assets.Scenes.Ride.Scripts
{
get {
var devices = AntConnector.Instance().discoveredDevices.Where(d => d.State == DeviceState.Connected && (d.Sensor == SensorType.Trainer));
_device = null;//重置设备状态
if (devices.Count() > 0)
{
_device = devices.OrderByDescending(d => d.Sensor == SensorType.Trainer).First();
+2
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@@ -29,6 +29,8 @@ namespace Assets.Scenes.Ride.Scripts
{
try
{
if (!Directory.Exists(srcPath))
return;
DirectoryInfo dir = new DirectoryInfo(srcPath);
FileSystemInfo[] fileinfo = dir.GetFileSystemInfos(); //返回目录中所有文件和子目录
foreach (FileSystemInfo i in fileinfo)
@@ -23,6 +23,7 @@ namespace Assets.Scenes.Ride.Scripts
public PlayerController playerController;
GameObject _mipMapRoute;
public RectTransform RectRoot;//rawImage
TrailRenderer trail;
void Start()
{
cyclingCotroller = FindObjectOfType<CyclingController>();
@@ -44,7 +45,13 @@ namespace Assets.Scenes.Ride.Scripts
}
RectRoot = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap").GetComponent<RectTransform>();
}
}
trail = transform.parent.Find("Sphere").GetComponent<TrailRenderer>();
trail.startWidth = 5f;
trail.endWidth = 5f;
trail.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f);
trail.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f);
}
float timer = 0;
private void Update()
{
@@ -52,9 +59,12 @@ namespace Assets.Scenes.Ride.Scripts
{
var tr = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap/arrow");
tr.SetSiblingIndex(9999);
_player.transform.localPosition = _map.GeoToWorldPosition(playerController.Currentlatlong);
var pos = _map.GeoToWorldPosition(playerController.Currentlatlong);
pos.y += 15f;
_player.transform.localPosition = pos;
Vector2 vp2 = _minicamera.WorldToViewportPoint(_player.transform.localPosition);//将三维物体的世界坐标转换为视口坐标
((RectTransform)tr.transform).anchoredPosition = new Vector2((vp2.x * RectRoot.sizeDelta.x) - (RectRoot.sizeDelta.x * 0.5f), (vp2.y * RectRoot.sizeDelta.y) - (RectRoot.sizeDelta.y * 0.5f));
trail.enabled = playerController.GetStart();
}
timer += Time.deltaTime;
@@ -81,7 +91,7 @@ namespace Assets.Scenes.Ride.Scripts
var point = mapData.List[i].Point;
Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1]));
item.y += 5f;
if (playerController.CurrentIndex >= i-1)
if (playerController.CurrentIndex >= i)
{
dat.Add(item);
}
@@ -35,6 +35,11 @@ namespace Assets.Scenes.Ride.Scripts
Vector2 vp2 = _minicamera.WorldToViewportPoint(transform.localPosition);//将三维物体的世界坐标转换为视口坐标
tr.anchoredPosition = new Vector2((vp2.x * RectRoot.sizeDelta.x) - (RectRoot.sizeDelta.x * 0.5f), (vp2.y * RectRoot.sizeDelta.y) - (RectRoot.sizeDelta.y * 0.5f));
}
else
{
DestroyImmediate(arrow);
//DestroyImmediate(gameObject);
}
t = 1;
}
}
+34 -9
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@@ -10,36 +10,61 @@ namespace Assets.Scenes.Ride.Scripts
public class NumberDotween:MonoBehaviour
{
private Sequence mScoreSequence;
private Sequence mProgressSequence;
private Text text;
private float mOldScore = 0;
private float mOldScoreNew = 0;
private void Start()
{
//函数内初始化
mScoreSequence = DOTween.Sequence();
mProgressSequence = DOTween.Sequence();
//函数内设置属性
mScoreSequence.SetAutoKill(false);
mProgressSequence.SetAutoKill(false);
text = transform.GetComponent<Text>();
}
private double temp = 0;
private int index = -1;
private int indexNew = -1;
public void AnimateNum(float newScore,double totalDistance,int currentIndex, int digit, string format,Image process)
{
if (currentIndex != index)
if (currentIndex != indexNew)
{
text.text = string.Format(format, totalDistance);
index = currentIndex;
indexNew = currentIndex;
process.fillAmount = 1;
StartCoroutine(CompleteFill(process));
}
else
{
mProgressSequence.Append(DOTween.To(delegate (float value)
{
process.fillAmount = (float)(value / totalDistance);
}, mOldScoreNew, newScore, 1f));
//将更新后的值记录下来, 用于下一次滚动动画
mOldScoreNew = newScore;
}
}
public void AnimateNumText(float newScore, double totalDistance, int currentIndex, int digit, string format, Image process)
{
if (currentIndex != index)
{
text.text = string.Format(format, totalDistance);
index = currentIndex;
mOldScore = (float)totalDistance;
}
else
{
mScoreSequence.Append(DOTween.To(delegate (float value)
{
temp = Math.Round(value, digit);
process.fillAmount = (float)(value / totalDistance);
//向Text组件赋值
text.text = string.Format(format, temp);
//if (value != newScore)
{
temp = Math.Round(value, digit);
//向Text组件赋值
text.text = string.Format(format, temp);
}
}, mOldScore, newScore, 1f));
//将更新后的值记录下来, 用于下一次滚动动画
mOldScore = newScore;
@@ -48,7 +73,7 @@ namespace Assets.Scenes.Ride.Scripts
IEnumerator CompleteFill(Image process)
{
yield return new WaitForSeconds(0.3f);
mOldScore = 0;
mOldScoreNew = 0;
process.fillAmount = 0;
}
}
@@ -41,7 +41,7 @@ namespace Assets.Scenes.Ride.Scripts
}
protected override bool GetStart()
public override bool GetStart()
{
return true;
}
@@ -50,6 +50,8 @@ namespace Assets.Scenes.Ride.Scripts
currentlatlong = mainController.Along(totalDistance);//下一个坐标
diff = Math.Round((totalDistance - _playerController.TotalDistance) * 1000, 0);
MoveHead(graph.transform);
}
double diff = 0;
public void SetDataSource(double _totalDistance, double _distance,string Name,double weightKg)
@@ -147,7 +149,7 @@ namespace Assets.Scenes.Ride.Scripts
public void RemoveSelf()
{
//headPanel?.SetActive(false);
arrowImage.gameObject.SetActive(false);
arrowImage.gameObject?.Destroy();
headPanel?.Destroy();
infoPanel?.Destroy();
transform.gameObject.Destroy();
@@ -159,7 +161,7 @@ namespace Assets.Scenes.Ride.Scripts
{
var playerScreenPos = Camera.main.WorldToScreenPoint(transform.position);
((RectTransform)arrowImage.transform).position = playerScreenPos;
MoveHead(graph.transform);
if (IsShowInfo)
{
ShowInfoPanel(playerScreenPos);
@@ -168,10 +170,10 @@ namespace Assets.Scenes.Ride.Scripts
{
if (infoPanel == null)
return;
_directionsGO?.Destroy();
infoPanel.transform.GetComponent<CanvasGroup>().DOFade(0, 1).onComplete += () => {
IsShowInfo = false;
infoPanel?.Destroy();
_directionsGO?.Destroy();
};
}
}
@@ -157,10 +157,10 @@ namespace Assets.Scenes.Ride.Scripts
{
if (infoPanel == null)
return;
_directionsGO?.Destroy();
infoPanel.transform.GetComponent<CanvasGroup>().DOFade(0, 1).onComplete += () => {
IsShowInfo = false;
infoPanel?.Destroy();
_directionsGO?.Destroy();
};
}
}
+18 -8
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@@ -43,16 +43,26 @@ namespace Assets.Scenes.Ride.Scripts
{
//计算数据
//speed = mainController.UpDateSpeed();
heartRate = mainController.UpDateHeart() ?? 0;
power = mainController.UpdatePower();
cadance = mainController.UpdateCadence();
weight = App.CurrentUser.Weight;
bicycleWeight = App.CurrentUser.BicycleWeight;
try
{
heartRate = mainController.UpDateHeart() ?? 0;
power = mainController.UpdatePower();
cadance = mainController.UpdateCadence();
weight = App.CurrentUser.Weight;
bicycleWeight = App.CurrentUser.BicycleWeight;
#if UNITY_EDITOR
System.Random rd = new System.Random();
power = 500; //rd.Next(150, 300);////测试功率
System.Random rd = new System.Random();
power = rd.Next(150, 300);//测试功率
#endif
mainController.TrackResistance(currentSlope * App.rideSetting.sensitivity / 100);
mainController.TrackResistance(currentSlope * App.rideSetting.sensitivity / 100);
}
catch (Exception)
{
heartRate = 0;
power = 0;
cadance = 0;
}
if (power > 0)
{
speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight);
+19 -29
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@@ -403,42 +403,31 @@ namespace Assets.Scenes.Ride.Scripts
nextSlopeDistanceText.text = $"{Math.Round(playerController.NextSlopeTotalDistance, 0)}M";
currentSlopeText.text = Math.Round(playerController.CurrentSlope, 1).ToString() + "%";
currentSlopeDistanceText.GetComponent<NumberDotween>().AnimateNum((float)playerController.CurrentSlopeDistance, Math.Round(playerController.CurrentDistance, 0), playerController.CurrentIndex, 0, "{0}M", currentSlopeProcess);
currentSlopeDistanceText.GetComponent<NumberDotween>().AnimateNumText((float)playerController.CurrentDistance - (float)playerController.CurrentSlopeDistance, Math.Round(playerController.CurrentDistance, 0), playerController.CurrentIndex, 0, "{0}M", currentSlopeProcess);
totalClimb.text = Math.Round(playerController.TotalClimb, 0).ToString();
//小地图进度
var process = (float)(playerController.TotalDistance / routeInstance.Distance);
miniMapProcess.fillAmount = process;
miniMapProcessText.text = $"{process*100:f0}%";
//动态改变坡度图片
ChangeSlopeImage();
ChangeSlopeImage(nextSlopeImage, playerController.NextSlope);
ChangeSlopeImage(currentSlopeImage, playerController.CurrentSlope);
}
}
private void ChangeSlopeImage()
private void ChangeSlopeImage(Image image,double slope)
{
if (playerController.CurrentSlope >= 1)
if (slope >= 1)
{
currentSlopeImage.sprite = uphill1;
image.sprite = uphill1;
}
else if (playerController.CurrentSlope > -1 || playerController.CurrentSlope < 1)
else if (slope > -1 && slope < 1)
{
currentSlopeImage.sprite = straight;
image.sprite = straight;
}
else
{
currentSlopeImage.sprite = downhill1;
}
//下一个坡度
if (playerController.NextSlope >= 1)
{
nextSlopeImage.sprite = uphill1Small;
}
else if (playerController.NextSlope > -1 || playerController.NextSlope < 1)
{
nextSlopeImage.sprite = straightSmall;
}
else
{
nextSlopeImage.sprite = downhill1Small;
image.sprite = downhill1;
}
}
//重置游戏
@@ -476,15 +465,16 @@ namespace Assets.Scenes.Ride.Scripts
public void StartRide(BaseEventData baseEventData)
{
var antConnected = mainController.CheckAnt();//初始化ant+设备
#if UNITY_EDITOR
antConnected = true;
#endif
if (!antConnected)
// var antConnected = mainController.CheckAnt();//初始化ant+设备
//#if UNITY_EDITOR
// antConnected = true;
//#endif
// if (!antConnected)
// {
// alertPanel.SetActive(true);
// }
// else
{
alertPanel.SetActive(true);
}
else {
//加个5秒钟倒计时
count = 5;
startPanel.SetActive(false);
@@ -573,7 +563,7 @@ namespace Assets.Scenes.Ride.Scripts
{
clearLock = true;
isSimple *= -1;
simpleBtn.transform.GetComponent<Image>().sprite = isSimple == -1 ? Resources.Load<Sprite>("Images/Ride/full") : Resources.Load<Sprite>("Images/Ride/simple");
simpleBtn.transform.GetComponent<Image>().sprite = isSimple == -1 ? Resources.Load<Sprite>("Images/Ride/full 1") : Resources.Load<Sprite>("Images/Ride/simple 1");
};
}