diff --git a/Assets/AR/ARLaneGameObject.cs b/Assets/AR/ARLaneGameObject.cs
index 877438dd..e6972f48 100644
--- a/Assets/AR/ARLaneGameObject.cs
+++ b/Assets/AR/ARLaneGameObject.cs
@@ -1,4 +1,5 @@
-using UnityEngine;
+using System;
+using UnityEngine;
namespace Assets.AR
{
@@ -14,7 +15,7 @@ namespace Assets.AR
public float RouteDistance { get; set; }//线路上的距离
- public float Lane { get; set; }//车道上的位置
+ public float Lane { get; set; } //车道上的位置
public float BaseOffset { get; set; }//基准偏移量
@@ -38,6 +39,8 @@ namespace Assets.AR
public int TestPower { get; set; }
+ public float ZOffset { get; set; }
+
//重置碰撞检测参数
public void ResetCollisionDetectionParameters()
{
@@ -56,13 +59,14 @@ namespace Assets.AR
{
PositionOffset = Vector3.up * route.CameraHeight * (-1);
var cameraRotation = this.GetCameraRotation(this.frame - this.FrameIndexDistanceCorrection);
+ var normalizeCameraRotation = Quaternion.Euler(new Vector3(cameraRotation.eulerAngles.x, cameraRotation.eulerAngles.y, cameraRotation.eulerAngles.z+ZOffset));
+
var filteredCameraPosition = this.GetFilteredCameraPosition(this.frame - this.FrameIndexDistanceCorrection);
-
var vector3 = Vector3.left * (this.route.LeftHanded ? -1f : 1f) * (this.LaneWidth * (this.Lane + this.LaneCamera) - this.BaseOffset);
- var targetPos = filteredCameraPosition + cameraRotation * (vector3 + this.PositionOffset);
-
+ var targetPos = filteredCameraPosition + normalizeCameraRotation * (vector3 + this.PositionOffset);
+
this.transform.position = targetPos;
- this.transform.rotation = cameraRotation * Quaternion.Euler(this.RotationOffset) * Quaternion.Euler(this.Lean);
+ this.transform.rotation = normalizeCameraRotation * Quaternion.Euler(this.RotationOffset) * Quaternion.Euler(this.Lean);
this.transform.localScale = this.Scale;
}
}
diff --git a/Assets/AR/ARLaneGameObjectsController.cs b/Assets/AR/ARLaneGameObjectsController.cs
index bd040d25..663b2bb6 100644
--- a/Assets/AR/ARLaneGameObjectsController.cs
+++ b/Assets/AR/ARLaneGameObjectsController.cs
@@ -34,7 +34,7 @@ namespace Assets.AR
{
var frame = 100f;
this.StartRegionRouteWidth = this.GetRouteLeftOffset(frame) + this.GetRouteRightOffset(frame);
- this.RiderCountInStartRow = Mathf.Max(1, Mathf.CeilToInt(this.StartRegionRouteWidth / 0.7f));
+ this.RiderCountInStartRow = Mathf.Max(2, Mathf.CeilToInt(this.StartRegionRouteWidth / 0.7f));
}
protected override void UpdateGameObjects(
@@ -233,10 +233,13 @@ namespace Assets.AR
{
if (!this.AllowStartOrder || (double)routeDistance >= 200.0)
return routeDistance;
- var num = Mathf.Lerp((float)((double)(RiderCountInStartRow == 0 ? 0 :(startPosition - 1) / this.RiderCountInStartRow) * 2.2000000476837158 + 6.0) + this.GetStartOffset(startPosition).y, 0.0f, routeDistance / 200f);
+ var start = (float)((RiderCountInStartRow == 0 ? 0 : (startPosition - 1) / this.RiderCountInStartRow) * 2.2000000476837158 + 6.0) + this.GetStartOffset(startPosition).y;
+ var num = Mathf.Lerp(start , 0.0f, routeDistance / 200f);
return routeDistance + num;
}
+
+
//计算碰撞距离
protected static float GetCollisionParameter(
float distSource,
diff --git a/Assets/AR/ARRoute.cs b/Assets/AR/ARRoute.cs
index bec93066..761e1454 100644
--- a/Assets/AR/ARRoute.cs
+++ b/Assets/AR/ARRoute.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
+using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.Rendering;
@@ -58,6 +59,8 @@ namespace Assets.AR
public int VideoFrameOffset { get; set; }
public float CameraHeight { get; set; }
+
+ public float ZOffset { get; set; }
public float RiderScale { get; set; } = 1f;
@@ -428,9 +431,17 @@ namespace Assets.AR
public void LoadData(ARRouteData data)
{
+ // //todo:修改rotation z
+ // foreach (var rotation in data.CameraRotations)
+ // {
+ // rotation.z += 4f;
+ // }
+ //
+ // var str = JsonConvert.SerializeObject(data);
this.Visibility = data.Visibility;
this.VideoFrameOffset = data.VideoFrameOffset;
this.LeftHanded = data.LeftHanded;
+ this.ZOffset = data.Zoffset;
this.SlamSegments = data.SlamSegments;
this.CameraHeight = data.CameraHeight;
this.RiderScale = (double)data.RiderScale != 0.0 ? data.RiderScale : 1f;
diff --git a/Assets/AR/ARRouteData.cs b/Assets/AR/ARRouteData.cs
index 6069df8a..84c5bff1 100644
--- a/Assets/AR/ARRouteData.cs
+++ b/Assets/AR/ARRouteData.cs
@@ -248,6 +248,7 @@ namespace Assets.AR
public int VideoFrameOffsetMac = -1;
public float CameraHeight;
public float RiderScale = 1f;
+ public float Zoffset = 0f;
public int[] LeftSideOffsetFrames;
public float[] LeftSideOffsets;
public int[] RightSideOffsetFrames;
diff --git a/Assets/AR/ARTrainingController.cs b/Assets/AR/ARTrainingController.cs
index 45cc6e5a..edcd29cd 100644
--- a/Assets/AR/ARTrainingController.cs
+++ b/Assets/AR/ARTrainingController.cs
@@ -101,16 +101,27 @@ namespace Assets.AR
return;
}
- this.PlayFrameDistance();
+ PlayFrameDistance();
VideoPlayerControl.UpdateVideoPlayRate(mainRiderObject.PreSpeed, mainRiderObject.Distance);
- this.FrameIndexDistanceCorrection = this.VideoPlayerControl.FrameIndexDistanceCorrection;
- this.UpdateCameraFollowDistance();
+ FrameIndexDistanceCorrection = this.VideoPlayerControl.FrameIndexDistanceCorrection;
+ UpdateCameraFollowDistance();
base.Update();
- this.UpdateRidersVisibility();
- this.UpdateRidersLean();
- this.UpdateBackLight();
- this.SetUpVideoControlMode();
+ UpdateRidersVisibility();
+ UpdateRidersLean();
+ UpdateBackLight();
+ SetUpVideoControlMode();
+ UpdateRemainingTime();
+ }
+
+ ///
+ /// 处理人物快倒计时
+ ///
+ private void UpdateRemainingTime()
+ {
+ if (mainRiderObject == null) return;
+ var remainingDistance = Math.Round(manager.GetMapRoute().Distance * 1000f - mainRiderObject.Distance);
+ manager.ShowUpRemainTime(remainingDistance);
}
///
@@ -247,7 +258,7 @@ namespace Assets.AR
case AR.CameraDistance.Near:
return 1.5f;
case AR.CameraDistance.Middle:
- return 5f;
+ return 8f;
case AR.CameraDistance.Far:
return 10f;
default:
diff --git a/Assets/AR/PlayerRenderer.cs b/Assets/AR/PlayerRenderer.cs
index 77b4e271..d74e9d1e 100644
--- a/Assets/AR/PlayerRenderer.cs
+++ b/Assets/AR/PlayerRenderer.cs
@@ -1,5 +1,6 @@
using System;
+using Assets.Scripts.Scenes.VideoRide;
using UnityEngine;
namespace Assets.AR
@@ -98,12 +99,14 @@ namespace Assets.AR
protected override void Start()
{
base.Start();
+ SetZOffset();
}
protected override void Update()
{
if (this.route == null)
return;
+ SetMainRiderLane();
base.Update();
var num = this.Speed;
this.Paused = this.Speed == 0;
@@ -169,7 +172,24 @@ namespace Assets.AR
this.lastVisibilitylevel = this.VisibilityLevel;
}
-
+
+ private void SetZOffset()
+ {
+ var manager = FindObjectOfType();
+ var map = manager.GetMapRoute();
+ this.ZOffset = map.Id == 6296 ? -4f : 0f;
+ }
+
+ private void SetMainRiderLane()
+ {
+ if (IsMain)
+ {
+ var manager = FindObjectOfType();
+ var map = manager.GetMapRoute();
+ if(map.Id == 6296)
+ Lane = -2f;
+ }
+ }
private void FixedUpdate()
{
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new file mode 100644
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new file mode 100644
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index cfbbfbb0..d6d8f983 100644
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index c061ca54..0bff92e2 100644
--- a/Assets/Resources/UI/Prefab/Panel/RideSettingPanel.prefab
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index 566e85a9..8c74f012 100644
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{
"zh": {
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"HOT ROUTES": "热门线路",
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"Back": "返回",
@@ -443,6 +444,7 @@
"CancelReadyToQuit":"请取消准备后再退出!"
},
"en": {
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"HOT ROUTES": "HOT ROUTES",
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diff --git a/Assets/Scenes/VideoPlay.unity b/Assets/Scenes/VideoPlay.unity
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+ m_Material: {fileID: 818504559}
m_Color: {r: 0.9764706, g: 0.1882353, b: 0.5254902, a: 0.6509804}
m_RaycastTarget: 1
m_Maskable: 1
@@ -27305,7 +27451,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_Material: {fileID: 1496187118}
+ m_Material: {fileID: 2116413011}
m_Color: {r: 0.13725491, g: 0.13725491, b: 0.1764706, a: 0}
m_RaycastTarget: 1
m_Maskable: 1
@@ -27646,6 +27792,11 @@ PrefabInstance:
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
+ - target: {fileID: 7737392489142060261, guid: 2455ebbb22ebe754fb70b974c157e685,
+ type: 3}
+ propertyPath: m_MaxValue
+ value: 800
+ objectReference: {fileID: 0}
- target: {fileID: 8805073031042513175, guid: 2455ebbb22ebe754fb70b974c157e685,
type: 3}
propertyPath: m_SizeDelta.x
@@ -28272,7 +28423,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_Material: {fileID: 1798402014}
+ m_Material: {fileID: 1726177078}
m_Color: {r: 0.20784314, g: 0.20784314, b: 0.2627451, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
@@ -28521,7 +28672,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_Material: {fileID: 445396091}
+ m_Material: {fileID: 144022752}
m_Color: {r: 0.25490198, g: 0.25882354, b: 0.31764707, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
@@ -28649,7 +28800,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_Material: {fileID: 79006568}
+ m_Material: {fileID: 1130698920}
m_Color: {r: 0.9764706, g: 0.1882353, b: 0.5254902, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
@@ -28677,7 +28828,7 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- - {fileID: 1888653752}
+ - {fileID: 681673152}
m_Father: {fileID: 765892904955664971}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -29211,7 +29362,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_Material: {fileID: 1786219339}
+ m_Material: {fileID: 259315151}
m_Color: {r: 0.43137255, g: 0.43137255, b: 0.49019608, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
@@ -30992,7 +31143,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_Material: {fileID: 585192398}
+ m_Material: {fileID: 2097355759}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
@@ -31359,7 +31510,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
m_Name:
m_EditorClassIdentifier:
- m_Material: {fileID: 674531135}
+ m_Material: {fileID: 410012005}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
diff --git a/Assets/Scripts/Scenes/VideoRide/AbstractVideoPlayer.cs b/Assets/Scripts/Scenes/VideoRide/AbstractVideoPlayer.cs
index 6d7aa848..ede86032 100644
--- a/Assets/Scripts/Scenes/VideoRide/AbstractVideoPlayer.cs
+++ b/Assets/Scripts/Scenes/VideoRide/AbstractVideoPlayer.cs
@@ -63,6 +63,8 @@ namespace Assets.Scripts.Scenes.VideoRide
private static readonly int AnimatorSpeed = Animator.StringToHash("speed");
private static readonly int Grade = Animator.StringToHash("grade");
private static readonly int Power = Animator.StringToHash("power");
+
+ private Camera mainCamera;
protected virtual void Start()
{
@@ -71,6 +73,7 @@ namespace Assets.Scripts.Scenes.VideoRide
mapData = manager.GetMapData();
ComputeNextSlope();//初始化坡度等
bone_bottle_2 = transform.Find("bone_cable_20");
+ mainCamera = Camera.main;
}
protected virtual void Update()
{
@@ -247,19 +250,34 @@ namespace Assets.Scripts.Scenes.VideoRide
headWkg = head.transform.Find("wkg").GetComponent();
}
}
- if (head != null)
- {
- //它们的乘积就是高度
- Vector3 worldPosition = new Vector3(bone_bottle_2.position.x, bone_bottle_2.position.y+1.0f, bone_bottle_2.position.z);
- var playerScreenPos = Camera.main.WorldToScreenPoint(worldPosition);
- head.transform.position = playerScreenPos;
- ftpImage.fillAmount = (float)(wkg / 6);
- headName.text = UserName;
- headWkg.text = $"{wkg}W/KG";
- head.SetActive(bone_bottle_2.position.z > 0);
- }
+ UpdateHead();
}
-
+
+ private void UpdateHead()
+ {
+ if (head == null) return;
+ //update position
+ var position = bone_bottle_2.position;
+ var worldPosition = new Vector3(position.x, position.y + transform.localScale.y, position.z);
+ var playerScreenPos = mainCamera.WorldToScreenPoint(worldPosition);
+ playerScreenPos.y += 16f;
+ head.transform.position = playerScreenPos;
+ //update info
+ ftpImage.fillAmount = (float)(wkg / 6);
+ headName.text = UserName;
+ headWkg.text = $"{wkg}W/KG";
+ }
+
+ private void OnBecameInvisible()
+ {
+ head.SetActive(false);
+ }
+
+ private void OnBecameVisible()
+ {
+ head.SetActive(true);
+ }
+
public void SetStartDistance(double distance)
{
this.StartDistance = distance *1000;
diff --git a/Assets/Scripts/Scenes/VideoRide/VideoGameManager.cs b/Assets/Scripts/Scenes/VideoRide/VideoGameManager.cs
index d517674d..50f56398 100644
--- a/Assets/Scripts/Scenes/VideoRide/VideoGameManager.cs
+++ b/Assets/Scripts/Scenes/VideoRide/VideoGameManager.cs
@@ -65,10 +65,12 @@ namespace Assets.Scripts.Scenes.VideoRide
public Dictionary rideObjs = new Dictionary();
+ private VideoUIManager _uiManager { get; set; }
+
protected override void Awake()
{
base.Awake();
-
+ _uiManager = FindObjectOfType();
trainingController = GetComponent();
mediaPlayer = FindObjectOfType();
DeviceCache.Init(PFConstants.DeviceCacheFolder);
@@ -192,19 +194,19 @@ namespace Assets.Scripts.Scenes.VideoRide
var players = FindObjectsOfType();
foreach (var item in players)
{
- var currentItem = list.Where(c => c.UserId == item.UserId).FirstOrDefault();
+ var currentItem = list.FirstOrDefault(c => c.UserId == item.UserId);
if (currentItem == null)
{
rideObjs.Remove(item);
visibleRiders.Remove(item);
}
}
- var currentPlayerInfo = list.Where(c => c.IsSelf).FirstOrDefault();
+ var currentPlayerInfo = list.FirstOrDefault(c => c.IsSelf);
var needUpdateList = list.OrderByDescending(c => c.IsSelf).ToList();
//如果当前为观察者模式且currentPlayerInfo为null随机选择以为用户观察
if (currentPlayerInfo == null)
{
- currentPlayerInfo = needUpdateList.Where(c => c.UserId == CurrentUserId).FirstOrDefault();
+ currentPlayerInfo = needUpdateList.FirstOrDefault(c => c.UserId == CurrentUserId);
if(currentPlayerInfo == null)
currentPlayerInfo = needUpdateList.FirstOrDefault();
}
@@ -212,7 +214,7 @@ namespace Assets.Scripts.Scenes.VideoRide
foreach (var item in needUpdateList)
{
var onlineRider = item as OnlineRiderModel;
- var visibleItem = visibleRiders.Where(c => c.UserId == item.UserId).FirstOrDefault();
+ var visibleItem = visibleRiders.FirstOrDefault(c => c.UserId == item.UserId);
if (visibleItem != null)
{
visibleItem.SetPlayer(onlineRider.NickName, onlineRider.Speed, onlineRider.PreDistance, onlineRider.EndDistance, item.Cadence, item.HeartRate, onlineRider.WeightKg, item.UserId, onlineRider.Power, currentPlayerInfo.EndDistance, onlineRider.FrameRate.Value);
@@ -267,6 +269,7 @@ namespace Assets.Scripts.Scenes.VideoRide
CurrentUserId = App.CurrentUser.Id;
CurrentPlayer = videoPlayer.GetComponent();
+
var vp = videoPlayer.GetComponent();
vp.SetEndDistance(item.EndDistance);
CurrentPlayer.SetStartDistance(item.EndDistance);
@@ -290,8 +293,7 @@ namespace Assets.Scripts.Scenes.VideoRide
public void SetCurrentMode(ARMode aRMode)
{
_aRMode = aRMode;
- var uimanager = FindObjectOfType();
- uimanager.SetCurrentMode(aRMode);
+ _uiManager.SetCurrentMode(aRMode);
if (_aRMode != ARMode.INSPECT)
{
CurrentUserId = App.CurrentUser.Id;
@@ -422,6 +424,13 @@ namespace Assets.Scripts.Scenes.VideoRide
}
return mapRoute;
}
+
+
+ public void ShowUpRemainTime(double remain)
+ {
+ _uiManager.ShowUpRemainTime(remain);
+ }
+
//保存骑行记录
public void SaveData(double totalDistance)
{
diff --git a/Assets/Scripts/Scenes/VideoRide/VideoPlayer.cs b/Assets/Scripts/Scenes/VideoRide/VideoPlayer.cs
index 73122afe..4b2e0065 100644
--- a/Assets/Scripts/Scenes/VideoRide/VideoPlayer.cs
+++ b/Assets/Scripts/Scenes/VideoRide/VideoPlayer.cs
@@ -1,18 +1,22 @@
using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
using System;
+using System.Collections;
+using UnityEngine;
namespace Assets.Scripts.Scenes.VideoRide
{
public class VideoPlayer : AbstractVideoPlayer
{
private bool isSingle = true;
+ VideoUIManager _uimanager;
protected override void Start()
{
base.Start();
animator.Play("idle");
userId = App.CurrentUser.Id;
userName = App.CurrentUser.Nickname;
+ _uimanager= FindObjectOfType();
}
public void SetEndDistance(double distance)
@@ -25,12 +29,14 @@ namespace Assets.Scripts.Scenes.VideoRide
public void Complete()
{
start = false;
+ StartCoroutine(ShowResult());
+ }
+
+ private IEnumerator ShowResult()
+ {
+ yield return new WaitForSeconds(2f);
UIManager.CloseGameRoomCountDownPanel();
- var uimanager= FindObjectOfType();
- if (uimanager!= null)
- {
- uimanager.SaveAndShowResult();
- }
+ _uimanager?.SaveAndShowResult();
}
public override void ComputePlayer()
@@ -42,8 +48,8 @@ namespace Assets.Scripts.Scenes.VideoRide
if (mockpower > 0)
{
power = mockpower;
- cadance = 50;
- heartRate = 160;
+ // cadance = 50;
+ // heartRate = 160;
}
//#endif
weight = App.CurrentUser.Weight;
@@ -102,6 +108,7 @@ namespace Assets.Scripts.Scenes.VideoRide
recorderData.PreDistance = Math.Round(preDistance, 6, MidpointRounding.AwayFromZero);
recorderData.EndDistance = Math.Round(targetData._Distance, 6, MidpointRounding.AwayFromZero);
recorderData.RiderDatas.Add(targetData);
+
//默认启用多圈
if (isSingle && totalDistance >= mapData.TotalDistance)
{
@@ -109,6 +116,8 @@ namespace Assets.Scripts.Scenes.VideoRide
}
}
+ private double RemainingDistance => Math.Round((mapData.TotalDistance - totalDistance) * 1000);
+
public override void Forward()
{
base.Forward();
diff --git a/Assets/Scripts/Scenes/VideoRide/VideoResultScript.cs b/Assets/Scripts/Scenes/VideoRide/VideoResultScript.cs
index a68f9ffc..06aac880 100644
--- a/Assets/Scripts/Scenes/VideoRide/VideoResultScript.cs
+++ b/Assets/Scripts/Scenes/VideoRide/VideoResultScript.cs
@@ -166,7 +166,7 @@ namespace Assets.Scripts.Scenes.VideoRide
avHeatrate.text = record.RiderDatas.Average(c => c._HeartRate.GetValueOrDefault(0)).ToString("f0");
avSpeed.text = record.RiderDatas.Average(c => c._Speed).ToString("f1");
maxSpeed.text = record.RiderDatas.Max(c => c._Speed).ToString("f1");
- //wkgText.text = Math.Round(power / record.CurrentUser.Weight, 2).ToString();
+ wkgText.text = Math.Round(power / record.CurrentUser.Weight, 2).ToString();
avCadence.text = record.RiderDatas.Average(c => c._Cadence).GetValueOrDefault(0).ToString("f0");
DNF.gameObject.SetActive(!record.IsCompleted);
diff --git a/Assets/Scripts/Scenes/VideoRide/VideoUIManager.cs b/Assets/Scripts/Scenes/VideoRide/VideoUIManager.cs
index 1b3571ec..dbb5ff7a 100644
--- a/Assets/Scripts/Scenes/VideoRide/VideoUIManager.cs
+++ b/Assets/Scripts/Scenes/VideoRide/VideoUIManager.cs
@@ -14,6 +14,7 @@ namespace Assets.Scripts.Scenes.VideoRide
public class VideoUIManager : MonoBehaviour
{
GameObject button;
+ GameObject remainTime;
VideoGameManager manager;
VideoPlayer videoPlayer;
const float MAXPOWER = 450f;
@@ -92,6 +93,29 @@ namespace Assets.Scripts.Scenes.VideoRide
}
}
}
+
+ public void ShowUpRemainTime(double remain)
+ {
+ if (remain > 110) return;
+
+ remain -= 20;
+
+ var canvas = remainTime.GetComponent();
+ if (remain <= 0)
+ {
+ if (canvas.alpha == 1)
+ canvas.DOFade(0, 1).onComplete = () => { remainTime.SetActive(false); };
+ }
+ else
+ {
+ remainTime.SetActive(true);
+ remainTime.transform.Find("Bg/Distance").GetComponent().text = remain.ToString().PadLeft(2,'0');
+
+ if (canvas.alpha == 0)
+ canvas.DOFade(1, 1f);
+ }
+ }
+
private const float MAX_HEART_RATIO = 0.9f;
private float ComputeHearRateRatio(int heartRate)
{
@@ -124,6 +148,7 @@ namespace Assets.Scripts.Scenes.VideoRide
GameObject explosive { get; set; }
private void Init()
{
+ remainTime = transform.Find("Panel/Remain").gameObject;
infoText = transform.Find("InfoText").GetComponentInChildren();
ComputerPanel = transform.Find("Panel/ComputerPanel").gameObject;
WatchPanel = transform.Find("Panel/WatchPanel").gameObject;