diff --git a/Assets/AR/ARLaneGameObject.cs b/Assets/AR/ARLaneGameObject.cs index 877438dd..e6972f48 100644 --- a/Assets/AR/ARLaneGameObject.cs +++ b/Assets/AR/ARLaneGameObject.cs @@ -1,4 +1,5 @@ -using UnityEngine; +using System; +using UnityEngine; namespace Assets.AR { @@ -14,7 +15,7 @@ namespace Assets.AR public float RouteDistance { get; set; }//线路上的距离 - public float Lane { get; set; }//车道上的位置 + public float Lane { get; set; } //车道上的位置 public float BaseOffset { get; set; }//基准偏移量 @@ -38,6 +39,8 @@ namespace Assets.AR public int TestPower { get; set; } + public float ZOffset { get; set; } + //重置碰撞检测参数 public void ResetCollisionDetectionParameters() { @@ -56,13 +59,14 @@ namespace Assets.AR { PositionOffset = Vector3.up * route.CameraHeight * (-1); var cameraRotation = this.GetCameraRotation(this.frame - this.FrameIndexDistanceCorrection); + var normalizeCameraRotation = Quaternion.Euler(new Vector3(cameraRotation.eulerAngles.x, cameraRotation.eulerAngles.y, cameraRotation.eulerAngles.z+ZOffset)); + var filteredCameraPosition = this.GetFilteredCameraPosition(this.frame - this.FrameIndexDistanceCorrection); - var vector3 = Vector3.left * (this.route.LeftHanded ? -1f : 1f) * (this.LaneWidth * (this.Lane + this.LaneCamera) - this.BaseOffset); - var targetPos = filteredCameraPosition + cameraRotation * (vector3 + this.PositionOffset); - + var targetPos = filteredCameraPosition + normalizeCameraRotation * (vector3 + this.PositionOffset); + this.transform.position = targetPos; - this.transform.rotation = cameraRotation * Quaternion.Euler(this.RotationOffset) * Quaternion.Euler(this.Lean); + this.transform.rotation = normalizeCameraRotation * Quaternion.Euler(this.RotationOffset) * Quaternion.Euler(this.Lean); this.transform.localScale = this.Scale; } } diff --git a/Assets/AR/ARLaneGameObjectsController.cs b/Assets/AR/ARLaneGameObjectsController.cs index bd040d25..663b2bb6 100644 --- a/Assets/AR/ARLaneGameObjectsController.cs +++ b/Assets/AR/ARLaneGameObjectsController.cs @@ -34,7 +34,7 @@ namespace Assets.AR { var frame = 100f; this.StartRegionRouteWidth = this.GetRouteLeftOffset(frame) + this.GetRouteRightOffset(frame); - this.RiderCountInStartRow = Mathf.Max(1, Mathf.CeilToInt(this.StartRegionRouteWidth / 0.7f)); + this.RiderCountInStartRow = Mathf.Max(2, Mathf.CeilToInt(this.StartRegionRouteWidth / 0.7f)); } protected override void UpdateGameObjects( @@ -233,10 +233,13 @@ namespace Assets.AR { if (!this.AllowStartOrder || (double)routeDistance >= 200.0) return routeDistance; - var num = Mathf.Lerp((float)((double)(RiderCountInStartRow == 0 ? 0 :(startPosition - 1) / this.RiderCountInStartRow) * 2.2000000476837158 + 6.0) + this.GetStartOffset(startPosition).y, 0.0f, routeDistance / 200f); + var start = (float)((RiderCountInStartRow == 0 ? 0 : (startPosition - 1) / this.RiderCountInStartRow) * 2.2000000476837158 + 6.0) + this.GetStartOffset(startPosition).y; + var num = Mathf.Lerp(start , 0.0f, routeDistance / 200f); return routeDistance + num; } + + //计算碰撞距离 protected static float GetCollisionParameter( float distSource, diff --git a/Assets/AR/ARRoute.cs b/Assets/AR/ARRoute.cs index bec93066..761e1454 100644 --- a/Assets/AR/ARRoute.cs +++ b/Assets/AR/ARRoute.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Linq; +using Newtonsoft.Json; using UnityEngine; using UnityEngine.Rendering; @@ -58,6 +59,8 @@ namespace Assets.AR public int VideoFrameOffset { get; set; } public float CameraHeight { get; set; } + + public float ZOffset { get; set; } public float RiderScale { get; set; } = 1f; @@ -428,9 +431,17 @@ namespace Assets.AR public void LoadData(ARRouteData data) { + // //todo:修改rotation z + // foreach (var rotation in data.CameraRotations) + // { + // rotation.z += 4f; + // } + // + // var str = JsonConvert.SerializeObject(data); this.Visibility = data.Visibility; this.VideoFrameOffset = data.VideoFrameOffset; this.LeftHanded = data.LeftHanded; + this.ZOffset = data.Zoffset; this.SlamSegments = data.SlamSegments; this.CameraHeight = data.CameraHeight; this.RiderScale = (double)data.RiderScale != 0.0 ? data.RiderScale : 1f; diff --git a/Assets/AR/ARRouteData.cs b/Assets/AR/ARRouteData.cs index 6069df8a..84c5bff1 100644 --- a/Assets/AR/ARRouteData.cs +++ b/Assets/AR/ARRouteData.cs @@ -248,6 +248,7 @@ namespace Assets.AR public int VideoFrameOffsetMac = -1; public float CameraHeight; public float RiderScale = 1f; + public float Zoffset = 0f; public int[] LeftSideOffsetFrames; public float[] LeftSideOffsets; public int[] RightSideOffsetFrames; diff --git a/Assets/AR/ARTrainingController.cs b/Assets/AR/ARTrainingController.cs index 45cc6e5a..edcd29cd 100644 --- a/Assets/AR/ARTrainingController.cs +++ b/Assets/AR/ARTrainingController.cs @@ -101,16 +101,27 @@ namespace Assets.AR return; } - this.PlayFrameDistance(); + PlayFrameDistance(); VideoPlayerControl.UpdateVideoPlayRate(mainRiderObject.PreSpeed, mainRiderObject.Distance); - this.FrameIndexDistanceCorrection = this.VideoPlayerControl.FrameIndexDistanceCorrection; - this.UpdateCameraFollowDistance(); + FrameIndexDistanceCorrection = this.VideoPlayerControl.FrameIndexDistanceCorrection; + UpdateCameraFollowDistance(); base.Update(); - this.UpdateRidersVisibility(); - this.UpdateRidersLean(); - this.UpdateBackLight(); - this.SetUpVideoControlMode(); + UpdateRidersVisibility(); + UpdateRidersLean(); + UpdateBackLight(); + SetUpVideoControlMode(); + UpdateRemainingTime(); + } + + /// + /// 处理人物快倒计时 + /// + private void UpdateRemainingTime() + { + if (mainRiderObject == null) return; + var remainingDistance = Math.Round(manager.GetMapRoute().Distance * 1000f - mainRiderObject.Distance); + manager.ShowUpRemainTime(remainingDistance); } /// @@ -247,7 +258,7 @@ namespace Assets.AR case AR.CameraDistance.Near: return 1.5f; case AR.CameraDistance.Middle: - 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m_Material: {fileID: 585192398} + m_Material: {fileID: 2097355759} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 m_Maskable: 1 @@ -31359,7 +31510,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3} m_Name: m_EditorClassIdentifier: - m_Material: {fileID: 674531135} + m_Material: {fileID: 410012005} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 m_Maskable: 1 diff --git a/Assets/Scripts/Scenes/VideoRide/AbstractVideoPlayer.cs b/Assets/Scripts/Scenes/VideoRide/AbstractVideoPlayer.cs index 6d7aa848..ede86032 100644 --- a/Assets/Scripts/Scenes/VideoRide/AbstractVideoPlayer.cs +++ b/Assets/Scripts/Scenes/VideoRide/AbstractVideoPlayer.cs @@ -63,6 +63,8 @@ namespace Assets.Scripts.Scenes.VideoRide private static readonly int AnimatorSpeed = Animator.StringToHash("speed"); private static readonly int Grade = Animator.StringToHash("grade"); private static readonly int Power = Animator.StringToHash("power"); + + private Camera mainCamera; protected virtual void Start() { @@ -71,6 +73,7 @@ namespace Assets.Scripts.Scenes.VideoRide mapData = manager.GetMapData(); ComputeNextSlope();//初始化坡度等 bone_bottle_2 = transform.Find("bone_cable_20"); + mainCamera = Camera.main; } protected virtual void Update() { @@ -247,19 +250,34 @@ namespace Assets.Scripts.Scenes.VideoRide headWkg = head.transform.Find("wkg").GetComponent(); } } - if (head != null) - { - //它们的乘积就是高度 - Vector3 worldPosition = new Vector3(bone_bottle_2.position.x, bone_bottle_2.position.y+1.0f, bone_bottle_2.position.z); - var playerScreenPos = Camera.main.WorldToScreenPoint(worldPosition); - head.transform.position = playerScreenPos; - ftpImage.fillAmount = (float)(wkg / 6); - headName.text = UserName; - headWkg.text = $"{wkg}W/KG"; - head.SetActive(bone_bottle_2.position.z > 0); - } + UpdateHead(); } - + + private void UpdateHead() + { + if (head == null) return; + //update position + var position = bone_bottle_2.position; + var worldPosition = new Vector3(position.x, position.y + transform.localScale.y, position.z); + var playerScreenPos = mainCamera.WorldToScreenPoint(worldPosition); + playerScreenPos.y += 16f; + head.transform.position = playerScreenPos; + //update info + ftpImage.fillAmount = (float)(wkg / 6); + headName.text = UserName; + headWkg.text = $"{wkg}W/KG"; + } + + private void OnBecameInvisible() + { + head.SetActive(false); + } + + private void OnBecameVisible() + { + head.SetActive(true); + } + public void SetStartDistance(double distance) { this.StartDistance = distance *1000; diff --git a/Assets/Scripts/Scenes/VideoRide/VideoGameManager.cs b/Assets/Scripts/Scenes/VideoRide/VideoGameManager.cs index d517674d..50f56398 100644 --- a/Assets/Scripts/Scenes/VideoRide/VideoGameManager.cs +++ b/Assets/Scripts/Scenes/VideoRide/VideoGameManager.cs @@ -65,10 +65,12 @@ namespace Assets.Scripts.Scenes.VideoRide public Dictionary rideObjs = new Dictionary(); + private VideoUIManager _uiManager { get; set; } + protected override void Awake() { base.Awake(); - + _uiManager = FindObjectOfType(); trainingController = GetComponent(); mediaPlayer = FindObjectOfType(); DeviceCache.Init(PFConstants.DeviceCacheFolder); @@ -192,19 +194,19 @@ namespace Assets.Scripts.Scenes.VideoRide var players = FindObjectsOfType(); foreach (var item in players) { - var currentItem = list.Where(c => c.UserId == item.UserId).FirstOrDefault(); + var currentItem = list.FirstOrDefault(c => c.UserId == item.UserId); if (currentItem == null) { rideObjs.Remove(item); visibleRiders.Remove(item); } } - var currentPlayerInfo = list.Where(c => c.IsSelf).FirstOrDefault(); + var currentPlayerInfo = list.FirstOrDefault(c => c.IsSelf); var needUpdateList = list.OrderByDescending(c => c.IsSelf).ToList(); //如果当前为观察者模式且currentPlayerInfo为null随机选择以为用户观察 if (currentPlayerInfo == null) { - currentPlayerInfo = needUpdateList.Where(c => c.UserId == CurrentUserId).FirstOrDefault(); + currentPlayerInfo = needUpdateList.FirstOrDefault(c => c.UserId == CurrentUserId); if(currentPlayerInfo == null) currentPlayerInfo = needUpdateList.FirstOrDefault(); } @@ -212,7 +214,7 @@ namespace Assets.Scripts.Scenes.VideoRide foreach (var item in needUpdateList) { var onlineRider = item as OnlineRiderModel; - var visibleItem = visibleRiders.Where(c => c.UserId == item.UserId).FirstOrDefault(); + var visibleItem = visibleRiders.FirstOrDefault(c => c.UserId == item.UserId); if (visibleItem != null) { visibleItem.SetPlayer(onlineRider.NickName, onlineRider.Speed, onlineRider.PreDistance, onlineRider.EndDistance, item.Cadence, item.HeartRate, onlineRider.WeightKg, item.UserId, onlineRider.Power, currentPlayerInfo.EndDistance, onlineRider.FrameRate.Value); @@ -267,6 +269,7 @@ namespace Assets.Scripts.Scenes.VideoRide CurrentUserId = App.CurrentUser.Id; CurrentPlayer = videoPlayer.GetComponent(); + var vp = videoPlayer.GetComponent(); vp.SetEndDistance(item.EndDistance); CurrentPlayer.SetStartDistance(item.EndDistance); @@ -290,8 +293,7 @@ namespace Assets.Scripts.Scenes.VideoRide public void SetCurrentMode(ARMode aRMode) { _aRMode = aRMode; - var uimanager = FindObjectOfType(); - uimanager.SetCurrentMode(aRMode); + _uiManager.SetCurrentMode(aRMode); if (_aRMode != ARMode.INSPECT) { CurrentUserId = App.CurrentUser.Id; @@ -422,6 +424,13 @@ namespace Assets.Scripts.Scenes.VideoRide } return mapRoute; } + + + public void ShowUpRemainTime(double remain) + { + _uiManager.ShowUpRemainTime(remain); + } + //保存骑行记录 public void SaveData(double totalDistance) { diff --git a/Assets/Scripts/Scenes/VideoRide/VideoPlayer.cs b/Assets/Scripts/Scenes/VideoRide/VideoPlayer.cs index 73122afe..4b2e0065 100644 --- a/Assets/Scripts/Scenes/VideoRide/VideoPlayer.cs +++ b/Assets/Scripts/Scenes/VideoRide/VideoPlayer.cs @@ -1,18 +1,22 @@ using Assets.Scenes.Ride.Scripts.Model; using Assets.Scenes.Ride.Scripts.Model.CyclingModels; using System; +using System.Collections; +using UnityEngine; namespace Assets.Scripts.Scenes.VideoRide { public class VideoPlayer : AbstractVideoPlayer { private bool isSingle = true; + VideoUIManager _uimanager; protected override void Start() { base.Start(); animator.Play("idle"); userId = App.CurrentUser.Id; userName = App.CurrentUser.Nickname; + _uimanager= FindObjectOfType(); } public void SetEndDistance(double distance) @@ -25,12 +29,14 @@ namespace Assets.Scripts.Scenes.VideoRide public void Complete() { start = false; + StartCoroutine(ShowResult()); + } + + private IEnumerator ShowResult() + { + yield return new WaitForSeconds(2f); UIManager.CloseGameRoomCountDownPanel(); - var uimanager= FindObjectOfType(); - if (uimanager!= null) - { - uimanager.SaveAndShowResult(); - } + _uimanager?.SaveAndShowResult(); } public override void ComputePlayer() @@ -42,8 +48,8 @@ namespace Assets.Scripts.Scenes.VideoRide if (mockpower > 0) { power = mockpower; - cadance = 50; - heartRate = 160; + // cadance = 50; + // heartRate = 160; } //#endif weight = App.CurrentUser.Weight; @@ -102,6 +108,7 @@ namespace Assets.Scripts.Scenes.VideoRide recorderData.PreDistance = Math.Round(preDistance, 6, MidpointRounding.AwayFromZero); recorderData.EndDistance = Math.Round(targetData._Distance, 6, MidpointRounding.AwayFromZero); recorderData.RiderDatas.Add(targetData); + //默认启用多圈 if (isSingle && totalDistance >= mapData.TotalDistance) { @@ -109,6 +116,8 @@ namespace Assets.Scripts.Scenes.VideoRide } } + private double RemainingDistance => Math.Round((mapData.TotalDistance - totalDistance) * 1000); + public override void Forward() { base.Forward(); diff --git a/Assets/Scripts/Scenes/VideoRide/VideoResultScript.cs b/Assets/Scripts/Scenes/VideoRide/VideoResultScript.cs index a68f9ffc..06aac880 100644 --- a/Assets/Scripts/Scenes/VideoRide/VideoResultScript.cs +++ b/Assets/Scripts/Scenes/VideoRide/VideoResultScript.cs @@ -166,7 +166,7 @@ namespace Assets.Scripts.Scenes.VideoRide avHeatrate.text = record.RiderDatas.Average(c => c._HeartRate.GetValueOrDefault(0)).ToString("f0"); avSpeed.text = record.RiderDatas.Average(c => c._Speed).ToString("f1"); maxSpeed.text = record.RiderDatas.Max(c => c._Speed).ToString("f1"); - //wkgText.text = Math.Round(power / record.CurrentUser.Weight, 2).ToString(); + wkgText.text = Math.Round(power / record.CurrentUser.Weight, 2).ToString(); avCadence.text = record.RiderDatas.Average(c => c._Cadence).GetValueOrDefault(0).ToString("f0"); DNF.gameObject.SetActive(!record.IsCompleted); diff --git a/Assets/Scripts/Scenes/VideoRide/VideoUIManager.cs b/Assets/Scripts/Scenes/VideoRide/VideoUIManager.cs index 1b3571ec..dbb5ff7a 100644 --- a/Assets/Scripts/Scenes/VideoRide/VideoUIManager.cs +++ b/Assets/Scripts/Scenes/VideoRide/VideoUIManager.cs @@ -14,6 +14,7 @@ namespace Assets.Scripts.Scenes.VideoRide public class VideoUIManager : MonoBehaviour { GameObject button; + GameObject remainTime; VideoGameManager manager; VideoPlayer videoPlayer; const float MAXPOWER = 450f; @@ -92,6 +93,29 @@ namespace Assets.Scripts.Scenes.VideoRide } } } + + public void ShowUpRemainTime(double remain) + { + if (remain > 110) return; + + remain -= 20; + + var canvas = remainTime.GetComponent(); + if (remain <= 0) + { + if (canvas.alpha == 1) + canvas.DOFade(0, 1).onComplete = () => { remainTime.SetActive(false); }; + } + else + { + remainTime.SetActive(true); + remainTime.transform.Find("Bg/Distance").GetComponent().text = remain.ToString().PadLeft(2,'0'); + + if (canvas.alpha == 0) + canvas.DOFade(1, 1f); + } + } + private const float MAX_HEART_RATIO = 0.9f; private float ComputeHearRateRatio(int heartRate) { @@ -124,6 +148,7 @@ namespace Assets.Scripts.Scenes.VideoRide GameObject explosive { get; set; } private void Init() { + remainTime = transform.Find("Panel/Remain").gameObject; infoText = transform.Find("InfoText").GetComponentInChildren(); ComputerPanel = transform.Find("Panel/ComputerPanel").gameObject; WatchPanel = transform.Find("Panel/WatchPanel").gameObject;