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preIndex = index > 0 ? index - 1:0; - //计算当前海拔和坡度 - elevation = pointList[index].Elevation; - currentSlope = pointList[index].Grade; - //计算下一个点的坡度和距离 - int nextIndex = index == pointList.Count - 1 ? index : index + 1; - CurrentIndex = nextIndex; + preIndex = index > 0 ? index - 1:0;//前一个索引 + CurrentIndex = index;//当前索引 + int nextIndex = index == pointList.Count - 1 ? index : index + 1; //计算下一个点的坡度和距离 + + PreElevation = pointList[preIndex].Elevation; //计算上一个海拔 + PreSlope = pointList[preIndex].Grade; //计算上一个坡度 + //计算当前海拔和坡度&当前区间距离 + elevation = pointList[CurrentIndex].Elevation; + currentSlope = pointList[CurrentIndex].Grade; + CurrentDistance = pointList[CurrentIndex].Distance; + //计算下一个海拔和坡度&当前区间距离 nextSlope = pointList[nextIndex].Grade; nextSlopeDistance = sumDistance - totalDistance * 1000; + NextSlopeTotalDistance = pointList[nextIndex].Distance; currentSlopeDistance = totalDistance * 1000 - (sumDistance - pointList[index].Distance); - //计算当前区间距离 - CurrentDistance = pointList[CurrentIndex].Distance; - //计算上一个坡度 - PreElevation = pointList[preIndex].Elevation; - PreSlope = pointList[preIndex].Grade; + } public double PreElevation; public double PreSlope; diff --git a/Assets/Scenes/Ride/Scripts/ChartDataSourceScript.cs b/Assets/Scenes/Ride/Scripts/ChartDataSourceScript.cs index 7b7b9c07..663914f4 100644 --- a/Assets/Scenes/Ride/Scripts/ChartDataSourceScript.cs +++ b/Assets/Scenes/Ride/Scripts/ChartDataSourceScript.cs @@ -12,7 +12,8 @@ namespace Assets.Scenes.Ride.Scripts public class ChartDataSourceScript:MonoBehaviour, IComparer { public string Category = "Player 2"; - public int DownSampleToPoints = 200; + public int DownSampleToPoints = 0; + public int targetPoints = 500; public List mData = new List(); // the data held by the chart double pageSize = 2f; double currentPagePosition = 0.0; @@ -24,15 +25,24 @@ namespace Assets.Scenes.Ride.Scripts { graph = GetComponent(); } - - public bool isEnd(int index) + public double GetRealTimeStart() { - return index - start == 51; + return graph.HorizontalScrolling / mData.Count(); } - public bool isMid(int index) + public double GetRealTimeEnd() { - return index - start == 26; + return (graph.HorizontalScrolling+ graph.DataSource.HorizontalViewSize) / mData.Count(); + } + + public bool ReachEnd() + { + return graph.HorizontalScrolling + graph.DataSource.HorizontalViewSize >= mData.Count; + } + + public bool ReachMid(int index) + { + return index - graph.HorizontalScrolling >= graph.DataSource.HorizontalViewSize / 2; } bool VerifySorted(List data) { @@ -67,6 +77,8 @@ namespace Assets.Scenes.Ride.Scripts double sampleCount = ((double)total) / (double)DownSampleToPoints; // graph.DataSource.AddPointToCategory(Category, mData[start].x, mData[start].y); + pointMap.Clear(); + for (int i = 0; i < DownSampleToPoints; i++) { int fractionStart = start + (int)(i * sampleCount); // the first point with a fraction @@ -74,16 +86,19 @@ namespace Assets.Scenes.Ride.Scripts fractionEnd = Math.Min(fractionEnd, mData.Count - 1); double x = 0, y = 0; double divide = 0.0; + List l = new List(); for (int j = fractionStart; j < fractionEnd; j++) // avarge the poins { x += mData[j].x; y += mData[j].y; + l.Add(j); divide++; } if (divide > 0.0) { x /= divide; y /= divide; + pointMap.Add(l, i); graph.DataSource.AddPointToCategory("Player 2", x, y); } else @@ -91,8 +106,21 @@ namespace Assets.Scenes.Ride.Scripts } // graph.DataSource.AddPointToCategory(Category, mData[last].x, mData[last].y); } + public int GetViewIndex(int index) + { + foreach (var item in pointMap) + { + if (item.Key.Contains(index)) + { + return item.Value; + } + } + return index; + } - int FindClosestIndex(double position) // if you want to know what is index is currently displayed . use binary search to find it + private IDictionary, int> pointMap = new Dictionary, int>(); + + public int FindClosestIndex(double position) // if you want to know what is index is currently displayed . use binary search to find it { //NOTE :: this method assumes your data is sorted !!! int res = mData.BinarySearch(new DoubleVector2(position, 0.0), this); @@ -130,7 +158,7 @@ namespace Assets.Scenes.Ride.Scripts } public int start, end; - void LoadPage(double pagePosition) + public void LoadPage(double pagePosition) { if (graph != null) { @@ -141,7 +169,9 @@ namespace Assets.Scenes.Ride.Scripts findPointsForPage(pagePosition, out start, out end); // get the page edges graph.DataSource.ClearCategory("Player 2"); // clear the cateogry - + + graph.DataSource.HorizontalViewSize = targetPoints > mData.Count ? mData.Count : targetPoints; + if (DownSampleToPoints <= 0) LoadWithoutDownSampling(start, end); else diff --git a/Assets/Scenes/Ride/Scripts/CyclingController.cs b/Assets/Scenes/Ride/Scripts/CyclingController.cs index bfb829d2..d35eab43 100644 --- a/Assets/Scenes/Ride/Scripts/CyclingController.cs +++ b/Assets/Scenes/Ride/Scripts/CyclingController.cs @@ -200,11 +200,20 @@ public class CyclingController : DeviceServiceMonoBase map.Terrain.SetElevationType(ElevationLayerType.FlatTerrain); map.ImageLayer.SetLayerSource(ImagerySourceType.MapboxDark); player.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); + var trailRenderer = player.GetComponent(); + trailRenderer.time = 0; + StartCoroutine(EnableTrailRenderer(trailRenderer)); Is3dView = false; arrowGameObj.SetActive(true); } } + IEnumerator EnableTrailRenderer(TrailRenderer trailRenderer) + { + yield return new WaitForSeconds(1f); + trailRenderer.time = 10; + } + #endregion #region 游戏状态控制 @@ -264,6 +273,7 @@ public class CyclingController : DeviceServiceMonoBase public void Save(double totalDistance) { + isQuit = true; isStart = false; string imageFileName = CaptureCamera(Camera.main, new Rect(Screen.width * 0f, Screen.height * 0f, Screen.width * 0.5f, Screen.height * 0.5f)); cyclingController.recorderData.StartTime = startTime; diff --git a/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs b/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs index a99b38c7..854bf1e7 100644 --- a/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs +++ b/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs @@ -12,20 +12,6 @@ namespace Assets.Scenes.Ride.Scripts { public class InitMiniMapProvider : MonoBehaviour { - [SerializeField] - GameObject cude1; - [SerializeField] - GameObject cude2; - [SerializeField] - GameObject cude3; - [SerializeField] - GameObject cude4; - [SerializeField] - GameObject center; - - - - [SerializeField] AbstractMap _map; [SerializeField] @@ -60,7 +46,10 @@ namespace Assets.Scenes.Ride.Scripts { if (playerController != null) { + var tr=transform.parent.Find("SingleUI/Panel/Image"); _player.transform.localPosition = _map.GeoToWorldPosition(playerController.Currentlatlong); + ((RectTransform)tr.transform).position = _minicamera.WorldToScreenPoint(_player.transform.localPosition); + //((RectTransform)tr).localPosition = _minicamera.WorldToViewportPoint(_player.transform.localPosition); } } private bool init = false; @@ -163,11 +152,11 @@ namespace Assets.Scenes.Ride.Scripts lineRender.endColor = Color.white; lineRender.startColor = Color.white; //设置宽度 - lineRender.startWidth = 5f; - lineRender.endWidth = 5f; + lineRender.startWidth = 8f; + lineRender.endWidth = 8f; lineRender.positionCount = dat.Count; lineRender.SetPositions(feat.Points[0].ToArray()); - lineRender.numCornerVertices = 60; + lineRender.numCornerVertices = 30; lineRender.loop = false; _mipMapRoute.layer = 9; } diff --git a/Assets/Scenes/Ride/Scripts/LoadingController.cs b/Assets/Scenes/Ride/Scripts/LoadingController.cs index ae61e404..79ba7d33 100644 --- a/Assets/Scenes/Ride/Scripts/LoadingController.cs +++ b/Assets/Scenes/Ride/Scripts/LoadingController.cs @@ -78,7 +78,9 @@ namespace Assets.Scenes.Ride.Scripts else { Utils.DisplayImageAysnc(StartCoroutine, mapRouteImage, url, dowloadCallBack); + this.AddProcess(10); } + } private void dowloadCallBack(string url) @@ -93,25 +95,7 @@ namespace Assets.Scenes.Ride.Scripts } var canvasGroup = mapRouteImage.GetComponent(); canvasGroup.DOFade(1, 1); - this.AddProcess(10); - } - float t = 1f; - IEnumerator doCanvasGroup(CanvasGroup cp) - { - t -= Time.deltaTime; - while (t<0) - { - if (1 != cp.alpha) - { - cp.alpha = Mathf.Lerp(cp.alpha, 1, alphaSpeed * Time.deltaTime); - if (Mathf.Abs(1 - cp.alpha) <= 0.01f) - { - cp.alpha = 1; - } - yield return null; - } - t = 1; - } + } //设定当前loading进度 public void AddProcess(float v) diff --git a/Assets/Scenes/Ride/Scripts/NumberDotween.cs b/Assets/Scenes/Ride/Scripts/NumberDotween.cs new file mode 100644 index 00000000..c0662c57 --- /dev/null +++ b/Assets/Scenes/Ride/Scripts/NumberDotween.cs @@ -0,0 +1,36 @@ +using DG.Tweening; +using System; +using System.Linq; +using UnityEngine; +using UnityEngine.UI; + +namespace Assets.Scenes.Ride.Scripts +{ + public class NumberDotween:MonoBehaviour + { + private Sequence mScoreSequence; + private Text text; + private float mOldScore = 0; + + private void Start() + { + //函数内初始化 + mScoreSequence = DOTween.Sequence(); + //函数内设置属性 + mScoreSequence.SetAutoKill(false); + text = transform.GetComponent(); + } + + public void AnimateNum(float newScore, int digit, string format) + { + mScoreSequence.Append(DOTween.To(delegate (float value) + { + var temp = Math.Round(value, digit); + //向Text组件赋值 + text.text = string.Format(format, temp); + }, mOldScore, newScore, 0.4f)); + //将更新后的值记录下来, 用于下一次滚动动画 + mOldScore = newScore; + } + } +} diff --git a/Assets/Scenes/Ride/Scripts/NumberDotween.cs.meta b/Assets/Scenes/Ride/Scripts/NumberDotween.cs.meta new file mode 100644 index 00000000..f685aab9 --- /dev/null +++ b/Assets/Scenes/Ride/Scripts/NumberDotween.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cc35dd113658adb47867d8c21c22fb4a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Ride/Scripts/OtherPlayerController.cs b/Assets/Scenes/Ride/Scripts/OtherPlayerController.cs index 878020b2..f3cd2b61 100644 --- a/Assets/Scenes/Ride/Scripts/OtherPlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/OtherPlayerController.cs @@ -1,6 +1,9 @@ using Assets.Scenes.Ride.Scripts.Model; +using Assets.Scripts; +using DG.Tweening; using System; using UnityEngine; +using UnityEngine.UI; namespace Assets.Scenes.Ride.Scripts { @@ -9,6 +12,7 @@ namespace Assets.Scenes.Ride.Scripts public string[] record; public ReviewItemScript _reviewItemScript; public PlayerController _playerController; + RawImage head; public int tickOffset = 0; protected override void Init() @@ -39,6 +43,18 @@ namespace Assets.Scenes.Ride.Scripts { _reviewItemScript = reviewItemScript; } + public void MoveHead(Transform parent,Vector3 nextPosition) + { + if (head == null) + { + head = Instantiate(Resources.Load("UI/Prefab/Ride/Head")); + head.texture = _reviewItemScript.GetHead(); + head.transform.parent = parent; + head.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f); + } + head.transform.DOMove(new Vector3(nextPosition.x, nextPosition.y, 0), 1); + + } } } \ No newline at end of file diff --git a/Assets/Scenes/Ride/Scripts/PlayerController.cs b/Assets/Scenes/Ride/Scripts/PlayerController.cs index 0c80c283..df76ebbb 100644 --- a/Assets/Scenes/Ride/Scripts/PlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/PlayerController.cs @@ -32,9 +32,8 @@ namespace Assets.Scenes.Ride.Scripts cadance = mainController.UpdateCadence(); weight = App.CurrentUser.Weight; bicycleWeight = App.CurrentUser.BicycleWeight; - -//#if UNITY_EDITOR - power = 20000;//测试功率 + //#if UNITY_EDITOR + power = 1000;//测试功率 //#endif mainController.TrackResistance(currentSlope);//TODO speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight); diff --git a/Assets/Scenes/Ride/Scripts/ReviewItemScript.cs b/Assets/Scenes/Ride/Scripts/ReviewItemScript.cs index 918a2abb..b5ada057 100644 --- a/Assets/Scenes/Ride/Scripts/ReviewItemScript.cs +++ b/Assets/Scenes/Ride/Scripts/ReviewItemScript.cs @@ -31,6 +31,11 @@ namespace Assets.Scenes.Ride.Scripts Name.text = name; } + public Texture GetHead() + { + return Head.texture; + } + public void SetHead(string url) { Utils.DisplayImage(StartCoroutine,Head,url); diff --git a/Assets/Scenes/Ride/Scripts/RouteController.cs b/Assets/Scenes/Ride/Scripts/RouteController.cs index 82897191..9b8d5010 100644 --- a/Assets/Scenes/Ride/Scripts/RouteController.cs +++ b/Assets/Scenes/Ride/Scripts/RouteController.cs @@ -106,7 +106,7 @@ namespace Assets.Scenes.Ride.Scripts { var point = mapData.List[i].Point; Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1])); - item.y += 0.3f; + item.y += 1f; //if (!posInScreen(item) && i > playerController.CurrentIndex) //{ // break; @@ -116,7 +116,7 @@ namespace Assets.Scenes.Ride.Scripts // dat.Add(item); //} //前后取50个点 - decimal diff = i - playerController.CurrentIndex; + decimal diff = i - playerController.CurrentIndex+1; decimal diffAbs = Math.Abs(diff); if (diffAbs <= 200) { @@ -124,7 +124,7 @@ namespace Assets.Scenes.Ride.Scripts } if (diff < 0 && diff > -200) { - item.y += 0.30001f; + item.y += 0.15f; path.Add(item); } } @@ -202,12 +202,12 @@ namespace Assets.Scenes.Ride.Scripts lineRender.endWidth = 1f; lineRender.positionCount = dat.Count; lineRender.SetPositions(feat.Points[0].ToArray()); - lineRender.loop = false; - lineRender.numCapVertices = 90; - lineRender.numCornerVertices = 90; + lineRender.loop = false; + //lineRender.numCapVertices = 10; + lineRender.numCornerVertices = 10; - } + } void CreatPathRoute(List feat) { @@ -219,7 +219,7 @@ namespace Assets.Scenes.Ride.Scripts _pathRoute.transform.parent = transform; var lineRender = _pathRoute.AddComponent(); lineRender.material = new Material(Shader.Find("Sprites/Default")); - + //lineRender.material = Resources.Load("UI/Material/lineStyle9"); lineRender.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f); lineRender.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f); @@ -228,10 +228,16 @@ namespace Assets.Scenes.Ride.Scripts lineRender.endWidth = 1f; lineRender.positionCount = feat.Count; lineRender.SetPositions(feat.ToArray()); - lineRender.loop = false; - lineRender.numCapVertices = 90; - lineRender.numCornerVertices = 90; - + //lineRender.loop = false; + lineRender.numCapVertices = 10; + lineRender.numCornerVertices = 10; + // + lineRender.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; + lineRender.allowOcclusionWhenDynamic = false; + lineRender.textureMode = LineTextureMode.Tile; + lineRender.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion; + lineRender.receiveShadows = false; + lineRender.rayTracingMode = UnityEngine.Experimental.Rendering.RayTracingMode.Off; } } } diff --git a/Assets/Scenes/Ride/Scripts/SelectPlayerFactory.cs b/Assets/Scenes/Ride/Scripts/SelectPlayerFactory.cs index 2880b3d0..bb84bcfa 100644 --- a/Assets/Scenes/Ride/Scripts/SelectPlayerFactory.cs +++ b/Assets/Scenes/Ride/Scripts/SelectPlayerFactory.cs @@ -71,7 +71,7 @@ namespace Assets.Scenes.Ride.Scripts inputField.onValueChanged.AddListener(InputTextChanged); startValue.onValueChanged.AddListener(StartvalueChanged); - endValue.onValueChanged.AddListener(StartvalueChanged); + endValue.onValueChanged.AddListener(EndvalueChanged); UIManager.AddEvent(rideButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, PreStart); UIManager.AddEvent(cancelButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, Cancel); diff --git a/Assets/Scenes/Ride/Scripts/SingleUIManager.cs b/Assets/Scenes/Ride/Scripts/SingleUIManager.cs index 8638cd4d..aca1e8d6 100644 --- a/Assets/Scenes/Ride/Scripts/SingleUIManager.cs +++ b/Assets/Scenes/Ride/Scripts/SingleUIManager.cs @@ -67,6 +67,8 @@ namespace Assets.Scenes.Ride.Scripts RawImage img;//海拔图头像 RawImage miniMap;//小地图 RawImage altitudeGraph;//海拔图 + Image leftImage; + Image rightImage; #endregion #region 控制器 @@ -143,6 +145,8 @@ namespace Assets.Scenes.Ride.Scripts closeQuitButton = transform.Find("Panel/QuitPanel/CloseButton").GetComponent