调整大地图的光
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@@ -253,7 +253,7 @@ namespace Assets.Scripts.Apis
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//}
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var request = (HttpWebRequest)WebRequest.Create(ConfigHelper.Host + url);
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request.UserAgent = httpClient.DefaultRequestHeaders.UserAgent.ToString();
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request.Headers.Add("Language", "Zh-cn");
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request.Headers.Add("Language", "en");
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request.CookieContainer = new CookieContainer();
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foreach (Cookie item in cookies)
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{
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@@ -7,7 +7,7 @@ using UnityEngine;
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public static class App
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{
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public static string Host = "http://192.168.0.101:5082/";
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public static string Host = "http://192.168.0.97:5082/";
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public static string AppVersion = "1.0.0";
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@@ -75,7 +75,7 @@ public class BigMapController : PFUIPanel
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mapManager.OnUpdated += MapManager_OnUpdated;
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//// mapManager.OnTileFinished += MapManager_OnTileFinished;
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mapManager.SetZoom(7);
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mapManager.SetZoom(5.8f);
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//mapManager.SetCenterLatitudeLongitude(new Mapbox.Utils.Vector2d(32.051203, 118.771572));
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this.transform.Find("Map").GetComponent<QuadTreeCameraMovement>()._referenceCamera = Camera.main;
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@@ -179,12 +179,12 @@ public class BigMapController : PFUIPanel
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}
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private void MapManager_OnUpdated()
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{
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Debug.Log("update");
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Debug.Log("update "+ mapManager.Zoom);
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if(mapManager.Zoom <= 6)
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if(mapManager.Zoom <= 4.8)
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{
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mapManager.OnUpdated -= MapManager_OnUpdated;
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maskImage.gameObject.SetActive(true);
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maskImage.DOFade(1f, 0.9f).SetEase(Ease.InSine).OnComplete(() =>
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{
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