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//if (distance > 0) + if (distance > 0) { StartCoroutine(MoveTo());//移动 } @@ -234,7 +222,7 @@ namespace Assets.Scenes.Ride.Scripts nextSlope = pointList[nextIndex].Grade; nextSlopeDistance = sumDistance - totalDistance * 1000; NextSlopeTotalDistance = pointList[nextIndex].Distance; - currentSlopeDistance = CurrentDistance-( totalDistance * 1000 - (sumDistance - pointList[index].Distance)); + currentSlopeDistance = (totalDistance * 1000 - (sumDistance - pointList[index].Distance));// CurrentDistance-( totalDistance * 1000 - (sumDistance - pointList[index].Distance)); } public double PreElevation; public double PreSlope; @@ -280,11 +268,11 @@ namespace Assets.Scenes.Ride.Scripts t += Time.deltaTime; Vector3 v = Vector3.Lerp(prePos, nextPos, t); - Vector3 nextPosition = new Vector3((float)Math.Round(v.x, 2), (float)Math.Round(v.y, 2), (float)Math.Round(v.z, 2)); - if (!nextPosition.Equals(transform.localPosition)) + //Vector3 nextPosition = new Vector3((float)Math.Round(v.x, 2), (float)Math.Round(v.y, 2), (float)Math.Round(v.z, 2)); + //if (!nextPosition.Equals(transform.localPosition)) { - currentPos = nextPosition; - transform.localPosition = nextPosition; + currentPos = v; + transform.localPosition = v; //Camera.main.transform.localPosition = nextPosition; } yield return new WaitForEndOfFrame(); diff --git a/Assets/Scenes/Ride/Scripts/CyclingController.cs b/Assets/Scenes/Ride/Scripts/CyclingController.cs index 79c81244..ded92e71 100644 --- a/Assets/Scenes/Ride/Scripts/CyclingController.cs +++ b/Assets/Scenes/Ride/Scripts/CyclingController.cs @@ -36,7 +36,7 @@ public class CyclingController : DeviceServiceMonoBase private MapRoute mapRoute;//当前路书数据 private MapDataModel mapData;//当前路书数据 private Route route;//当前路书综合数据 - public List mapRouteRankingList; + public List mapRouteRankingList { get; set; } private Vector2d coordiantes;//当前地图中心 public bool isStart;//当前游戏是否开始 @@ -176,9 +176,14 @@ public class CyclingController : DeviceServiceMonoBase var list = mapApi.GetRouteRanking(App.RouteIdParam, "1", 0, 10, ""); if (list.result) { - mapRouteRankingList = list.data.list; - loadingController.CreateRankingList(mapRouteRankingList); - loadingController.AddProcess(10); + loadingController.CreateRankingList(list.data.list); + loadingController.AddProcess(5); + } + var shaowList = mapApi.GetShadowList(App.RouteIdParam, "", 0, 10); + if (shaowList.result) + { + mapRouteRankingList = shaowList.data.list; + loadingController.AddProcess(5); } } //加载人物和地图以及UI界面 @@ -264,11 +269,11 @@ public class CyclingController : DeviceServiceMonoBase GameObject onlineUserPrefab; GameObject miniMapPlayerPrefab; + int messageIndex = 0; private void ShowOnlineUsers() { var onlineRiders = cyclingController.riders; - List currentOnlineUserList = new List(); - currentOnlineUserList.AddRange(FindObjectsOfType()); + var currentOnlineUserList = FindObjectsOfType(); //新增或者更新 foreach (var item in onlineRiders) { @@ -276,30 +281,35 @@ public class CyclingController : DeviceServiceMonoBase var currentUser = currentOnlineUserList.Where(c => c.UserId == item.UserId).FirstOrDefault(); var onlineDistance = onlineRider.EndDistance - onlineRider.PreDistance; var onlineTotalDistance = onlineRider.EndDistance; + if (currentUser == null) { - //for (int i = 0; i < 100; i++) - //大地图人物 GameObject otherPlayerObj = (GameObject)Instantiate(onlineUserPrefab, transform); otherPlayerObj.transform.position = map.GeoToWorldPosition(Along(onlineTotalDistance)); var onlinePlayerController = otherPlayerObj.GetComponent(); otherList.Add(onlinePlayerController); + onlinePlayerController.UserId = onlineRider.UserId; - //onlinePlayerController.SetDistance(onlineDistance); onlinePlayerController.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg); onlinePlayerController.SetHead(onlineRider.WxHeadImg); //小地图人物 GameObject miniPlayer = (GameObject)Instantiate(miniMapPlayerPrefab, transform); var miniController = miniPlayer.GetComponent(); miniController.SetController(onlinePlayerController); - EventQueueSystem.QueueEvent(new JoinMessageEvent(onlineRider.NickName, onlineRider.WxHeadImg)); + //发消息xx进入路书 + if(messageIndex > 0) + EventQueueSystem.QueueEvent(new JoinMessageEvent(onlineRider.NickName, onlineRider.WxHeadImg)); + + } else { currentUser.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg); } } + if(onlineRiders.Count > 0) + messageIndex++; //移除 foreach (var item in currentOnlineUserList) { diff --git a/Assets/Scenes/Ride/Scripts/MessagePanelScript.cs b/Assets/Scenes/Ride/Scripts/MessagePanelScript.cs index 44802954..cbb2c9e0 100644 --- a/Assets/Scenes/Ride/Scripts/MessagePanelScript.cs +++ b/Assets/Scenes/Ride/Scripts/MessagePanelScript.cs @@ -28,7 +28,7 @@ namespace Assets.Scenes.Ride.Scripts Name = e.name; url = e.url; } - float timer = 1f; + float timer = 2f; private void Update() { timer -= Time.deltaTime; @@ -37,27 +37,19 @@ namespace Assets.Scenes.Ride.Scripts if (!string.IsNullOrEmpty(Name)) { text.text = Name; - canvas.DOFade(1, 1); + canvas.DOFade(1, 2); Name = string.Empty; } else { - canvas.DOFade(0, 1); + canvas.DOFade(0, 2); } if (!string.IsNullOrEmpty(url)) { Utils.DisplayImage(head, url, false); url = string.Empty; } - //dic. - //foreach (var item in dic) - //{ - // text.text = item.Key; - // Utils.DisplayImage(head, item.Value, true); - // dic.Remove(item.Key); - // break; - //} - timer = 1.0f; + timer = 2.0f; } } } diff --git a/Assets/Scenes/Ride/Scripts/NumberDotween.cs b/Assets/Scenes/Ride/Scripts/NumberDotween.cs index 67b4885e..11ad49f9 100644 --- a/Assets/Scenes/Ride/Scripts/NumberDotween.cs +++ b/Assets/Scenes/Ride/Scripts/NumberDotween.cs @@ -1,5 +1,6 @@ using DG.Tweening; using System; +using System.Collections; using System.Linq; using UnityEngine; using UnityEngine.UI; @@ -28,24 +29,27 @@ namespace Assets.Scenes.Ride.Scripts { text.text = string.Format(format, totalDistance); index = currentIndex; - mOldScore = 0; - process.fillAmount = 0; + process.fillAmount = 1; + StartCoroutine(CompleteFill(process)); } else { mScoreSequence.Append(DOTween.To(delegate (float value) { - //if (value != newScore) - { - temp = Math.Round(value, digit); - process.fillAmount = ((float)temp / (float)totalDistance); - //向Text组件赋值 - text.text = string.Format(format, temp); - } + temp = Math.Round(value, digit); + process.fillAmount = (float)(value / totalDistance); + //向Text组件赋值 + text.text = string.Format(format, temp); }, mOldScore, newScore, 1f)); //将更新后的值记录下来, 用于下一次滚动动画 mOldScore = newScore; } } + IEnumerator CompleteFill(Image process) + { + yield return new WaitForSeconds(0.3f); + mOldScore = 0; + process.fillAmount = 0; + } } } diff --git a/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs b/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs index 416b179c..78408f49 100644 --- a/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs @@ -48,13 +48,10 @@ namespace Assets.Scenes.Ride.Scripts protected override void Compute() { currentlatlong = mainController.Along(totalDistance);//下一个坐标 - //var currentUser = cyclingExcutor?.riders.Where(c => c.UserId == UserId).FirstOrDefault(); - //if (currentUser == null) - //{ - // RemoveSelf(); - //} + + diff = Math.Round((totalDistance - _playerController.TotalDistance) * 1000, 0); } - + double diff = 0; public void SetDataSource(double _totalDistance, double _distance,string Name,double weightKg) { totalDistance = _totalDistance; @@ -108,6 +105,10 @@ namespace Assets.Scenes.Ride.Scripts { Utils.DisplayImage(head, headUrl, true); } + else + { + headPanel.transform.Find("DefaultHead").gameObject.SetActive(true); + } } headPanel.transform.DOMove(new Vector3(itemPosition.x, itemPosition.y, 0), 1); @@ -119,7 +120,7 @@ namespace Assets.Scenes.Ride.Scripts { infoPanel = Instantiate(Resources.Load("UI/Prefab/Ride/OnlineInfoPanel"), uiObject); } - var infoPos = playerScreenPos + new Vector3(100f, 60f, 0f); + var infoPos = playerScreenPos + new Vector3(150f, 60f, 0f); ((RectTransform)infoPanel.transform).position = infoPos; CreateInfoLine(playerScreenPos, infoPos); var infoHead = infoPanel.transform.Find("Head").GetComponent(); @@ -133,7 +134,7 @@ namespace Assets.Scenes.Ride.Scripts var infoDistance = infoPanel.transform.Find("Distance").GetComponent(); if (_playerController != null) { - infoDistance.text = ((totalDistance - _playerController.TotalDistance ) * 1000).ToString("f0") + "M"; + infoDistance.text = diff > 0? $"+{diff}M" : $"{diff}M"; } var infoWKG = infoPanel.transform.Find("WKG").GetComponent(); infoWKG.text = weightKgStr; @@ -144,9 +145,12 @@ namespace Assets.Scenes.Ride.Scripts public void RemoveSelf() { - headPanel?.SetActive(false); - //transform.gameObject.SetActive(false); - infoPanel?.SetActive(false); + //headPanel?.SetActive(false); + arrowImage.gameObject.SetActive(false); + headPanel?.Destroy(); + infoPanel?.Destroy(); + transform.gameObject.Destroy(); + //infoPanel?.SetActive(false); //transform.DestroyChildren(); } @@ -179,7 +183,7 @@ namespace Assets.Scenes.Ride.Scripts _directionsGO.Destroy(); } startPos = Camera.main.ScreenToWorldPoint(startPos); - endPos.x -= 50f; + endPos.x -= 120f; endPos = Camera.main.ScreenToWorldPoint(endPos); _directionsGO = new GameObject("InfoLinerender"); diff --git a/Assets/Scenes/Ride/Scripts/OtherPlayerController.cs b/Assets/Scenes/Ride/Scripts/OtherPlayerController.cs index 6452c36a..e9c4146a 100644 --- a/Assets/Scenes/Ride/Scripts/OtherPlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/OtherPlayerController.cs @@ -36,6 +36,8 @@ namespace Assets.Scenes.Ride.Scripts arrowImage = Instantiate(Resources.Load("UI/Prefab/Ride/ReviewArrow"), uiObject); } + double diff = 0; + protected override void Compute() { if (tickOffset + ticks < record.Length) @@ -55,7 +57,7 @@ namespace Assets.Scenes.Ride.Scripts totalDistance = data._Distance; } currentlatlong = mainController.Along(totalDistance);//下一个坐标 - var diff = Math.Round(totalDistance - _playerController.TotalDistance, 3) * 1000; + diff = Math.Round((totalDistance - _playerController.TotalDistance) *1000, 0); _reviewItemScript.SetDistance(diff); } @@ -86,7 +88,7 @@ namespace Assets.Scenes.Ride.Scripts { infoPanel = Instantiate(Resources.Load("UI/Prefab/Ride/OnlineInfoPanel"), uiObject); } - var infoPos = playerScreenPos + new Vector3(100f, 60f, 0f); + var infoPos = playerScreenPos + new Vector3(150f, 60f, 0f); ((RectTransform)infoPanel.transform).position = infoPos; CreateInfoLine(playerScreenPos, infoPos); var infoHead = infoPanel.transform.Find("Head").GetComponent(); @@ -100,7 +102,7 @@ namespace Assets.Scenes.Ride.Scripts var infoDistance = infoPanel.transform.Find("Distance").GetComponent(); if (_playerController != null) { - infoDistance.text = ((totalDistance - _playerController.TotalDistance) * 1000).ToString("f0") + "M"; + infoDistance.text = diff >0? $"+{diff}M" : $"{diff}M"; } var infoWKG = infoPanel.transform.Find("WKG").GetComponent(); if (Weight + BikeWeight != 0) { @@ -120,7 +122,7 @@ namespace Assets.Scenes.Ride.Scripts _directionsGO.Destroy(); } startPos = Camera.main.ScreenToWorldPoint(startPos); - endPos.x -= 80f; + endPos.x -= 120f; endPos = Camera.main.ScreenToWorldPoint(endPos); _directionsGO = new GameObject("InfoLinerender"); diff --git a/Assets/Scenes/Ride/Scripts/PlayerController.cs b/Assets/Scenes/Ride/Scripts/PlayerController.cs index aeb2d825..e483fd36 100644 --- a/Assets/Scenes/Ride/Scripts/PlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/PlayerController.cs @@ -11,10 +11,6 @@ namespace Assets.Scenes.Ride.Scripts { #region 骑行逻辑 TrailRenderer trail; - //前面的人 - public double frontOffset { set; get; } = double.NegativeInfinity; - //后面的人 - public double backOffset { set; get; } = double.MaxValue; protected override void Init() { @@ -52,12 +48,29 @@ namespace Assets.Scenes.Ride.Scripts weight = App.CurrentUser.Weight; bicycleWeight = App.CurrentUser.BicycleWeight; #if UNITY_EDITOR - power = 3000;//测试功率 + power = 500;//测试功率 #endif mainController.TrackResistance(currentSlope * App.rideSetting.sensitivity / 100); - speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight); - distance = mainController.UpdateDistance(speed); - totalDistance += distance; + if (power > 0) + { + speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight); + distance = mainController.UpdateDistance(speed); + totalDistance += distance; + } + + //计算累计爬升 + if (CurrentIndex > 0) + { + totalClimb = 0; + for (int i = 1; i <= CurrentIndex; i++) + { + var diff = mapData.List[i].Elevation - mapData.List[i - 1].Elevation; + if (diff > 0) + { + totalClimb += diff; + } + } + } if (!stopRecord) { diff --git a/Assets/Scenes/Ride/Scripts/RouteController.cs b/Assets/Scenes/Ride/Scripts/RouteController.cs index 8d3c3c78..69be80f4 100644 --- a/Assets/Scenes/Ride/Scripts/RouteController.cs +++ b/Assets/Scenes/Ride/Scripts/RouteController.cs @@ -127,13 +127,13 @@ namespace Assets.Scenes.Ride.Scripts decimal diffAbs = Math.Abs(diff); if (diffAbs <= 200) { - if (!dat.Contains(item)) + //if (!dat.Contains(item)) dat.Add(item); } if (diff <= 0 && diff > -200) { item.y += 0.15f; - if (!dat.Contains(item)) + //if (!dat.Contains(item)) path.Add(item); } } @@ -201,20 +201,20 @@ namespace Assets.Scenes.Ride.Scripts _directionsGO.transform.parent = transform; var lineRender = _directionsGO.AddComponent(); //lineRender.material = new Material(Shader.Find("Sprites/Default")); - lineRender.material = Resources.Load("UI/Material/color8"); + lineRender.material = Resources.Load("UI/Material/3"); var dat = feat.Points[0]; ColorUtility.TryParseHtmlString("#FF2742", out Color c); lineRender.endColor = new Color(1,1,1,0.65f); lineRender.startColor = new Color(1, 1, 1, 0.65f); //设置宽度 - lineRender.startWidth = 1f; - lineRender.endWidth = 1f; + lineRender.startWidth = 1.5f; + lineRender.endWidth = 1.5f; lineRender.positionCount = dat.Count; lineRender.SetPositions(feat.Points[0].ToArray()); lineRender.loop = false; lineRender.numCapVertices = 10; - lineRender.numCornerVertices = 10; + //lineRender.numCornerVertices = 30; } @@ -229,9 +229,9 @@ namespace Assets.Scenes.Ride.Scripts _pathRoute.transform.parent = transform; var lineRender = _pathRoute.AddComponent(); //lineRender.material = new Material(Shader.Find("Sprites/Default")); - var color7 = Resources.Load("UI/Material/color7"); + //var color7 = Resources.Load("UI/Material/color7"); var Graph2 = Resources.Load("UI/Material/3dGraph2"); - lineRender.materials = new Material[] { color7, Graph2 }; + lineRender.materials = new Material[] { Graph2 }; lineRender.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f); lineRender.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f); @@ -242,7 +242,7 @@ namespace Assets.Scenes.Ride.Scripts lineRender.SetPositions(feat.ToArray()); lineRender.loop = false; lineRender.numCapVertices = 10; - lineRender.numCornerVertices = 10; + //lineRender.numCornerVertices = 10; // lineRender.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; lineRender.allowOcclusionWhenDynamic = false; diff --git a/Assets/Scenes/Ride/Scripts/SingleUIManager.cs b/Assets/Scenes/Ride/Scripts/SingleUIManager.cs index 0bf9fc8d..ba13c98f 100644 --- a/Assets/Scenes/Ride/Scripts/SingleUIManager.cs +++ b/Assets/Scenes/Ride/Scripts/SingleUIManager.cs @@ -65,6 +65,7 @@ namespace Assets.Scenes.Ride.Scripts RawImage altitudeGraph;//海拔图 Image leftImage; Image rightImage; + Image area; #endregion #region 控制器 @@ -166,6 +167,7 @@ namespace Assets.Scenes.Ride.Scripts altitudeGraph = transform.Find("Panel/TitlePanel/AltitudeGraph").GetComponent(); leftImage = transform.Find("Panel/TitlePanel/Left").GetComponent(); rightImage = transform.Find("Panel/TitlePanel/Right").GetComponent(); + area = transform.Find("Panel/TitlePanel/Area").GetComponent(); settingPanel = transform.Find("Panel/SettingPanel").gameObject; preSlopeText = transform.Find("Panel/PreSlopePanel/PreSlopeText").GetComponent(); @@ -307,14 +309,16 @@ namespace Assets.Scenes.Ride.Scripts { if (mainController.routeResult != null) { - if (mainController.routeResult.Mode == CyclingModel.Review.ToString()) - { - mainController.SetCyclingModel(CyclingModel.Review); - selectPanel.SetActive(false); - var reviewFactory = reviewPanel.transform.GetComponent(); - reviewFactory.Refresh(); - } - else if (mainController.routeResult.Mode == CyclingModel.Single.ToString()) + #region 注释伴侣骑行的重骑和继续骑行的逻辑 + //if (mainController.routeResult.Mode == CyclingModel.Review.ToString()) + //{ + // mainController.SetCyclingModel(CyclingModel.Review); + // selectPanel.SetActive(false); + // var reviewFactory = reviewPanel.transform.GetComponent(); + // reviewFactory.Refresh(); + //} + #endregion + if (mainController.routeResult.Mode == CyclingModel.Single.ToString()) { mainController.SetCyclingModel(CyclingModel.Single); selectPanel.SetActive(false); @@ -398,7 +402,7 @@ namespace Assets.Scenes.Ride.Scripts //nextSlopeDistanceText.GetComponent().AnimateNum((float)playerController.NextSlopeDistance, 0, "-{0}M"); nextSlopeDistanceText.text = $"{Math.Round(playerController.NextSlopeTotalDistance, 0)}M"; currentSlopeText.text = Math.Round(playerController.CurrentSlope, 1).ToString() + "%"; - currentSlopeDistanceText.GetComponent().AnimateNum((float)playerController.CurrentDistance - (float)playerController.CurrentSlopeDistance, Math.Round(playerController.CurrentDistance, 0), playerController.CurrentIndex, 0, "{0}M", currentSlopeProcess); + currentSlopeDistanceText.GetComponent().AnimateNum((float)playerController.CurrentSlopeDistance, Math.Round(playerController.CurrentDistance, 0), playerController.CurrentIndex, 0, "{0}M", currentSlopeProcess); totalClimb.text = Math.Round(playerController.TotalClimb, 0).ToString(); //小地图进度 var process = (float)(playerController.TotalDistance / routeInstance.Distance); @@ -670,18 +674,23 @@ namespace Assets.Scenes.Ride.Scripts leftImage.gameObject.SetActive(false); rightImage.gameObject.SetActive(false); altitudeGraph.gameObject.SetActive(false); + area.gameObject.SetActive(false); } else { + var m = Screen.width / 1600D; var start = chartDataSourceScript.GetRealTimeStart(); var end = chartDataSourceScript.GetRealTimeEnd(); - var originWith = Screen.width / 1600D * 30D; - var with = Screen.width / 1600D * 286D; + var originWith = m * 30D; + var with = m * 286D; var left = start * with + originWith; var right = end * with + originWith; - + var rectTransform = area.gameObject.GetComponent(); + var width = m *(float)(right - left); + rectTransform.sizeDelta = new Vector2((float)width, 40); + rectTransform.DOMoveX((float)(left), 1); leftImage.transform.DOMoveX((float)left, 1); rightImage.transform.DOMoveX((float)right, 1); }